[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [61030] trunk/blender: code cleanup: spelling
Campbell Barton
ideasman42 at gmail.com
Thu Oct 31 15:10:01 CET 2013
Revision: 61030
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=61030
Author: campbellbarton
Date: 2013-10-31 14:10:01 +0000 (Thu, 31 Oct 2013)
Log Message:
-----------
code cleanup: spelling
Modified Paths:
--------------
trunk/blender/intern/ffmpeg/ffmpeg_compat.h
trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm
trunk/blender/source/blender/blenkernel/intern/anim.c
trunk/blender/source/blender/blenkernel/intern/brush.c
trunk/blender/source/blender/blenkernel/intern/bvhutils.c
trunk/blender/source/blender/blenkernel/intern/cloth.c
trunk/blender/source/blender/blenkernel/intern/editderivedmesh.c
trunk/blender/source/blender/blenkernel/intern/image.c
trunk/blender/source/blender/blenkernel/intern/particle_system.c
trunk/blender/source/blender/blenkernel/intern/rigidbody.c
trunk/blender/source/blender/blenlib/BLI_voronoi.h
trunk/blender/source/blender/blenlib/intern/voronoi.c
trunk/blender/source/blender/collada/ArmatureImporter.cpp
trunk/blender/source/blender/compositor/nodes/COM_DespeckleNode.cpp
trunk/blender/source/blender/compositor/operations/COM_DespeckleOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_DespeckleOperation.h
trunk/blender/source/blender/editors/animation/drivers.c
trunk/blender/source/blender/editors/armature/armature_edit.c
trunk/blender/source/blender/editors/armature/armature_utils.c
trunk/blender/source/blender/editors/gpencil/gpencil_paint.c
trunk/blender/source/blender/editors/object/object_lattice.c
trunk/blender/source/blender/editors/space_node/drawnode.c
trunk/blender/source/blender/editors/space_sequencer/sequencer_edit.c
trunk/blender/source/blender/freestyle/intern/geometry/Grid.h
trunk/blender/source/blender/freestyle/intern/python/Interface1D/BPy_FrsCurve.cpp
trunk/blender/source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp
trunk/blender/source/blender/freestyle/intern/stroke/Curve.h
trunk/blender/source/blender/freestyle/intern/stroke/Stroke.h
trunk/blender/source/blender/freestyle/intern/system/Id.h
trunk/blender/source/blender/freestyle/intern/system/TimeUtils.h
trunk/blender/source/blender/freestyle/intern/view_map/SteerableViewMap.h
trunk/blender/source/blender/freestyle/intern/view_map/ViewMap.h
trunk/blender/source/blender/makesrna/intern/rna_nodetree.c
trunk/blender/source/blender/makesrna/intern/rna_scene.c
trunk/blender/source/blender/python/intern/bpy_app_handlers.c
trunk/blender/source/blender/render/intern/source/pipeline.c
Modified: trunk/blender/intern/ffmpeg/ffmpeg_compat.h
===================================================================
--- trunk/blender/intern/ffmpeg/ffmpeg_compat.h 2013-10-31 14:09:01 UTC (rev 61029)
+++ trunk/blender/intern/ffmpeg/ffmpeg_compat.h 2013-10-31 14:10:01 UTC (rev 61030)
@@ -2,7 +2,7 @@
* compatibility macros to make every ffmpeg installation appear
* like the most current installation (wrapping some functionality sometimes)
* it also includes all ffmpeg header files at once, no need to do it
- * seperately.
+ * separately.
*
* Copyright (c) 2011 Peter Schlaile
*
Modified: trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm 2013-10-31 14:09:01 UTC (rev 61029)
+++ trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm 2013-10-31 14:10:01 UTC (rev 61030)
@@ -525,7 +525,7 @@
return NSTerminateCancel;
}
-// To avoid cancelling a log off process, we must use Cocoa termination process
+// To avoid canceling a log off process, we must use Cocoa termination process
// And this function is the only chance to perform clean up
// So WM_exit needs to be called directly, as the event loop will never run before termination
- (void)applicationWillTerminate:(NSNotification *)aNotification
Modified: trunk/blender/source/blender/blenkernel/intern/anim.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/anim.c 2013-10-31 14:09:01 UTC (rev 61029)
+++ trunk/blender/source/blender/blenkernel/intern/anim.c 2013-10-31 14:10:01 UTC (rev 61030)
@@ -285,7 +285,7 @@
/* ........ */
/* Note on evaluation optimizations:
- * Optimisations currently used here play tricks with the depsgraph in order to try and
+ * Optimization's currently used here play tricks with the depsgraph in order to try and
* evaluate as few objects as strictly necessary to get nicer performance under standard
* production conditions. For those people who really need the accurate version,
* disable the ifdef (i.e. 1 -> 0) and comment out the call to motionpaths_calc_optimise_depsgraph()
Modified: trunk/blender/source/blender/blenkernel/intern/brush.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/brush.c 2013-10-31 14:09:01 UTC (rev 61029)
+++ trunk/blender/source/blender/blenkernel/intern/brush.c 2013-10-31 14:10:01 UTC (rev 61030)
@@ -762,7 +762,7 @@
* radius become inconsistent.
* the biggest problem is that it isn't possible to change
* unprojected radius because a view context is not
- * available. my ussual solution to this is to use the
+ * available. my usual solution to this is to use the
* ratio of change of the size to change the unprojected
* radius. Not completely convinced that is correct.
* In any case, a better solution is needed to prevent
Modified: trunk/blender/source/blender/blenkernel/intern/bvhutils.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/bvhutils.c 2013-10-31 14:09:01 UTC (rev 61029)
+++ trunk/blender/source/blender/blenkernel/intern/bvhutils.c 2013-10-31 14:10:01 UTC (rev 61030)
@@ -557,7 +557,7 @@
data->cached = true;
/* a NULL nearest callback works fine
- * remeber the min distance to point is the same as the min distance to BV of point */
+ * remember the min distance to point is the same as the min distance to BV of point */
data->nearest_callback = NULL;
data->raycast_callback = NULL;
Modified: trunk/blender/source/blender/blenkernel/intern/cloth.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/cloth.c 2013-10-31 14:09:01 UTC (rev 61029)
+++ trunk/blender/source/blender/blenkernel/intern/cloth.c 2013-10-31 14:10:01 UTC (rev 61030)
@@ -1114,8 +1114,8 @@
if ( numedges==0 )
return 0;
- /* NOTE: handling ownership of sptings and edgehash is quite sloppy
- * currenlty they are never initialized but assert just to be sure */
+ /* NOTE: handling ownership of springs and edgehash is quite sloppy
+ * currently they are never initialized but assert just to be sure */
BLI_assert(cloth->springs == NULL);
BLI_assert(cloth->edgehash == NULL);
Modified: trunk/blender/source/blender/blenkernel/intern/editderivedmesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/editderivedmesh.c 2013-10-31 14:09:01 UTC (rev 61029)
+++ trunk/blender/source/blender/blenkernel/intern/editderivedmesh.c 2013-10-31 14:10:01 UTC (rev 61030)
@@ -34,7 +34,7 @@
* to three loops per triangle. the derivedmesh stores a cache of tessellations
* for each face. this cache will smartly update as needed (though at first
* it'll simply be more brute force). keeping track of face/edge counts may
- * be a small problbm.
+ * be a small problem.
*
* this won't be the most efficient thing, considering that internal edges and
* faces of tessellations are exposed. looking up an edge by index in particular
Modified: trunk/blender/source/blender/blenkernel/intern/image.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/image.c 2013-10-31 14:09:01 UTC (rev 61029)
+++ trunk/blender/source/blender/blenkernel/intern/image.c 2013-10-31 14:10:01 UTC (rev 61030)
@@ -2241,7 +2241,7 @@
#else
/* image buffers for non-sequence multilayer will share buffers with RenderResult,
* however sequence multilayer will own buffers. Such logic makes switching from
- * single multilayer file to sequence completely instable
+ * single multilayer file to sequence completely unstable
* since changes in nodes seems this workaround isn't needed anymore, all sockets
* are nicely detecting anyway, but freeing buffers always here makes multilayer
* sequences behave stable
Modified: trunk/blender/source/blender/blenkernel/intern/particle_system.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle_system.c 2013-10-31 14:09:01 UTC (rev 61029)
+++ trunk/blender/source/blender/blenkernel/intern/particle_system.c 2013-10-31 14:10:01 UTC (rev 61030)
@@ -2850,10 +2850,10 @@
continue;
}
- /* Find vector to neighbour. Exclude particles that are more than 2h
+ /* Find vector to neighbor. Exclude particles that are more than 2h
* away. Can't use current state here because it may have changed on
* another thread - so do own mini integration. Unlike basic_integrate,
- * SPH integration depends on neighbouring particles. - z0r */
+ * SPH integration depends on neighboring particles. - z0r */
madd_v3_v3v3fl(co, npa->prev_state.co, npa->prev_state.vel, state->time);
sub_v3_v3v3(vec, co, state->co);
rij = normalize_v3(vec);
Modified: trunk/blender/source/blender/blenkernel/intern/rigidbody.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/rigidbody.c 2013-10-31 14:09:01 UTC (rev 61029)
+++ trunk/blender/source/blender/blenkernel/intern/rigidbody.c 2013-10-31 14:10:01 UTC (rev 61030)
@@ -1211,7 +1211,7 @@
}
}
-/* Used when cancelling transforms - return rigidbody and object to initial states */
+/* Used when canceling transforms - return rigidbody and object to initial states */
void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle)
{
RigidBodyOb *rbo = ob->rigidbody_object;
Modified: trunk/blender/source/blender/blenlib/BLI_voronoi.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_voronoi.h 2013-10-31 14:09:01 UTC (rev 61029)
+++ trunk/blender/source/blender/blenlib/BLI_voronoi.h 2013-10-31 14:10:01 UTC (rev 61030)
@@ -52,7 +52,7 @@
float f, g; /* directional coeffitients satisfying equation y = f * x + g (edge lies on this line) */
/* some edges consist of two parts, so we add the pointer to another part to connect them at the end of an algorithm */
- struct VoronoiEdge *neighbour;
+ struct VoronoiEdge *neighbor;
} VoronoiEdge;
typedef struct VoronoiTriangulationPoint {
Modified: trunk/blender/source/blender/blenlib/intern/voronoi.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/voronoi.c 2013-10-31 14:09:01 UTC (rev 61029)
+++ trunk/blender/source/blender/blenlib/intern/voronoi.c 2013-10-31 14:10:01 UTC (rev 61030)
@@ -99,7 +99,7 @@
copy_v2_v2(edge->left, left);
copy_v2_v2(edge->right, right);
- edge->neighbour = NULL;
+ edge->neighbor = NULL;
edge->end[0] = 0;
edge->end[1] = 0;
@@ -395,7 +395,7 @@
el = voronoiEdge_new(start, par->site, site);
er = voronoiEdge_new(start, site, par->site);
- el->neighbour = er;
+ el->neighbor = er;
BLI_addtail(&process->edges, el);
par->edge = er;
@@ -682,9 +682,9 @@
edge = process.edges.first;
while (edge) {
- if (edge->neighbour) {
- copy_v2_v2(edge->start, edge->neighbour->end);
- MEM_freeN(edge->neighbour);
+ if (edge->neighbor) {
+ copy_v2_v2(edge->start, edge->neighbor->end);
+ MEM_freeN(edge->neighbor);
}
edge = edge->next;
Modified: trunk/blender/source/blender/collada/ArmatureImporter.cpp
===================================================================
--- trunk/blender/source/blender/collada/ArmatureImporter.cpp 2013-10-31 14:09:01 UTC (rev 61029)
+++ trunk/blender/source/blender/collada/ArmatureImporter.cpp 2013-10-31 14:10:01 UTC (rev 61030)
@@ -701,7 +701,7 @@
//insert other shape keys
for (int i = 0 ; i < morphTargetIds.getCount() ; i++ ) {
- //better to have a seperate map of morph objects,
+ //better to have a separate map of morph objects,
//This'll do for now since only mesh morphing is imported
Mesh *me = this->mesh_importer->get_mesh_by_geom_uid(morphTargetIds[i]);
Modified: trunk/blender/source/blender/compositor/nodes/COM_DespeckleNode.cpp
===================================================================
--- trunk/blender/source/blender/compositor/nodes/COM_DespeckleNode.cpp 2013-10-31 14:09:01 UTC (rev 61029)
@@ Diff output truncated at 10240 characters. @@
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