[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56986] trunk/blender/source/blender/ editors/sculpt_paint/paint_image_proj.c: Fix #35426, masking works wrong in projection painting.
Antony Riakiotakis
kalast at gmail.com
Thu May 23 23:02:52 CEST 2013
Revision: 56986
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56986
Author: psy-fi
Date: 2013-05-23 21:02:51 +0000 (Thu, 23 May 2013)
Log Message:
-----------
Fix #35426, masking works wrong in projection painting. When we don't
use tiling, we need to sample the mask texture when determining the
pixel masking.
Modified Paths:
--------------
trunk/blender/source/blender/editors/sculpt_paint/paint_image_proj.c
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_image_proj.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_image_proj.c 2013-05-23 20:20:24 UTC (rev 56985)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_image_proj.c 2013-05-23 21:02:51 UTC (rev 56986)
@@ -248,7 +248,8 @@
short is_ortho;
bool do_masking; /* use masking during painting. Some operations such as airbrush may disable */
bool is_texbrush; /* only to avoid running */
- bool is_maskbrush;
+ bool is_maskbrush; /* mask brush is applied before masking */
+ bool is_maskbrush_tiled; /* mask brush is applied after masking */
#ifndef PROJ_DEBUG_NOSEAMBLEED
float seam_bleed_px;
#endif
@@ -3841,7 +3842,14 @@
* and never exceeds it, which gives nice smooth results. */
float mask_accum = projPixel->mask_accum;
- mask = mask_accum + (brush_alpha * 65535.0f - mask_accum) * mask;
+ if (ps->is_maskbrush) {
+ float texmask = BKE_brush_sample_masktex(ps->scene, ps->brush, projPixel->projCoSS, thread_index, pool);
+ CLAMP(texmask, 0.0, 1.0);
+ mask = mask_accum + (brush_alpha * texmask * 65535.0f - mask_accum) * mask;
+ }
+ else {
+ mask = mask_accum + (brush_alpha * 65535.0f - mask_accum) * mask;
+ }
mask_short = (unsigned short)mask;
if (mask_short > projPixel->mask_accum) {
@@ -3853,8 +3861,9 @@
continue;
}
}
- else
+ else {
mask *= brush_alpha;
+ }
if (ps->is_texbrush) {
MTex *mtex = &brush->mtex;
@@ -3877,7 +3886,7 @@
mask *= texrgba[3];
}
- if (ps->is_maskbrush) {
+ if (ps->is_maskbrush_tiled) {
mask *= BKE_brush_sample_masktex(ps->scene, ps->brush, projPixel->projCoSS, thread_index, pool);
}
@@ -4099,13 +4108,23 @@
(brush->mtex.tex && !ELEM3(brush->mtex.brush_map_mode, MTEX_MAP_MODE_TILED, MTEX_MAP_MODE_STENCIL, MTEX_MAP_MODE_3D)))
? false : true;
ps->is_texbrush = (brush->mtex.tex && brush->imagepaint_tool == PAINT_TOOL_DRAW) ? true : false;
- ps->is_maskbrush = (brush->mask_mtex.tex) ? true : false;
+ ps->is_maskbrush = false;
+ ps->is_maskbrush_tiled = false;
+ if (brush->mask_mtex.tex) {
+ if (ELEM(brush->mask_mtex.brush_map_mode, MTEX_MAP_MODE_STENCIL, MTEX_MAP_MODE_TILED)) {
+ ps->is_maskbrush_tiled = true;
+ }
+ else {
+ ps->is_maskbrush = true;
+ }
+ }
}
else {
/* brush may be NULL*/
ps->do_masking = false;
ps->is_texbrush = false;
ps->is_maskbrush = false;
+ ps->is_maskbrush_tiled = false;
}
/* sizeof(ProjPixel), since we alloc this a _lot_ */
@@ -4290,6 +4309,7 @@
/* override */
ps.is_texbrush = false;
ps.is_maskbrush = false;
+ ps.is_maskbrush_tiled = false;
ps.do_masking = false;
orig_brush_size = BKE_brush_size_get(scene, ps.brush);
BKE_brush_size_set(scene, ps.brush, 32); /* cover the whole image */
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