[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59793] trunk/blender/source/blender/ editors/screen: fix for glitch splitting horizontally with a high dpi, could make areas smaller then the header which pushed the original view out of the screen .
Campbell Barton
ideasman42 at gmail.com
Wed Sep 4 05:52:25 CEST 2013
Revision: 59793
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59793
Author: campbellbarton
Date: 2013-09-04 03:52:25 +0000 (Wed, 04 Sep 2013)
Log Message:
-----------
fix for glitch splitting horizontally with a high dpi, could make areas smaller then the header which pushed the original view out of the screen.
Modified Paths:
--------------
trunk/blender/source/blender/editors/screen/area.c
trunk/blender/source/blender/editors/screen/screen_edit.c
Modified: trunk/blender/source/blender/editors/screen/area.c
===================================================================
--- trunk/blender/source/blender/editors/screen/area.c 2013-09-04 03:30:41 UTC (rev 59792)
+++ trunk/blender/source/blender/editors/screen/area.c 2013-09-04 03:52:25 UTC (rev 59793)
@@ -1806,7 +1806,7 @@
/* UI_UNIT_Y is defined as U variable now, depending dpi */
int ED_area_headersize(void)
{
- return (int)(1.3f * UI_UNIT_Y);
+ return (int)(HEADERY * UI_DPI_FAC);
}
void ED_region_info_draw(ARegion *ar, const char *text, int block, float fill_color[4])
Modified: trunk/blender/source/blender/editors/screen/screen_edit.c
===================================================================
--- trunk/blender/source/blender/editors/screen/screen_edit.c 2013-09-04 03:30:41 UTC (rev 59792)
+++ trunk/blender/source/blender/editors/screen/screen_edit.c 2013-09-04 03:52:25 UTC (rev 59793)
@@ -327,10 +327,12 @@
static short testsplitpoint(ScrArea *sa, char dir, float fac)
{
short x, y;
+ const short area_min_x = AREAMINX;
+ const short area_min_y = ED_area_headersize();
// area big enough?
- if (dir == 'v' && (sa->v4->vec.x - sa->v1->vec.x <= 2 * AREAMINX)) return 0;
- if (dir == 'h' && (sa->v2->vec.y - sa->v1->vec.y <= 2 * AREAMINY)) return 0;
+ if (dir == 'v' && (sa->v4->vec.x - sa->v1->vec.x <= 2 * area_min_x)) return 0;
+ if (dir == 'h' && (sa->v2->vec.y - sa->v1->vec.y <= 2 * area_min_y)) return 0;
// to be sure
CLAMP(fac, 0.0f, 1.0f);
@@ -338,10 +340,10 @@
if (dir == 'h') {
y = sa->v1->vec.y + fac * (sa->v2->vec.y - sa->v1->vec.y);
- if (y - sa->v1->vec.y < AREAMINY)
- y = sa->v1->vec.y + AREAMINY;
- else if (sa->v2->vec.y - y < AREAMINY)
- y = sa->v2->vec.y - AREAMINY;
+ if (y - sa->v1->vec.y < area_min_y)
+ y = sa->v1->vec.y + area_min_y;
+ else if (sa->v2->vec.y - y < area_min_y)
+ y = sa->v2->vec.y - area_min_y;
else y -= (y % AREAGRID);
return y;
@@ -349,10 +351,10 @@
else {
x = sa->v1->vec.x + fac * (sa->v4->vec.x - sa->v1->vec.x);
- if (x - sa->v1->vec.x < AREAMINX)
- x = sa->v1->vec.x + AREAMINX;
- else if (sa->v4->vec.x - x < AREAMINX)
- x = sa->v4->vec.x - AREAMINX;
+ if (x - sa->v1->vec.x < area_min_x)
+ x = sa->v1->vec.x + area_min_x;
+ else if (sa->v4->vec.x - x < area_min_x)
+ x = sa->v4->vec.x - area_min_x;
else x -= (x % AREAGRID);
return x;
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