[Bf-blender-cvs] [1239c26] master: Blender Internal: Fix material preview that the bounce lights permanently disappear once volume material is used.
IRIE Shinsuke
noreply at git.blender.org
Tue Nov 26 08:05:23 CET 2013
Commit: 1239c265cb809c618c0b7481219597b48c02f855
Author: IRIE Shinsuke
Date: Tue Nov 26 15:33:31 2013 +0900
http://developer.blender.org/rB1239c265cb809c618c0b7481219597b48c02f855
Blender Internal: Fix material preview that the bounce lights permanently disappear once volume material is used.
===================================================================
M source/blender/editors/render/render_preview.c
===================================================================
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 2bf8a48..081187e 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -358,13 +358,14 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
/* turn off bounce lights for volume,
* doesn't make much visual difference and slows it down too */
- if (mat->material_type == MA_TYPE_VOLUME) {
- for (base = sce->base.first; base; base = base->next) {
- if (base->object->type == OB_LAMP) {
- /* if doesn't match 'Lamp.002' --> main key light */
- if (strcmp(base->object->id.name + 2, "Lamp.002") != 0) {
+ for (base = sce->base.first; base; base = base->next) {
+ if (base->object->type == OB_LAMP) {
+ /* if doesn't match 'Lamp.002' --> main key light */
+ if (strcmp(base->object->id.name + 2, "Lamp.002") != 0) {
+ if (mat->material_type == MA_TYPE_VOLUME)
base->object->restrictflag |= OB_RESTRICT_RENDER;
- }
+ else
+ base->object->restrictflag &= ~OB_RESTRICT_RENDER;
}
}
}
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