[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56724] trunk/blender/source/blender: Speedup for rendered viewport for blender internal

Sergey Sharybin sergey.vfx at gmail.com
Sun May 12 21:01:23 CEST 2013


Revision: 56724
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56724
Author:   nazgul
Date:     2013-05-12 19:01:23 +0000 (Sun, 12 May 2013)
Log Message:
-----------
Speedup for rendered viewport for blender internal

Display code was a bottleneck here, so made it so render
result draw follows Image Draw settings.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/render/render_internal.c
    trunk/blender/source/blender/imbuf/IMB_colormanagement.h
    trunk/blender/source/blender/imbuf/intern/colormanagement.c

Modified: trunk/blender/source/blender/editors/render/render_internal.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_internal.c	2013-05-12 18:50:39 UTC (rev 56723)
+++ trunk/blender/source/blender/editors/render/render_internal.c	2013-05-12 19:01:23 UTC (rev 56724)
@@ -42,6 +42,7 @@
 
 #include "DNA_scene_types.h"
 #include "DNA_view3d_types.h"
+#include "DNA_userdef_types.h"
 
 #include "BKE_blender.h"
 #include "BKE_context.h"
@@ -1027,18 +1028,48 @@
 	RE_AcquireResultImage(re, &rres);
 	
 	if (rres.rectf) {
-		unsigned char *rect_byte = MEM_mallocN(rres.rectx * rres.recty * sizeof(int), "ed_preview_draw_rect");
-				
-		RE_AcquiredResultGet32(re, &rres, (unsigned int *)rect_byte);
-		
-		glEnable(GL_BLEND);
-		glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
-		glaDrawPixelsTex(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, rect_byte);
-		glDisable(GL_BLEND);
-				
-		MEM_freeN(rect_byte);
+		Scene *scene = CTX_data_scene(C);
+		bool force_fallback = false;
+		bool need_fallback = true;
+		float dither = scene->r.dither_intensity;
+
+		/* Dithering is not supported on GLSL yet */
+		force_fallback |= dither != 0.0f;
+
+		/* If user decided not to use GLSL, fallback to glaDrawPixelsAuto */
+		force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL);
+
+		/* Try using GLSL display transform. */
+		if (force_fallback == false) {
+			if (IMB_colormanagement_setup_glsl_draw(NULL, &scene->display_settings, TRUE)) {
+				glEnable(GL_BLEND);
+				glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+				glaDrawPixelsTex(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_FLOAT,
+				                 GL_LINEAR, rres.rectf);
+				glDisable(GL_BLEND);
+
+				IMB_colormanagement_finish_glsl_draw();
+				need_fallback = false;
+			}
+		}
+
+		/* If GLSL failed, use old-school CPU-based transform. */
+		if (need_fallback) {
+			unsigned char *display_buffer = MEM_mallocN(4 * rres.rectx * rres.recty * sizeof(char),
+			                                            "render_view3d_draw");
+
+			IMB_colormanagement_buffer_make_display_space(rres.rectf, display_buffer, rres.rectx, rres.recty,
+			                                              4, dither, NULL, &scene->display_settings);
+
+			glEnable(GL_BLEND);
+			glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+			glaDrawPixelsAuto(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_UNSIGNED_BYTE,
+			                  GL_LINEAR, display_buffer);
+			glDisable(GL_BLEND);
+
+			MEM_freeN(display_buffer);
+		}
 	}
 
 	RE_ReleaseResultImage(re);
 }
-

Modified: trunk/blender/source/blender/imbuf/IMB_colormanagement.h
===================================================================
--- trunk/blender/source/blender/imbuf/IMB_colormanagement.h	2013-05-12 18:50:39 UTC (rev 56723)
+++ trunk/blender/source/blender/imbuf/IMB_colormanagement.h	2013-05-12 19:01:23 UTC (rev 56724)
@@ -93,6 +93,11 @@
                                                   const struct ColorManagedDisplaySettings *display_settings,
                                                   struct ImageFormatData *image_format_data);
 
+void IMB_colormanagement_buffer_make_display_space(float *buffer, unsigned char *display_buffer,
+                                                   int width, int height, int channels, float dither,
+                                                   const struct ColorManagedViewSettings *view_settings,
+                                                   const struct ColorManagedDisplaySettings *display_settings);
+
 /* ** Public display buffers interfaces ** */
 
 void IMB_colormanagement_display_settings_from_ctx(const struct bContext *C,

Modified: trunk/blender/source/blender/imbuf/intern/colormanagement.c
===================================================================
--- trunk/blender/source/blender/imbuf/intern/colormanagement.c	2013-05-12 18:50:39 UTC (rev 56723)
+++ trunk/blender/source/blender/imbuf/intern/colormanagement.c	2013-05-12 19:01:23 UTC (rev 56724)
@@ -1863,6 +1863,30 @@
 	return colormanaged_ibuf;
 }
 
+void IMB_colormanagement_buffer_make_display_space(float *buffer, unsigned char *display_buffer,
+                                                   int width, int height, int channels, float dither,
+                                                   const ColorManagedViewSettings *view_settings,
+                                                   const ColorManagedDisplaySettings *display_settings)
+{
+	ColormanageProcessor *cm_processor;
+	size_t float_buffer_size = width * height * channels * sizeof(float);
+	float *display_buffer_float = MEM_mallocN(float_buffer_size, "byte_buffer_make_display_space");
+
+	memcpy(display_buffer_float, buffer, float_buffer_size);
+
+	cm_processor = IMB_colormanagement_display_processor_new(view_settings, display_settings);
+
+	processor_transform_apply_threaded(display_buffer_float, width, height, channels,
+	                                   cm_processor, TRUE);
+
+	IMB_buffer_byte_from_float(display_buffer, display_buffer_float,
+	                           channels, dither, IB_PROFILE_SRGB, IB_PROFILE_SRGB,
+	                           TRUE, width, height, width, width);
+
+	MEM_freeN(display_buffer_float);
+	IMB_colormanagement_processor_free(cm_processor);
+}
+
 static void imbuf_verify_float(ImBuf *ibuf)
 {
 	/* multiple threads could request for display buffer at once and in case




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