[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57120] tags/blender-2.67b-release/blender /release/scripts: svn merge ^/trunk/blender -c56594 -c56595 -c56596

Lukas Toenne lukas.toenne at googlemail.com
Wed May 29 19:00:39 CEST 2013


Revision: 57120
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57120
Author:   lukastoenne
Date:     2013-05-29 17:00:38 +0000 (Wed, 29 May 2013)
Log Message:
-----------
svn merge ^/trunk/blender -c56594 -c56595 -c56596

Modified Paths:
--------------
    tags/blender-2.67b-release/blender/release/scripts/modules/nodeitems_utils.py
    tags/blender-2.67b-release/blender/release/scripts/startup/nodeitems_builtins.py

Modified: tags/blender-2.67b-release/blender/release/scripts/modules/nodeitems_utils.py
===================================================================
--- tags/blender-2.67b-release/blender/release/scripts/modules/nodeitems_utils.py	2013-05-29 16:21:50 UTC (rev 57119)
+++ tags/blender-2.67b-release/blender/release/scripts/modules/nodeitems_utils.py	2013-05-29 17:00:38 UTC (rev 57120)
@@ -26,21 +26,17 @@
     def poll(cls, context):
         return True
 
-    @property
-    def items(self):
-        if hasattr(self, '_items'):
-            return self._items
-        elif hasattr(self, '_itemfunc'):
-            return self._itemfunc(self)
-
-    def __init__(self, identifier, name, description="", items=[]):
+    def __init__(self, identifier, name, description="", items=None):
         self.identifier = identifier
         self.name = name
         self.description = description
-        if callable(items):
-            self._itemfunc = items
+
+        if items is None:
+            self.items = lambda context: []
+        elif callable(items):
+            self.items = items
         else:
-            self._items = items
+            self.items = lambda context: items
 
 class NodeItem():
     def __init__(self, nodetype, label=None, settings={}):
@@ -69,7 +65,7 @@
         layout = self.layout
         col = layout.column()
         default_context = bpy.app.translations.contexts.default
-        for item in self.category.items:
+        for item in self.category.items(context):
             op = col.operator("node.add_node", text=item.label, text_ctxt=default_context)
             op.type = item.nodetype
             op.use_transform = True

Modified: tags/blender-2.67b-release/blender/release/scripts/startup/nodeitems_builtins.py
===================================================================
--- tags/blender-2.67b-release/blender/release/scripts/startup/nodeitems_builtins.py	2013-05-29 16:21:50 UTC (rev 57119)
+++ tags/blender-2.67b-release/blender/release/scripts/startup/nodeitems_builtins.py	2013-05-29 17:00:38 UTC (rev 57120)
@@ -17,7 +17,6 @@
 # ##### END GPL LICENSE BLOCK #####
 
 # <pep8 compliant>
-import bpy
 import nodeitems_utils
 from nodeitems_utils import NodeCategory, NodeItem
 
@@ -47,20 +46,41 @@
         return context.space_data.tree_type == 'TextureNodeTree'
 
 
-def compositor_node_group_items(self):
-    return [NodeItem('CompositorNodeGroup', group.name, { "node_tree" : "bpy.data.node_groups[%r]" % group.name })
-            for group in bpy.data.node_groups if group.bl_idname == 'CompositorNodeTree']
+# maps node tree type to group node type
+node_tree_group_type = {
+    'CompositorNodeTree'    : 'CompositorNodeGroup',
+    'ShaderNodeTree'        : 'ShaderNodeGroup',
+    'TextureNodeTree'       : 'TextureNodeGroup',
+    }
+# generic node group items generator for shader, compositor and texture node groups
+def node_group_items(context):
+    space = context.space_data
+    if not space:
+        return
+    ntree = space.edit_tree
+    if not ntree:
+        return
 
-# Note: node groups not distinguished by old/new shader nodes
-def shader_node_group_items(self):
-    return [NodeItem('ShaderNodeGroup', group.name, { "node_tree" : "bpy.data.node_groups[%r]" % group.name })
-            for group in bpy.data.node_groups if group.bl_idname == 'ShaderNodeTree']
+    def contains_group(nodetree, group):
+        if nodetree == group:
+            return True
+        else:
+            for node in nodetree.nodes:
+                if node.bl_idname in node_tree_group_type.values() and node.node_tree is not None:
+                    if contains_group(node.node_tree, group):
+                        return True
+        return False
 
-def texture_node_group_items(self):
-    return [NodeItem('TextureNodeGroup', group.name, { "node_tree" : "bpy.data.node_groups[%r]" % group.name })
-            for group in bpy.data.node_groups if group.bl_idname == 'TextureNodeTree']
+    for group in context.blend_data.node_groups:
+        if group.bl_idname != ntree.bl_idname:
+            continue
+        # filter out recursive groups
+        if contains_group(group, ntree):
+            continue
 
+        yield NodeItem(node_tree_group_type[group.bl_idname], group.name, { "node_tree" : "bpy.data.node_groups[%r]" % group.name })
 
+
 # All standard node categories currently used in nodes.
 
 shader_node_categories = [
@@ -99,7 +119,7 @@
         ]),
     ShaderOldNodeCategory("SH_SCRIPT", "Script", items=[
         ]),
-    ShaderOldNodeCategory("SH_GROUP", "Group", items=shader_node_group_items),
+    ShaderOldNodeCategory("SH_GROUP", "Group", items=node_group_items),
     ShaderOldNodeCategory("SH_LAYOUT", "Layout", items=[
         NodeItem("NodeFrame"),
         ]),
@@ -182,7 +202,7 @@
     ShaderNewNodeCategory("SH_NEW_SCRIPT", "Script", items=[
         NodeItem("ShaderNodeScript"),
         ]),
-    ShaderNewNodeCategory("SH_NEW_GROUP", "Group", items=shader_node_group_items),
+    ShaderNewNodeCategory("SH_NEW_GROUP", "Group", items=node_group_items),
     ShaderNewNodeCategory("SH_NEW_LAYOUT", "Layout", items=[
         NodeItem("NodeFrame"),
         ]),
@@ -287,7 +307,7 @@
         NodeItem("CompositorNodeTransform"),
         NodeItem("CompositorNodeStabilize"),
         ]),
-    CompositorNodeCategory("CMP_GROUP", "Group", items=compositor_node_group_items),
+    CompositorNodeCategory("CMP_GROUP", "Group", items=node_group_items),
     CompositorNodeCategory("CMP_LAYOUT", "Layout", items = [
         NodeItem("NodeFrame"),
         NodeItem("CompositorNodeSwitch"),
@@ -342,7 +362,7 @@
         NodeItem("TextureNodeTranslate"),
         NodeItem("TextureNodeRotate"),
         ]),
-    TextureNodeCategory("TEX_GROUP", "Group", items=texture_node_group_items),
+    TextureNodeCategory("TEX_GROUP", "Group", items=node_group_items),
     TextureNodeCategory("TEX_LAYOUT", "Layout", items = [
         NodeItem("NodeFrame"),
         ]),




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