[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60674] trunk/blender/source/gameengine/ Converter/BL_BlenderDataConversion.cpp: fix [#37032] Blener crashes when parent to new object
Campbell Barton
ideasman42 at gmail.com
Thu Oct 10 22:56:27 CEST 2013
Revision: 60674
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60674
Author: campbellbarton
Date: 2013-10-10 20:56:27 +0000 (Thu, 10 Oct 2013)
Log Message:
-----------
fix [#37032] Blener crashes when parent to new object
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2013-10-10 20:23:24 UTC (rev 60673)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2013-10-10 20:56:27 UTC (rev 60674)
@@ -2665,7 +2665,8 @@
case PARBONE:
{
// parent this to a bone
- Bone *parent_bone = BKE_armature_find_bone_name( (bArmature *)(blenderchild->parent)->data, blenderchild->parsubstr);
+ Bone *parent_bone = BKE_armature_find_bone_name(BKE_armature_from_object(blenderchild->parent),
+ blenderchild->parsubstr);
if (parent_bone) {
KX_BoneParentRelation *bone_parent_relation = KX_BoneParentRelation::New(parent_bone);
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