[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56836] trunk/blender/source/blender/ freestyle/intern/stroke/AdvancedStrokeShaders.cpp: Fix for [#35352] Freestyle + Geometry Spatial Noise freezes on render.
Tamito Kajiyama
rd6t-kjym at asahi-net.or.jp
Thu May 16 02:20:57 CEST 2013
Revision: 56836
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56836
Author: kjym3
Date: 2013-05-16 00:20:57 +0000 (Thu, 16 May 2013)
Log Message:
-----------
Fix for [#35352] Freestyle + Geometry Spatial Noise freezes on render.
SpatialNoiseShader, as well as SmoothingShader were not updating stroke length after
geometry modification, causing an infinite loop in Stroke::Resample(int iNPoints) due to
incorrect length-based resampling of stroke vertices.
Modified Paths:
--------------
trunk/blender/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
Modified: trunk/blender/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
===================================================================
--- trunk/blender/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp 2013-05-16 00:07:01 UTC (rev 56835)
+++ trunk/blender/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp 2013-05-16 00:20:57 UTC (rev 56836)
@@ -158,6 +158,8 @@
++v;
}
+ ioStroke.UpdateLength();
+
return 0;
}
@@ -342,6 +344,7 @@
(v)->setPoint(p[0], p[1]);
++i;
}
+ _stroke->UpdateLength();
}
#if 0 // FIXME
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