[Bf-blender-cvs] [0c0bed3] master: Fix: Game Engine regression drawing text from recent cleanup
Campbell Barton
noreply at git.blender.org
Tue Nov 19 14:01:48 CET 2013
Commit: 0c0bed3b161ae005821cc68e56ea78223d5fe16c
Author: Campbell Barton
Date: Wed Nov 20 00:00:05 2013 +1100
http://developer.blender.org/rB0c0bed3b161ae005821cc68e56ea78223d5fe16c
Fix: Game Engine regression drawing text from recent cleanup
===================================================================
M source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
===================================================================
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 2a8c3ac..5105e2c 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -726,7 +726,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms,
if (m_attrib[unit] == RAS_TEXCO_UV)
glattrib = unit;
- GPU_render_text(polymat->GetMTFace(), polymat->GetDrawingMode(), mytext, mytext.Length(), polymat->GetMCol(), v[1], v[2], v[3], v[4], glattrib);
+ GPU_render_text(polymat->GetMTFace(), polymat->GetDrawingMode(), mytext, mytext.Length(), polymat->GetMCol(), v[0], v[1], v[2], v[3], glattrib);
ClearCachingInfo();
}
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