[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60668] trunk/blender/intern/cycles/kernel /shaders: * Code cleanup for M_PI code.
Thomas Dinges
blender at dingto.org
Thu Oct 10 19:14:05 CEST 2013
Revision: 60668
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60668
Author: dingto
Date: 2013-10-10 17:14:04 +0000 (Thu, 10 Oct 2013)
Log Message:
-----------
* Code cleanup for M_PI code.
Modified Paths:
--------------
trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl
trunk/blender/intern/cycles/kernel/shaders/node_ward_bsdf.osl
Modified: trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl 2013-10-10 16:11:57 UTC (rev 60667)
+++ trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl 2013-10-10 17:14:04 UTC (rev 60668)
@@ -19,7 +19,7 @@
vector environment_texture_direction_to_equirectangular(vector dir)
{
- float u = -atan2(dir[1], dir[0]) / (2.0 * M_PI) + 0.5;
+ float u = -atan2(dir[1], dir[0]) / (M_2PI) + 0.5;
float v = atan2(dir[2], hypot(dir[0], dir[1])) / M_PI + 0.5;
return vector(u, v, 0.0);
Modified: trunk/blender/intern/cycles/kernel/shaders/node_ward_bsdf.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_ward_bsdf.osl 2013-10-10 16:11:57 UTC (rev 60667)
+++ trunk/blender/intern/cycles/kernel/shaders/node_ward_bsdf.osl 2013-10-10 17:14:04 UTC (rev 60668)
@@ -29,7 +29,7 @@
vector T = Tangent;
if (Rotation != 0.0)
- T = rotate(T, Rotation * 2.0 * M_PI, point(0.0, 0.0, 0.0), Normal);
+ T = rotate(T, Rotation * M_2PI, point(0.0, 0.0, 0.0), Normal);
/* compute roughness */
float RoughnessU, RoughnessV;
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