[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60737] trunk/blender: Interface / Template lists:

Thomas Dinges blender at dingto.org
Mon Oct 14 01:04:40 CEST 2013


Revision: 60737
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60737
Author:   dingto
Date:     2013-10-13 23:04:39 +0000 (Sun, 13 Oct 2013)
Log Message:
-----------
Interface /  Template lists:
* Make the gap for the filtering options slightly bigger, so 1 row doesn't look so cluttered.
* Default Render Layer and Particle System list in the Properties Editor to 1 row as well, to save space.

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/properties_particle.py
    trunk/blender/release/scripts/startup/bl_ui/properties_render_layer.py
    trunk/blender/source/blender/editors/interface/interface_templates.c

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_particle.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_particle.py	2013-10-13 22:33:30 UTC (rev 60736)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_particle.py	2013-10-13 23:04:39 UTC (rev 60737)
@@ -98,7 +98,7 @@
             row = layout.row()
 
             row.template_list("UI_UL_list", "particle_systems", ob, "particle_systems",
-                              ob.particle_systems, "active_index", rows=2)
+                              ob.particle_systems, "active_index", rows=1)
 
             col = row.column(align=True)
             col.operator("object.particle_system_add", icon='ZOOMIN', text="")

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_render_layer.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_render_layer.py	2013-10-13 22:33:30 UTC (rev 60736)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_render_layer.py	2013-10-13 23:04:39 UTC (rev 60737)
@@ -57,7 +57,8 @@
         rd = scene.render
 
         row = layout.row()
-        row.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
+        col = row.column()
+        col.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=1)
 
         col = row.column(align=True)
         col.operator("scene.render_layer_add", icon='ZOOMIN', text="")

Modified: trunk/blender/source/blender/editors/interface/interface_templates.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_templates.c	2013-10-13 22:33:30 UTC (rev 60736)
+++ trunk/blender/source/blender/editors/interface/interface_templates.c	2013-10-13 23:04:39 UTC (rev 60737)
@@ -3065,11 +3065,11 @@
 
 		if (ui_list->filter_flag & UILST_FLT_SHOW) {
 			but = uiDefIconButBitI(subblock, TOG, UILST_FLT_SHOW, 0, ICON_DISCLOSURE_TRI_DOWN, 0, 0,
-			                       UI_UNIT_X, UI_UNIT_Y * 0.6f, &(ui_list->filter_flag), 0, 0, 0, 0,
+			                       UI_UNIT_X, UI_UNIT_Y * 0.8f, &(ui_list->filter_flag), 0, 0, 0, 0,
 			                       TIP_("Hide filtering options"));
 			uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
 
-			but = uiDefIconBut(subblock, BUT, 0, ICON_GRIP, 0, 0, UI_UNIT_X * 10.0f, UI_UNIT_Y * 0.6f, ui_list,
+			but = uiDefIconBut(subblock, BUT, 0, ICON_GRIP, 0, 0, UI_UNIT_X * 10.0f, UI_UNIT_Y * 0.8f, ui_list,
 			                   0.0, 0.0, 0, -1, "");
 			uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
 
@@ -3083,11 +3083,11 @@
 		}
 		else {
 			but = uiDefIconButBitI(subblock, TOG, UILST_FLT_SHOW, 0, ICON_DISCLOSURE_TRI_RIGHT, 0, 0,
-			                       UI_UNIT_X, UI_UNIT_Y * 0.6f, &(ui_list->filter_flag), 0, 0, 0, 0,
+			                       UI_UNIT_X, UI_UNIT_Y * 0.8f, &(ui_list->filter_flag), 0, 0, 0, 0,
 			                       TIP_("Show filtering options"));
 			uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
 
-			but = uiDefIconBut(subblock, BUT, 0, ICON_GRIP, 0, 0, UI_UNIT_X * 10.0f, UI_UNIT_Y * 0.6f, ui_list,
+			but = uiDefIconBut(subblock, BUT, 0, ICON_GRIP, 0, 0, UI_UNIT_X * 10.0f, UI_UNIT_Y * 0.8f, ui_list,
 			                   0.0, 0.0, 0, -1, "");
 			uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
 




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