[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57131] trunk/blender/source/gameengine: split bge includes for scons onto their own lines (for easier merging)

Campbell Barton ideasman42 at gmail.com
Wed May 29 23:56:55 CEST 2013


Revision: 57131
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57131
Author:   campbellbarton
Date:     2013-05-29 21:56:55 +0000 (Wed, 29 May 2013)
Log Message:
-----------
split bge includes for scons onto their own lines (for easier merging)

Modified Paths:
--------------
    trunk/blender/source/gameengine/BlenderRoutines/SConscript
    trunk/blender/source/gameengine/Converter/SConscript
    trunk/blender/source/gameengine/Expressions/SConscript
    trunk/blender/source/gameengine/GameLogic/SConscript
    trunk/blender/source/gameengine/GamePlayer/common/SConscript
    trunk/blender/source/gameengine/GamePlayer/ghost/SConscript
    trunk/blender/source/gameengine/Ketsji/KXNetwork/SConscript
    trunk/blender/source/gameengine/Ketsji/SConscript
    trunk/blender/source/gameengine/Network/LoopBackNetwork/SConscript
    trunk/blender/source/gameengine/Network/SConscript
    trunk/blender/source/gameengine/Physics/Bullet/SConscript
    trunk/blender/source/gameengine/Physics/Dummy/SConscript
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
    trunk/blender/source/gameengine/SceneGraph/SConscript
    trunk/blender/source/gameengine/VideoTexture/SConscript

Modified: trunk/blender/source/gameengine/BlenderRoutines/SConscript
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/SConscript	2013-05-29 21:38:23 UTC (rev 57130)
+++ trunk/blender/source/gameengine/BlenderRoutines/SConscript	2013-05-29 21:56:55 UTC (rev 57131)
@@ -28,26 +28,46 @@
 Import ('env')
 
 sources = env.Glob('*.cpp')
-defs = [ 'GLEW_STATIC' ]
 
-incs = '. #intern/string #intern/guardedalloc'
-incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
-incs += ' #source/gameengine/Converter #source/blender/imbuf'
-incs += ' #intern/ghost/include #intern/container'
-incs += ' #intern/audaspace/intern'
-incs += ' #intern/moto/include #source/gameengine/Ketsji #source/blender/blenlib'
-incs += ' #source/blender/blenkernel #source/blender'
-incs += ' #source/blender/blenfont #source/blender/editors/include'
-incs += ' #source/blender/makesdna #source/blender/makesrna'
-incs += ' #source/gameengine/Rasterizer #source/gameengine/GameLogic'
-incs += ' #source/gameengine/Expressions #source/gameengine/Network'
-incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
-incs += ' #source/gameengine/Physics/Bullet'
-incs += ' #source/gameengine/Network/LoopBackNetwork'
-incs += ' #source/blender/misc #source/blender/blenloader'
-incs += ' #extern/glew/include #source/blender/gpu'
-incs += ' #source/blender/windowmanager'
+defs = [
+    'GLEW_STATIC',
+    ]
 
+incs = [
+    '.',
+    '#intern/container',
+    '#intern/guardedalloc',
+    '#intern/string',
+    '#source/blender',
+    '#extern/glew/include',
+    '#intern/audaspace/intern',
+    '#intern/ghost/include',
+    '#intern/moto/include',
+    '#source/blender/blenfont',
+    '#source/blender/blenkernel',
+    '#source/blender/blenlib',
+    '#source/blender/blenloader',
+    '#source/blender/gpu',
+    '#source/blender/imbuf',
+    '#source/blender/makesdna',
+    '#source/blender/makesrna',
+    '#source/blender/misc',
+    '#source/blender/windowmanager',
+    '#source/gameengine/Converter',
+    '#source/gameengine/Expressions',
+    '#source/gameengine/GameLogic',
+    '#source/gameengine/Ketsji',
+    '#source/gameengine/Network',
+    '#source/gameengine/Rasterizer',
+    '#source/gameengine/SceneGraph',
+    '#source/blender/editors/include',
+    '#source/gameengine/Network/LoopBackNetwork',
+    '#source/gameengine/Physics/Bullet',
+    '#source/gameengine/Physics/common',
+    '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
+    ]
+incs = ' '.join(incs)
+
 if env['WITH_BF_FFMPEG']:
     defs.append('WITH_FFMPEG')
 

Modified: trunk/blender/source/gameengine/Converter/SConscript
===================================================================
--- trunk/blender/source/gameengine/Converter/SConscript	2013-05-29 21:38:23 UTC (rev 57130)
+++ trunk/blender/source/gameengine/Converter/SConscript	2013-05-29 21:56:55 UTC (rev 57131)
@@ -30,24 +30,43 @@
 sources = env.Glob('*.cpp')
 defs = []
 
-incs = '. #intern/string #intern/guardedalloc #intern/container'
-incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
-incs += ' #intern/audaspace/intern #source/gameengine/Converter'
-incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf'
-incs += ' #intern/moto/include #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork'
-incs += ' #source/blender/blenlib #source/blender/blenkernel #source/blender'
-incs += ' #source/blender/editors/include #source/blender/makesdna #source/gameengine/Rasterizer'
-incs += ' #source/gameengine/GameLogic'
-incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph'
-incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
-incs += ' #source/gameengine/Physics/Dummy'
-incs += ' #source/gameengine/Network/LoopBackNetwork'
-incs += ' #source/blender/misc #source/blender/blenloader #source/blender/gpu'
-incs += ' #source/blender/windowmanager'
-incs += ' #source/blender/makesrna'
-incs += ' #source/blender/ikplugin'
-incs += ' #extern/recastnavigation/Detour/Include'
-incs += ' #extern/Eigen3'
+incs = [
+    '.',
+    '#extern/Eigen3',
+    '#intern/container',
+    '#intern/guardedalloc',
+    '#intern/string',
+    '#source/blender',
+    '#intern/audaspace/intern',
+    '#intern/moto/include',
+    '#source/blender/blenkernel',
+    '#source/blender/blenlib',
+    '#source/blender/blenloader',
+    '#source/blender/gpu',
+    '#source/blender/ikplugin',
+    '#source/blender/imbuf',
+    '#source/blender/makesdna',
+    '#source/blender/makesrna',
+    '#source/blender/misc',
+    '#source/blender/windowmanager',
+    '#source/gameengine/BlenderRoutines',
+    '#source/gameengine/Converter',
+    '#source/gameengine/Expressions',
+    '#source/gameengine/GameLogic',
+    '#source/gameengine/Ketsji',
+    '#source/gameengine/Network',
+    '#source/gameengine/Rasterizer',
+    '#source/gameengine/SceneGraph',
+    '#extern/recastnavigation/Detour/Include',
+    '#source/blender/editors/include',
+    '#source/gameengine/Ketsji/KXNetwork',
+    '#source/gameengine/Network/LoopBackNetwork',
+    '#source/gameengine/Physics/Bullet',
+    '#source/gameengine/Physics/Dummy',
+    '#source/gameengine/Physics/common',
+    '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
+    ]
+incs = ' '.join(incs)
 
 incs += ' ' + env['BF_BULLET_INC']
 incs += ' ' + env['BF_BOOST_INC']

Modified: trunk/blender/source/gameengine/Expressions/SConscript
===================================================================
--- trunk/blender/source/gameengine/Expressions/SConscript	2013-05-29 21:38:23 UTC (rev 57130)
+++ trunk/blender/source/gameengine/Expressions/SConscript	2013-05-29 21:56:55 UTC (rev 57131)
@@ -41,7 +41,7 @@
 defs = []
 
 if env['WITH_BF_PYTHON']:
-    incs += env['BF_PYTHON_INC'].split()
+    incs.extend(Split(env['BF_PYTHON_INC']))
     defs.append('WITH_PYTHON')
 
 if env['WITH_BF_CXX_GUARDEDALLOC']:

Modified: trunk/blender/source/gameengine/GameLogic/SConscript
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SConscript	2013-05-29 21:38:23 UTC (rev 57130)
+++ trunk/blender/source/gameengine/GameLogic/SConscript	2013-05-29 21:56:55 UTC (rev 57131)
@@ -29,10 +29,18 @@
 
 sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')
 
-incs = '. #/intern/string #intern/container #intern/ghost'
-incs += ' #/source/gameengine/Expressions #/intern/moto/include'
-incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph'
-incs += ' #/source/blender/blenlib'
+incs = [
+    '.',
+    '#intern/container',
+    '#intern/ghost',
+    '#/intern/string',
+    '#/intern/moto/include',
+    '#/source/blender/blenlib',
+    '#/source/gameengine/Expressions',
+    '#/source/gameengine/Rasterizer',
+    '#/source/gameengine/SceneGraph',
+    ]
+incs = ' '.join(incs)
 
 defs = []
 

Modified: trunk/blender/source/gameengine/GamePlayer/common/SConscript
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/common/SConscript	2013-05-29 21:38:23 UTC (rev 57130)
+++ trunk/blender/source/gameengine/GamePlayer/common/SConscript	2013-05-29 21:56:55 UTC (rev 57131)
@@ -29,54 +29,60 @@
 Import ('env')
 
 
-source_files = ['bmfont.cpp',
-                'GPC_Canvas.cpp',
-                'GPC_Engine.cpp',
-                'GPC_KeyboardDevice.cpp',
-                'GPC_MouseDevice.cpp',
-                'GPC_RawImage.cpp',
-                'GPC_RawLoadDotBlendArray.cpp',
-                'GPC_RawLogoArrays.cpp',
-                'GPC_RenderTools.cpp',
-                'GPC_System.cpp']
+source_files = [
+    'bmfont.cpp',
+    'GPC_Canvas.cpp',
+    'GPC_Engine.cpp',
+    'GPC_KeyboardDevice.cpp',
+    'GPC_MouseDevice.cpp',
+    'GPC_RawImage.cpp',
+    'GPC_RawLoadDotBlendArray.cpp',
+    'GPC_RawLogoArrays.cpp',
+    'GPC_RenderTools.cpp',
+    'GPC_System.cpp',
+    ]
 
-incs = ['.',
-        '#intern/string',
-        '#intern/ghost',
-        '#intern/guardedalloc',
-        '#intern/moto/include',
-        '#intern/container',
-        '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
-        '#source/gameengine/Converter',
-        '#source/gameengine/BlenderRoutines',
-        '#source/blender/imbuf',
-        '#source/gameengine/Ketsji',
-        '#source/blender/blenlib',
-        '#source/blender/blenfont',
-        '#source/blender/blenkernel',
-        '#source/blender',
-        '#source/blender/include',
-        '#source/blender/makesdna',
-        '#source/gameengine/Rasterizer',
-        '#source/gameengine/GameLogic',
-        '#source/gameengine/Expressions',
-        '#source/gameengine/Network',
-        '#source/gameengine/SceneGraph',
-        '#source/gameengine/Physics/common',
-        '#source/gameengine/Network/LoopBackNetwork',
-        '#source/gameengine/GamePlayer/ghost',
-        '#source/blender/misc',
-        '#source/blender/blenloader',
-        '#source/blender/gpu',
-        '#extern/glew/include']
+incs = [
+    '.',
+    '#intern/string',
+    '#intern/ghost',
+    '#intern/guardedalloc',
+    '#intern/moto/include',
+    '#intern/container',
+    '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
+    '#source/gameengine/Converter',
+    '#source/gameengine/BlenderRoutines',
+    '#source/blender/imbuf',
+    '#source/gameengine/Ketsji',
+    '#source/blender/blenlib',
+    '#source/blender/blenfont',
+    '#source/blender/blenkernel',
+    '#source/blender',
+    '#source/blender/include',
+    '#source/blender/makesdna',
+    '#source/gameengine/Rasterizer',
+    '#source/gameengine/GameLogic',
+    '#source/gameengine/Expressions',
+    '#source/gameengine/Network',
+    '#source/gameengine/SceneGraph',
+    '#source/gameengine/Physics/common',
+    '#source/gameengine/Network/LoopBackNetwork',
+    '#source/gameengine/GamePlayer/ghost',
+    '#source/blender/misc',
+    '#source/blender/blenloader',
+    '#source/blender/gpu',
+    '#extern/glew/include',
+    ]
 
-defs = [ 'GLEW_STATIC' ]
+defs = [
+    'GLEW_STATIC',
+    ]
 
 if env['WITH_BF_PYTHON']:
-    incs += Split(env['BF_PYTHON_INC'])
+    incs.extend(Split(env['BF_PYTHON_INC']))
     defs.append('WITH_PYTHON')
 
-incs += Split(env['BF_PNG_INC'])
-incs += Split(env['BF_ZLIB_INC'])
+incs.extend(Split(env['BF_PNG_INC']))
+incs.extend(Split(env['BF_ZLIB_INC']))
 

@@ Diff output truncated at 10240 characters. @@



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