[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56628] trunk/blender/intern/cycles/render : Cycles:
Thomas Dinges
blender at dingto.org
Thu May 9 17:20:01 CEST 2013
Revision: 56628
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56628
Author: dingto
Date: 2013-05-09 15:20:00 +0000 (Thu, 09 May 2013)
Log Message:
-----------
Cycles:
* Change some if / else if conditions to switch / case.
Modified Paths:
--------------
trunk/blender/intern/cycles/render/mesh_displace.cpp
trunk/blender/intern/cycles/render/svm.cpp
Modified: trunk/blender/intern/cycles/render/mesh_displace.cpp
===================================================================
--- trunk/blender/intern/cycles/render/mesh_displace.cpp 2013-05-09 15:04:32 UTC (rev 56627)
+++ trunk/blender/intern/cycles/render/mesh_displace.cpp 2013-05-09 15:20:00 UTC (rev 56628)
@@ -79,19 +79,21 @@
int object = ~object_index;
int prim = mesh->tri_offset + i;
float u, v;
-
- if(j == 0) {
- u = 1.0f;
- v = 0.0f;
+
+ switch (j) {
+ case 0:
+ u = 1.0f;
+ v = 0.0f;
+ break;
+ case 1:
+ u = 0.0f;
+ v = 1.0f;
+ break;
+ default:
+ u = 0.0f;
+ v = 0.0f;
+ break;
}
- else if(j == 1) {
- u = 0.0f;
- v = 1.0f;
- }
- else {
- u = 0.0f;
- v = 0.0f;
- }
/* back */
uint4 in = make_uint4(object, prim, __float_as_int(u), __float_as_int(v));
Modified: trunk/blender/intern/cycles/render/svm.cpp
===================================================================
--- trunk/blender/intern/cycles/render/svm.cpp 2013-05-09 15:04:32 UTC (rev 56627)
+++ trunk/blender/intern/cycles/render/svm.cpp 2013-05-09 15:20:00 UTC (rev 56628)
@@ -124,23 +124,28 @@
int SVMCompiler::stack_size(ShaderSocketType type)
{
- if(type == SHADER_SOCKET_FLOAT)
- return 1;
- else if(type == SHADER_SOCKET_INT)
- return 1;
- else if(type == SHADER_SOCKET_COLOR)
- return 3;
- else if(type == SHADER_SOCKET_VECTOR)
- return 3;
- else if(type == SHADER_SOCKET_NORMAL)
- return 3;
- else if(type == SHADER_SOCKET_POINT)
- return 3;
- else if(type == SHADER_SOCKET_CLOSURE)
- return 0;
-
- assert(0);
- return 0;
+ int size = 0;
+
+ switch (type) {
+ case SHADER_SOCKET_FLOAT:
+ case SHADER_SOCKET_INT:
+ size = 1;
+ break;
+ case SHADER_SOCKET_COLOR:
+ case SHADER_SOCKET_VECTOR:
+ case SHADER_SOCKET_NORMAL:
+ case SHADER_SOCKET_POINT:
+ size = 3;
+ break;
+ case SHADER_SOCKET_CLOSURE:
+ size = 0;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ return size;
}
int SVMCompiler::stack_find_offset(ShaderSocketType type)
@@ -581,14 +586,20 @@
ShaderNode *node = graph->output();
ShaderInput *clin = NULL;
- if(type == SHADER_TYPE_SURFACE)
- clin = node->input("Surface");
- else if(type == SHADER_TYPE_VOLUME)
- clin = node->input("Volume");
- else if(type == SHADER_TYPE_DISPLACEMENT)
- clin = node->input("Displacement");
- else
- assert(0);
+ switch (type) {
+ case SHADER_TYPE_SURFACE:
+ clin = node->input("Surface");
+ break;
+ case SHADER_TYPE_VOLUME:
+ clin = node->input("Volume");
+ break;
+ case SHADER_TYPE_DISPLACEMENT:
+ clin = node->input("Displacement");
+ break;
+ default:
+ assert(0);
+ break;
+ }
/* clear all compiler state */
memset(&active_stack, 0, sizeof(active_stack));
@@ -604,21 +615,23 @@
if(shader->used) {
if(clin->link) {
bool generate = false;
- if(type == SHADER_TYPE_SURFACE) {
- /* generate surface shader */
- generate = true;
- shader->has_surface = true;
+
+ switch (type) {
+ case SHADER_TYPE_SURFACE: /* generate surface shader */
+ generate = true;
+ shader->has_surface = true;
+ break;
+ case SHADER_TYPE_VOLUME: /* generate volume shader */
+ generate = true;
+ shader->has_volume = true;
+ break;
+ case SHADER_TYPE_DISPLACEMENT: /* generate displacement shader */
+ generate = true;
+ shader->has_displacement = true;
+ break;
+ default:
+ break;
}
- else if(type == SHADER_TYPE_VOLUME) {
- /* generate volume shader */
- generate = true;
- shader->has_volume = true;
- }
- else if(type == SHADER_TYPE_DISPLACEMENT) {
- /* generate displacement shader */
- generate = true;
- shader->has_displacement = true;
- }
if(generate) {
set<ShaderNode*> done;
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