[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60737] trunk/blender: Interface / Template lists:
Thomas Dinges
blender at dingto.org
Mon Oct 14 01:04:40 CEST 2013
Revision: 60737
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60737
Author: dingto
Date: 2013-10-13 23:04:39 +0000 (Sun, 13 Oct 2013)
Log Message:
-----------
Interface / Template lists:
* Make the gap for the filtering options slightly bigger, so 1 row doesn't look so cluttered.
* Default Render Layer and Particle System list in the Properties Editor to 1 row as well, to save space.
Modified Paths:
--------------
trunk/blender/release/scripts/startup/bl_ui/properties_particle.py
trunk/blender/release/scripts/startup/bl_ui/properties_render_layer.py
trunk/blender/source/blender/editors/interface/interface_templates.c
Modified: trunk/blender/release/scripts/startup/bl_ui/properties_particle.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_particle.py 2013-10-13 22:33:30 UTC (rev 60736)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_particle.py 2013-10-13 23:04:39 UTC (rev 60737)
@@ -98,7 +98,7 @@
row = layout.row()
row.template_list("UI_UL_list", "particle_systems", ob, "particle_systems",
- ob.particle_systems, "active_index", rows=2)
+ ob.particle_systems, "active_index", rows=1)
col = row.column(align=True)
col.operator("object.particle_system_add", icon='ZOOMIN', text="")
Modified: trunk/blender/release/scripts/startup/bl_ui/properties_render_layer.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_render_layer.py 2013-10-13 22:33:30 UTC (rev 60736)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_render_layer.py 2013-10-13 23:04:39 UTC (rev 60737)
@@ -57,7 +57,8 @@
rd = scene.render
row = layout.row()
- row.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
+ col = row.column()
+ col.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=1)
col = row.column(align=True)
col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
Modified: trunk/blender/source/blender/editors/interface/interface_templates.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_templates.c 2013-10-13 22:33:30 UTC (rev 60736)
+++ trunk/blender/source/blender/editors/interface/interface_templates.c 2013-10-13 23:04:39 UTC (rev 60737)
@@ -3065,11 +3065,11 @@
if (ui_list->filter_flag & UILST_FLT_SHOW) {
but = uiDefIconButBitI(subblock, TOG, UILST_FLT_SHOW, 0, ICON_DISCLOSURE_TRI_DOWN, 0, 0,
- UI_UNIT_X, UI_UNIT_Y * 0.6f, &(ui_list->filter_flag), 0, 0, 0, 0,
+ UI_UNIT_X, UI_UNIT_Y * 0.8f, &(ui_list->filter_flag), 0, 0, 0, 0,
TIP_("Hide filtering options"));
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
- but = uiDefIconBut(subblock, BUT, 0, ICON_GRIP, 0, 0, UI_UNIT_X * 10.0f, UI_UNIT_Y * 0.6f, ui_list,
+ but = uiDefIconBut(subblock, BUT, 0, ICON_GRIP, 0, 0, UI_UNIT_X * 10.0f, UI_UNIT_Y * 0.8f, ui_list,
0.0, 0.0, 0, -1, "");
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
@@ -3083,11 +3083,11 @@
}
else {
but = uiDefIconButBitI(subblock, TOG, UILST_FLT_SHOW, 0, ICON_DISCLOSURE_TRI_RIGHT, 0, 0,
- UI_UNIT_X, UI_UNIT_Y * 0.6f, &(ui_list->filter_flag), 0, 0, 0, 0,
+ UI_UNIT_X, UI_UNIT_Y * 0.8f, &(ui_list->filter_flag), 0, 0, 0, 0,
TIP_("Show filtering options"));
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
- but = uiDefIconBut(subblock, BUT, 0, ICON_GRIP, 0, 0, UI_UNIT_X * 10.0f, UI_UNIT_Y * 0.6f, ui_list,
+ but = uiDefIconBut(subblock, BUT, 0, ICON_GRIP, 0, 0, UI_UNIT_X * 10.0f, UI_UNIT_Y * 0.8f, ui_list,
0.0, 0.0, 0, -1, "");
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
More information about the Bf-blender-cvs
mailing list