[Bf-blender-cvs] [4fd66d7] master: code cleanup: armature functions

Campbell Barton noreply at git.blender.org
Sat Nov 16 19:24:17 CET 2013


Commit: 4fd66d7c0c569958e4db8486e63f5f2a5e64f2cc
Author: Campbell Barton
Date:   Sun Nov 17 04:30:36 2013 +1100
http://developer.blender.org/rB4fd66d7c0c569958e4db8486e63f5f2a5e64f2cc

code cleanup: armature functions

- added BKE_pose_channel_get_mirrored (matching editmode function ED_armature_bone_get_mirrored)
- editbone_name_exists -> ED_armature_bone_find_name

===================================================================

M	source/blender/blenkernel/BKE_action.h
M	source/blender/blenkernel/intern/action.c
M	source/blender/editors/armature/armature_edit.c
M	source/blender/editors/armature/armature_intern.h
M	source/blender/editors/armature/armature_naming.c
M	source/blender/editors/armature/armature_relations.c
M	source/blender/editors/armature/armature_utils.c
M	source/blender/editors/armature/pose_transform.c
M	source/blender/editors/include/ED_armature.h

===================================================================

diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 5c155a4..3ac5c8c 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -146,6 +146,7 @@ void                 BKE_pose_channel_copy_data(struct bPoseChannel *pchan, cons
 struct bPoseChannel *BKE_pose_channel_find_name(const struct bPose *pose, const char *name);
 struct bPoseChannel *BKE_pose_channel_active(struct Object *ob);
 struct bPoseChannel *BKE_pose_channel_verify(struct bPose *pose, const char *name);
+struct bPoseChannel *BKE_pose_channel_get_mirrored(const struct bPose *pose, const char *name);
 
 #ifndef NDEBUG
 bool BKE_pose_channels_is_valid(const struct bPose *pose);
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 94da2a3..fe0e3da 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -53,6 +53,7 @@
 #include "BKE_anim.h"
 #include "BKE_animsys.h"
 #include "BKE_constraint.h"
+#include "BKE_deform.h"
 #include "BKE_fcurve.h"
 #include "BKE_global.h"
 #include "BKE_idprop.h"
@@ -539,6 +540,22 @@ bPoseChannel *BKE_pose_channel_active(Object *ob)
 	return NULL;
 }
 
+/**
+ * \see #ED_armature_bone_get_mirrored (edit-mode, matching function)
+ */
+bPoseChannel *BKE_pose_channel_get_mirrored(const bPose *pose, const char *name)
+{
+	char name_flip[MAXBONENAME];
+
+	BKE_deform_flip_side_name(name_flip, name, false);
+
+	if (!STREQ(name_flip, name)) {
+		return BKE_pose_channel_find_name(pose, name_flip);
+	}
+
+	return NULL;
+}
+
 const char *BKE_pose_ikparam_get_name(bPose *pose)
 {
 	if (pose) {
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index 29eebe8..1bc5bf0 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -1127,7 +1127,7 @@ static int armature_delete_selected_exec(bContext *C, wmOperator *UNUSED(op))
 		bPoseChannel *pchan, *pchan_next;
 		for (pchan = obedit->pose->chanbase.first; pchan; pchan = pchan_next) {
 			pchan_next = pchan->next;
-			curBone = editbone_name_exists(arm->edbo, pchan->name);
+			curBone = ED_armature_bone_find_name(arm->edbo, pchan->name);
 			
 			if (curBone && (curBone->flag & BONE_SELECTED) && (arm->layer & curBone->layer)) {
 				BKE_pose_channel_free(pchan);
@@ -1146,7 +1146,7 @@ static int armature_delete_selected_exec(bContext *C, wmOperator *UNUSED(op))
 						for (ct = targets.first; ct; ct = ct->next) {
 							if (ct->tar == obedit) {
 								if (ct->subtarget[0]) {
-									curBone = editbone_name_exists(arm->edbo, ct->subtarget);
+									curBone = ED_armature_bone_find_name(arm->edbo, ct->subtarget);
 									if (curBone && (curBone->flag & BONE_SELECTED) && (arm->layer & curBone->layer)) {
 										con->flag |= CONSTRAINT_DISABLE;
 										ct->subtarget[0] = 0;
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index 83800e5..3707e13 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -229,9 +229,6 @@ struct EditBone *duplicateEditBoneObjects(struct EditBone *curBone, const char *
 /* editbones is the source list */
 void updateDuplicateSubtargetObjects(struct EditBone *dupBone, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob);
 
-
-EditBone *editbone_name_exists(struct ListBase *edbo, const char *name);
-
 EditBone *add_points_bone(struct Object *obedit, float head[3], float tail[3]);
 void bone_free(struct bArmature *arm, struct EditBone *bone);
 
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index 10e9724..c574fc6 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -67,17 +67,11 @@
 /* ************************************************** */
 /* EditBone Names */
 
-/* checks if an EditBone with a matching name already, returning the matching bone if it exists */
-EditBone *editbone_name_exists(ListBase *edbo, const char *name)
-{
-	return BLI_findstring(edbo, name, offsetof(EditBone, name));
-}
-
 /* note: there's a unique_bone_name() too! */
 static bool editbone_unique_check(void *arg, const char *name)
 {
 	struct {ListBase *lb; void *bone; } *data = arg;
-	EditBone *dupli = editbone_name_exists(data->lb, name);
+	EditBone *dupli = ED_armature_bone_find_name(data->lb, name);
 	return dupli && dupli != data->bone;
 }
 
@@ -155,7 +149,7 @@ void ED_armature_bone_rename(bArmature *arm, const char *oldnamep, const char *n
 		
 		/* now check if we're in editmode, we need to find the unique name */
 		if (arm->edbo) {
-			EditBone *eBone = editbone_name_exists(arm->edbo, oldname);
+			EditBone *eBone = ED_armature_bone_find_name(arm->edbo, oldname);
 			
 			if (eBone) {
 				unique_editbone_name(arm->edbo, newname, NULL);
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index 79d75c9..cd24e94 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -230,7 +230,7 @@ int join_armature_exec(bContext *C, wmOperator *op)
 			/* Copy bones and posechannels from the object to the edit armature */
 			for (pchan = opose->chanbase.first; pchan; pchan = pchann) {
 				pchann = pchan->next;
-				curbone = editbone_name_exists(curarm->edbo, pchan->name);
+				curbone = ED_armature_bone_find_name(curarm->edbo, pchan->name);
 				
 				/* Get new name */
 				unique_editbone_name(arm->edbo, curbone->name, NULL);
@@ -414,7 +414,7 @@ static void separate_armature_bones(Object *ob, short sel)
 	/* go through pose-channels, checking if a bone should be removed */
 	for (pchan = ob->pose->chanbase.first; pchan; pchan = pchann) {
 		pchann = pchan->next;
-		curbone = editbone_name_exists(arm->edbo, pchan->name);
+		curbone = ED_armature_bone_find_name(arm->edbo, pchan->name);
 		
 		/* check if bone needs to be removed */
 		if ( (sel && (curbone->flag & BONE_SELECTED)) ||
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index 7efeeeb..2cbfb52 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -175,28 +175,35 @@ void ED_armature_ebone_to_mat4(EditBone *ebone, float mat[4][4])
 	copy_v3_v3(mat[3], ebone->head);
 }
 
+/**
+ * Return a pointer to the bone of the given name
+ */
+EditBone *ED_armature_bone_find_name(const ListBase *edbo, const char *name)
+{
+	return BLI_findstring(edbo, name, offsetof(EditBone, name));
+}
+
+
 /* *************************************************************** */
 /* Mirroring */
 
-/* context: editmode armature */
-EditBone *ED_armature_bone_get_mirrored(ListBase *edbo, EditBone *ebo)
+/**
+ * \see #BKE_pose_channel_get_mirrored (pose-mode, matching function)
+ */
+EditBone *ED_armature_bone_get_mirrored(const ListBase *edbo, EditBone *ebo)
 {
-	EditBone *eboflip = NULL;
 	char name_flip[MAXBONENAME];
-	
+
 	if (ebo == NULL)
 		return NULL;
 	
 	BKE_deform_flip_side_name(name_flip, ebo->name, false);
 	
-	for (eboflip = edbo->first; eboflip; eboflip = eboflip->next) {
-		if (ebo != eboflip) {
-			if (!strcmp(name_flip, eboflip->name))
-				break;
-		}
+	if (!STREQ(name_flip, ebo->name)) {
+		return ED_armature_bone_find_name(edbo, name_flip);
 	}
 	
-	return eboflip;
+	return NULL;
 }
 
 /* ------------------------------------- */
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index 4e66c32..578f048 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -118,7 +118,7 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
 	pose = ob->pose;
 	
 	for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
-		curbone = editbone_name_exists(arm->edbo, pchan->name);
+		curbone = ED_armature_bone_find_name(arm->edbo, pchan->name);
 		
 		/* simply copy the head/tail values from pchan over to curbone */
 		copy_v3_v3(curbone->head, pchan->pose_head);
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index bb46409..455378f 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -128,7 +128,8 @@ bool mouse_armature(struct bContext *C, const int mval[2], bool extend, bool des
 int join_armature_exec(struct bContext *C, struct wmOperator *op);
 struct Bone *get_indexed_bone(struct Object *ob, int index);
 float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const short axis_only);
-EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators
+EditBone *ED_armature_bone_find_name(const ListBase *edbo, const char *name);
+EditBone *ED_armature_bone_get_mirrored(const struct ListBase *edbo, EditBone *ebo);
 void ED_armature_sync_selection(struct ListBase *edbo);
 void ED_armature_validate_active(struct bArmature *arm);




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