[Bf-blender-cvs] [eba07b7] master: Fix T37566: KX_GameObject.resumeDynamics() was not properly restoring collision groups and masks.

Mitchell Stokes noreply at git.blender.org
Fri Nov 29 23:33:15 CET 2013


Commit: eba07b77da43425cf539e8a13f9e0a2ad0ffa405
Author: Mitchell Stokes
Date:   Fri Nov 29 14:31:19 2013 -0800
http://developer.blender.org/rBeba07b77da43425cf539e8a13f9e0a2ad0ffa405

Fix T37566: KX_GameObject.resumeDynamics() was not properly restoring collision groups and masks.

===================================================================

M	source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
M	source/gameengine/Physics/Bullet/CcdPhysicsController.h

===================================================================

diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 6ce52b6..6be6400 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -145,6 +145,8 @@ CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci)
 	m_bulletMotionState = 0;
 	m_characterController = 0;
 	m_savedCollisionFlags = 0;
+	m_savedCollisionFilterGroup = 0;
+	m_savedCollisionFilterMask = 0;
 	m_savedMass = 0.0;
 	m_suspended = false;
 	
@@ -1057,8 +1059,12 @@ void	CcdPhysicsController::SuspendDynamics(bool ghost)
 	btRigidBody *body = GetRigidBody();
 	if (body && !m_suspended && !GetConstructionInfo().m_bSensor)
 	{
+		btBroadphaseProxy* handle = body->getBroadphaseHandle();
+
 		m_savedCollisionFlags = body->getCollisionFlags();
 		m_savedMass = GetMass();
+		m_savedCollisionFilterGroup = handle->m_collisionFilterGroup;
+		m_savedCollisionFilterMask = handle->m_collisionFilterMask;
 		m_suspended = true;
 		GetPhysicsEnvironment()->UpdateCcdPhysicsController(this,
 			0.0,
@@ -1078,8 +1084,8 @@ void	CcdPhysicsController::RestoreDynamics()
 		GetPhysicsEnvironment()->UpdateCcdPhysicsController(this,
 			m_savedMass,
 			m_savedCollisionFlags,
-			GetConstructionInfo().m_collisionFilterGroup,
-			GetConstructionInfo().m_collisionFilterMask);
+			m_savedCollisionFilterGroup,
+			m_savedCollisionFilterMask);
 		body->activate();
 		m_suspended = false;
 	}
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 194a47a..0d6d408 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -478,9 +478,12 @@ protected:
 	CcdPhysicsController* m_parentCtrl;
 
 	int m_savedCollisionFlags;
+	short m_savedCollisionFilterGroup;
+	short m_savedCollisionFilterMask;
 	MT_Scalar m_savedMass;
 	bool m_suspended;
 
+
 	void GetWorldOrientation(btMatrix3x3& mat);
 
 	void CreateRigidbody();




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