[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56680] trunk/blender/source/gameengine/ Converter/KX_BlenderSceneConverter.cpp: BGE: Fix for [#34044] " Objects with no material don't have their "face image" always working on bge" reported by Dalai Felinto (dfelinto).
Mitchell Stokes
mogurijin at gmail.com
Sat May 11 05:20:24 CEST 2013
Revision: 56680
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56680
Author: moguri
Date: 2013-05-11 03:20:19 +0000 (Sat, 11 May 2013)
Log Message:
-----------
BGE: Fix for [#34044] "Objects with no material don't have their "face image" always working on bge" reported by Dalai Felinto (dfelinto).
NULL materials are no longer cached.
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
Modified: trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp 2013-05-11 02:43:35 UTC (rev 56679)
+++ trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp 2013-05-11 03:20:19 UTC (rev 56680)
@@ -601,7 +601,7 @@
void KX_BlenderSceneConverter::CachePolyMaterial(struct Material *mat, RAS_IPolyMaterial *polymat)
{
- if (m_use_mat_cache)
+ if (m_use_mat_cache && mat)
m_polymat_cache[mat] = polymat;
}
@@ -612,7 +612,7 @@
void KX_BlenderSceneConverter::CacheBlenderMaterial(struct Material *mat, BL_Material *blmat)
{
- if (m_use_mat_cache)
+ if (m_use_mat_cache && mat)
m_mat_cache[mat] = blmat;
}
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