[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56816] trunk/blender/source/blender/ editors: Fix part of #35372: distorted strokes when painting zoomed out with a small brush
Brecht Van Lommel
brechtvanlommel at pandora.be
Wed May 15 13:16:01 CEST 2013
Revision: 56816
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56816
Author: blendix
Date: 2013-05-15 11:16:01 +0000 (Wed, 15 May 2013)
Log Message:
-----------
Fix part of #35372: distorted strokes when painting zoomed out with a small brush
size. Interpolated mouse coordinates should not get rounded to integers.
Modified Paths:
--------------
trunk/blender/source/blender/editors/include/UI_view2d.h
trunk/blender/source/blender/editors/interface/view2d.c
trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
trunk/blender/source/blender/editors/sculpt_paint/paint_image_2d.c
trunk/blender/source/blender/editors/sculpt_paint/paint_image_proj.c
trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h
Modified: trunk/blender/source/blender/editors/include/UI_view2d.h
===================================================================
--- trunk/blender/source/blender/editors/include/UI_view2d.h 2013-05-15 11:10:59 UTC (rev 56815)
+++ trunk/blender/source/blender/editors/include/UI_view2d.h 2013-05-15 11:16:01 UTC (rev 56816)
@@ -189,7 +189,7 @@
int *row_min, int *row_max);
/* coordinate conversion */
-void UI_view2d_region_to_view(struct View2D *v2d, int x, int y, float *viewx, float *viewy);
+void UI_view2d_region_to_view(struct View2D *v2d, float x, float y, float *viewx, float *viewy);
void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, int *regionx, int *regiony);
void UI_view2d_to_region_no_clip(struct View2D *v2d, float x, float y, int *regionx, int *region_y);
Modified: trunk/blender/source/blender/editors/interface/view2d.c
===================================================================
--- trunk/blender/source/blender/editors/interface/view2d.c 2013-05-15 11:10:59 UTC (rev 56815)
+++ trunk/blender/source/blender/editors/interface/view2d.c 2013-05-15 11:16:01 UTC (rev 56816)
@@ -1961,7 +1961,7 @@
* - x,y = coordinates to convert
* - viewx,viewy = resultant coordinates
*/
-void UI_view2d_region_to_view(View2D *v2d, int x, int y, float *r_viewx, float *r_viewy)
+void UI_view2d_region_to_view(View2D *v2d, float x, float y, float *r_viewx, float *r_viewy)
{
float div, ofs;
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_image.c 2013-05-15 11:10:59 UTC (rev 56815)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_image.c 2013-05-15 11:16:01 UTC (rev 56816)
@@ -446,7 +446,7 @@
void *custom_paint;
- int prevmouse[2];
+ float prevmouse[2];
double starttime;
ViewContext vc;
@@ -545,13 +545,11 @@
float startsize = BKE_brush_size_get(scene, brush);
float startalpha = BKE_brush_alpha_get(scene, brush);
- float mousef[2];
+ float mouse[2];
float pressure;
- int mouse[2], redraw, eraser;
+ int redraw, eraser;
- RNA_float_get_array(itemptr, "mouse", mousef);
- mouse[0] = (int)(mousef[0]);
- mouse[1] = (int)(mousef[1]);
+ RNA_float_get_array(itemptr, "mouse", mouse);
pressure = RNA_float_get(itemptr, "pressure");
eraser = RNA_boolean_get(itemptr, "pen_flip");
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_image_2d.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_image_2d.c 2013-05-15 11:10:59 UTC (rev 56815)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_image_2d.c 2013-05-15 11:16:01 UTC (rev 56816)
@@ -1016,7 +1016,7 @@
image_undo_remove_masks();
}
-int paint_2d_stroke(void *ps, const int prev_mval[2], const int mval[2], int eraser)
+int paint_2d_stroke(void *ps, const float prev_mval[2], const float mval[2], int eraser)
{
float newuv[2], olduv[2];
int redraw = 0;
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_image_proj.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_image_proj.c 2013-05-15 11:10:59 UTC (rev 56815)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_image_proj.c 2013-05-15 11:16:01 UTC (rev 56816)
@@ -3206,7 +3206,7 @@
BLI_linklist_free(image_LinkList, NULL);
}
-static void paint_proj_begin_clone(ProjPaintState *ps, const int mouse[2])
+static void paint_proj_begin_clone(ProjPaintState *ps, const float mouse[2])
{
/* setup clone offset */
if (ps->tool == PAINT_TOOL_CLONE) {
@@ -4044,23 +4044,17 @@
}
-int paint_proj_stroke(bContext *C, void *pps, const int prevmval_i[2], const int mval_i[2])
+int paint_proj_stroke(bContext *C, void *pps, const float prev_pos[2], const float pos[2])
{
ProjPaintState *ps = pps;
int a, redraw;
- float pos[2], prev_pos[2];
- pos[0] = (float)(mval_i[0]);
- pos[1] = (float)(mval_i[1]);
-
- prev_pos[0] = (float)(prevmval_i[0]);
- prev_pos[1] = (float)(prevmval_i[1]);
-
/* clone gets special treatment here to avoid going through image initialization */
if (ps->tool == PAINT_TOOL_CLONE && ps->mode == BRUSH_STROKE_INVERT) {
Scene *scene = ps->scene;
View3D *v3d = ps->v3d;
float *cursor = give_cursor(scene, v3d);
+ int mval_i[2] = {(int)pos[0], (int)pos[1]};
view3d_operator_needs_opengl(C);
@@ -4160,7 +4154,7 @@
return;
}
-void *paint_proj_new_stroke(bContext *C, Object *ob, const int mouse[2], int mode)
+void *paint_proj_new_stroke(bContext *C, Object *ob, const float mouse[2], int mode)
{
ProjPaintState *ps = MEM_callocN(sizeof(ProjPaintState), "ProjectionPaintState");
project_state_init(C, ob, ps, mode);
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h 2013-05-15 11:10:59 UTC (rev 56815)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h 2013-05-15 11:16:01 UTC (rev 56816)
@@ -141,9 +141,9 @@
void *paint_2d_new_stroke(struct bContext *, struct wmOperator *);
void paint_2d_redraw(const bContext *C, void *ps, int final);
void paint_2d_stroke_done(void *ps);
-int paint_2d_stroke(void *ps, const int prev_mval[2], const int mval[2], int eraser);
-void *paint_proj_new_stroke(struct bContext *C, struct Object *ob, const int mouse[2], int mode);
-int paint_proj_stroke(struct bContext *C, void *ps, const int prevmval_i[2], const int mval_i[2]);
+int paint_2d_stroke(void *ps, const float prev_mval[2], const float mval[2], int eraser);
+void *paint_proj_new_stroke(struct bContext *C, struct Object *ob, const float mouse[2], int mode);
+int paint_proj_stroke(struct bContext *C, void *ps, const float prevmval_i[2], const float mval_i[2]);
void paint_proj_stroke_done(void *ps);
void paint_brush_init_tex(struct Brush *brush);
void paint_brush_exit_tex(struct Brush *brush);
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