[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57073] trunk/blender/release/scripts: Fix for node menu: Show the group input/output nodes in the Input/ Output categories respectively, so they can be added with the usual UI in case the user deletes them.

Lukas Toenne lukas.toenne at googlemail.com
Tue May 28 11:45:35 CEST 2013


Revision: 57073
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57073
Author:   lukastoenne
Date:     2013-05-28 09:45:34 +0000 (Tue, 28 May 2013)
Log Message:
-----------
Fix for node menu: Show the group input/output nodes in the Input/Output categories respectively, so they can be added with the usual UI in case the user deletes them. These nodes are polled out for
non-group trees (node trees not in the bpy.data.node_groups collection) to avoid confusion. For that purpose a new optional poll function argument has been added to NodeItem, which allows selectively
polling individual items in an otherwise static list.

Modified Paths:
--------------
    trunk/blender/release/scripts/modules/nodeitems_utils.py
    trunk/blender/release/scripts/startup/nodeitems_builtins.py

Modified: trunk/blender/release/scripts/modules/nodeitems_utils.py
===================================================================
--- trunk/blender/release/scripts/modules/nodeitems_utils.py	2013-05-28 08:58:27 UTC (rev 57072)
+++ trunk/blender/release/scripts/modules/nodeitems_utils.py	2013-05-28 09:45:34 UTC (rev 57073)
@@ -36,13 +36,18 @@
         elif callable(items):
             self.items = items
         else:
-            self.items = lambda context: items
+            def items_gen(context):
+                for item in items:
+                    if item.poll is None or item.poll(context):
+                        yield item
+            self.items = items_gen
 
 class NodeItem():
-    def __init__(self, nodetype, label=None, settings={}):
+    def __init__(self, nodetype, label=None, settings={}, poll=None):
         self.nodetype = nodetype
         self._label = label
         self.settings = settings
+        self.poll = poll
 
     @property
     def label(self):

Modified: trunk/blender/release/scripts/startup/nodeitems_builtins.py
===================================================================
--- trunk/blender/release/scripts/startup/nodeitems_builtins.py	2013-05-28 08:58:27 UTC (rev 57072)
+++ trunk/blender/release/scripts/startup/nodeitems_builtins.py	2013-05-28 09:45:34 UTC (rev 57073)
@@ -17,6 +17,7 @@
 # ##### END GPL LICENSE BLOCK #####
 
 # <pep8 compliant>
+import bpy
 import nodeitems_utils
 from nodeitems_utils import NodeCategory, NodeItem
 
@@ -80,7 +81,14 @@
 
         yield NodeItem(node_tree_group_type[group.bl_idname], group.name, { "node_tree" : "bpy.data.node_groups[%r]" % group.name })
 
+# only show input/output nodes inside node groups
+def group_input_output_item_poll(context):
+    space = context.space_data
+    if space.edit_tree in bpy.data.node_groups.values():
+        return True
+    return False
 
+
 # All standard node categories currently used in nodes.
 
 shader_node_categories = [
@@ -93,9 +101,11 @@
         NodeItem("ShaderNodeTexture"),
         NodeItem("ShaderNodeGeometry"),
         NodeItem("ShaderNodeExtendedMaterial"),
+        NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
         ]),
     ShaderOldNodeCategory("SH_OUTPUT", "Output", items=[
         NodeItem("ShaderNodeOutput"),
+        NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
         ]),
     ShaderOldNodeCategory("SH_OP_COLOR", "Color", items=[
         NodeItem("ShaderNodeMixRGB"),
@@ -139,11 +149,13 @@
         NodeItem("ShaderNodeHairInfo"),
         NodeItem("ShaderNodeParticleInfo"),
         NodeItem("ShaderNodeCameraData"),
+        NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
         ]),
     ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[
         NodeItem("ShaderNodeOutputMaterial"),
         NodeItem("ShaderNodeOutputLamp"),
         NodeItem("ShaderNodeOutputWorld"),
+        NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
         ]),
     ShaderNewNodeCategory("SH_NEW_SHADER", "Shader", items=[
         NodeItem("ShaderNodeMixShader"),
@@ -223,6 +235,7 @@
         NodeItem("CompositorNodeBokehImage"),
         NodeItem("CompositorNodeTime"),
         NodeItem("CompositorNodeTrackPos"),
+        NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
         ]),
     CompositorNodeCategory("CMP_OUTPUT", "Output", items = [
         NodeItem("CompositorNodeComposite"),
@@ -230,6 +243,7 @@
         NodeItem("CompositorNodeSplitViewer"),
         NodeItem("CompositorNodeOutputFile"),
         NodeItem("CompositorNodeLevels"),
+        NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
         ]),
     CompositorNodeCategory("CMP_OP_COLOR", "Color", items = [
         NodeItem("CompositorNodeMixRGB"),
@@ -324,10 +338,12 @@
         NodeItem("TextureNodeCoordinates"),
         NodeItem("TextureNodeTexture"),
         NodeItem("TextureNodeImage"),
+        NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
         ]),
     TextureNodeCategory("TEX_OUTPUT", "Output", items = [
         NodeItem("TextureNodeOutput"),
         NodeItem("TextureNodeViewer"),
+        NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
         ]),
     TextureNodeCategory("TEX_OP_COLOR", "Color", items = [
         NodeItem("TextureNodeMixRGB"),




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