[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60735] trunk/blender/release/scripts/ startup/bl_ui/properties_data_mesh.py: Properties Editor / Mesh Data:

Thomas Dinges blender at dingto.org
Mon Oct 14 00:26:54 CEST 2013


Revision: 60735
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60735
Author:   dingto
Date:     2013-10-13 22:26:53 +0000 (Sun, 13 Oct 2013)
Log Message:
-----------
Properties Editor / Mesh Data: 
* Give the uiLists a default size of 1, when we don't have any element in it. This saves some space.

Vertex Groups and Shape Keys list will jump to 5 as before when we have an element, due to the additional buttons, for the others, just grow with additional elements. 

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py	2013-10-13 20:59:55 UTC (rev 60734)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_data_mesh.py	2013-10-13 22:26:53 UTC (rev 60735)
@@ -191,7 +191,7 @@
         ob = context.object
         group = ob.vertex_groups.active
 
-        rows = 2
+        rows = 1
         if group:
             rows = 5
 
@@ -250,7 +250,7 @@
 
         row = layout.row()
 
-        rows = 2
+        rows = 1
         if kb:
             rows = 5
         row.template_list("MESH_UL_shape_keys", "", key, "key_blocks", ob, "active_shape_key_index", rows=rows)
@@ -329,17 +329,17 @@
         layout = self.layout
 
         me = context.mesh
+        lay = me.uv_textures.active
 
         row = layout.row()
         col = row.column()
 
-        col.template_list("MESH_UL_uvmaps_vcols", "uvmaps", me, "uv_textures", me.uv_textures, "active_index", rows=2)
+        col.template_list("MESH_UL_uvmaps_vcols", "uvmaps", me, "uv_textures", me.uv_textures, "active_index", rows=1)
 
         col = row.column(align=True)
         col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="")
         col.operator("mesh.uv_texture_remove", icon='ZOOMOUT', text="")
-
-        lay = me.uv_textures.active
+        
         if lay:
             layout.prop(lay, "name")
 
@@ -352,17 +352,17 @@
         layout = self.layout
 
         me = context.mesh
+        lay = me.vertex_colors.active
 
         row = layout.row()
         col = row.column()
 
-        col.template_list("MESH_UL_uvmaps_vcols", "vcols", me, "vertex_colors", me.vertex_colors, "active_index", rows=2)
+        col.template_list("MESH_UL_uvmaps_vcols", "vcols", me, "vertex_colors", me.vertex_colors, "active_index", rows=1)
 
         col = row.column(align=True)
         col.operator("mesh.vertex_color_add", icon='ZOOMIN', text="")
         col.operator("mesh.vertex_color_remove", icon='ZOOMOUT', text="")
-
-        lay = me.vertex_colors.active
+        
         if lay:
             layout.prop(lay, "name")
 




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