[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [61092] trunk/blender/source/gameengine/ Rasterizer/RAS_OpenGLRasterizer: BGE Rasterizer Cleanup: Moving the RAS_OpenGLRasterizer::ApplyLights() code into RAS_OpenGLRasterizer::ProcessLighting().

Mitchell Stokes mogurijin at gmail.com
Mon Nov 4 20:21:37 CET 2013


Revision: 61092
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=61092
Author:   moguri
Date:     2013-11-04 19:21:37 +0000 (Mon, 04 Nov 2013)
Log Message:
-----------
BGE Rasterizer Cleanup: Moving the RAS_OpenGLRasterizer::ApplyLights() code into RAS_OpenGLRasterizer::ProcessLighting().

Modified Paths:
--------------
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp	2013-11-04 19:21:32 UTC (rev 61091)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp	2013-11-04 19:21:37 UTC (rev 61092)
@@ -1159,9 +1159,34 @@
 	m_lastauxinfo = m_auxilaryClientInfo;
 
 	/* enable/disable lights as needed */
-	if (layer >= 0)
-		enable = ApplyLights(layer, viewmat);
+	if (layer >= 0) {
+		//enable = ApplyLights(layer, viewmat);
+		// taken from blender source, incompatibility between Blender Object / GameObject
+		KX_Scene* kxscene = (KX_Scene*)m_auxilaryClientInfo;
+		float glviewmat[16];
+		unsigned int count;
+		std::vector<struct	RAS_LightObject*>::iterator lit = m_lights.begin();
 
+		for (count=0; count<m_numgllights; count++)
+			glDisable((GLenum)(GL_LIGHT0+count));
+
+		viewmat.getValue(glviewmat);
+
+		glPushMatrix();
+		glLoadMatrixf(glviewmat);
+		for (lit = m_lights.begin(), count = 0; !(lit==m_lights.end()) && count < m_numgllights; ++lit)
+		{
+			RAS_LightObject* lightdata = (*lit);
+			KX_LightObject *kxlight = (KX_LightObject*)lightdata->m_light;
+
+			if (kxlight->ApplyLight(kxscene, layer, count))
+				count++;
+		}
+		glPopMatrix();
+
+		enable = count > 0;
+	}
+
 	if (enable)
 		EnableOpenGLLights();
 	else
@@ -1508,35 +1533,6 @@
 	glPopMatrix();
 }
 
-
-int RAS_OpenGLRasterizer::ApplyLights(int objectlayer, const MT_Transform& viewmat)
-{
-	// taken from blender source, incompatibility between Blender Object / GameObject
-	KX_Scene* kxscene = (KX_Scene*)m_auxilaryClientInfo;
-	float glviewmat[16];
-	unsigned int count;
-	std::vector<struct	RAS_LightObject*>::iterator lit = m_lights.begin();
-
-	for (count=0; count<m_numgllights; count++)
-		glDisable((GLenum)(GL_LIGHT0+count));
-
-	viewmat.getValue(glviewmat);
-
-	glPushMatrix();
-	glLoadMatrixf(glviewmat);
-	for (lit = m_lights.begin(), count = 0; !(lit==m_lights.end()) && count < m_numgllights; ++lit)
-	{
-		RAS_LightObject* lightdata = (*lit);
-		KX_LightObject *kxlight = (KX_LightObject*)lightdata->m_light;
-
-		if (kxlight->ApplyLight(kxscene, objectlayer, count))
-			count++;
-	}
-	glPopMatrix();
-
-	return count;
-}
-
 void RAS_OpenGLRasterizer::MotionBlur()
 {
 	int state = GetMotionBlurState();

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h	2013-11-04 19:21:32 UTC (rev 61091)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h	2013-11-04 19:21:37 UTC (rev 61092)
@@ -367,7 +367,6 @@
 						 int height);
 
 	void	applyTransform(double* oglmatrix, int objectdrawmode);
-	int		applyLights(int objectlayer, const MT_Transform& viewmat);
 
 	void	PushMatrix();
 	void	PopMatrix();




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