[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56600] trunk/blender/intern/cycles: Cycles / Hair rendering:
Thomas Dinges
blender at dingto.org
Wed May 8 19:33:25 CEST 2013
Revision: 56600
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56600
Author: dingto
Date: 2013-05-08 17:33:25 +0000 (Wed, 08 May 2013)
Log Message:
-----------
Cycles / Hair rendering:
* Enable hair rendering on the GPU.
Patch by Stuart Broadfoot, with small tweaks by me, to only enable it on sm_20 and above.
Modified Paths:
--------------
trunk/blender/intern/cycles/blender/addon/ui.py
trunk/blender/intern/cycles/blender/blender_mesh.cpp
trunk/blender/intern/cycles/kernel/kernel_types.h
trunk/blender/intern/cycles/util/util_transform.h
Modified: trunk/blender/intern/cycles/blender/addon/ui.py
===================================================================
--- trunk/blender/intern/cycles/blender/addon/ui.py 2013-05-08 17:23:56 UTC (rev 56599)
+++ trunk/blender/intern/cycles/blender/addon/ui.py 2013-05-08 17:33:25 UTC (rev 56600)
@@ -1032,8 +1032,7 @@
scene = context.scene
cscene = scene.cycles
psys = context.particle_system
- device_type = context.user_preferences.system.compute_device_type
- experimental = ((cscene.feature_set == 'EXPERIMENTAL') and (cscene.device == 'CPU' or device_type == 'NONE'))
+ experimental = (cscene.feature_set == 'EXPERIMENTAL')
return CyclesButtonsPanel.poll(context) and experimental and psys
def draw_header(self, context):
@@ -1102,8 +1101,7 @@
cscene = scene.cycles
ccscene = scene.cycles_curves
use_curves = ccscene.use_curves and context.particle_system
- device_type = context.user_preferences.system.compute_device_type
- experimental = cscene.feature_set == 'EXPERIMENTAL' and (cscene.device == 'CPU' or device_type == 'NONE')
+ experimental = cscene.feature_set == 'EXPERIMENTAL'
return CyclesButtonsPanel.poll(context) and experimental and use_curves
def draw(self, context):
Modified: trunk/blender/intern/cycles/blender/blender_mesh.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_mesh.cpp 2013-05-08 17:23:56 UTC (rev 56599)
+++ trunk/blender/intern/cycles/blender/blender_mesh.cpp 2013-05-08 17:33:25 UTC (rev 56600)
@@ -449,14 +449,14 @@
mesh->name = ustring(b_ob_data.name().c_str());
if(b_mesh) {
- if(!(hide_tris && experimental && is_cpu)) {
+ if(!(hide_tris && experimental)) {
if(cmesh.data && experimental && RNA_boolean_get(&cmesh, "use_subdivision"))
create_subd_mesh(mesh, b_mesh, &cmesh, used_shaders);
else
create_mesh(scene, mesh, b_mesh, used_shaders);
}
- if(experimental && is_cpu)
+ if(experimental)
sync_curves(mesh, b_mesh, b_ob, object_updated);
/* free derived mesh */
Modified: trunk/blender/intern/cycles/kernel/kernel_types.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_types.h 2013-05-08 17:23:56 UTC (rev 56599)
+++ trunk/blender/intern/cycles/kernel/kernel_types.h 2013-05-08 17:33:25 UTC (rev 56600)
@@ -51,7 +51,6 @@
#define __KERNEL_SHADING__
#define __KERNEL_ADV_SHADING__
#define __NON_PROGRESSIVE__
-#define __HAIR__
#ifdef WITH_OSL
#define __OSL__
#endif
@@ -125,6 +124,7 @@
#define __ANISOTROPIC__
#define __CAMERA_MOTION__
#define __OBJECT_MOTION__
+#define __HAIR__
#endif
//#define __SOBOL_FULL_SCREEN__
Modified: trunk/blender/intern/cycles/util/util_transform.h
===================================================================
--- trunk/blender/intern/cycles/util/util_transform.h 2013-05-08 17:23:56 UTC (rev 56599)
+++ trunk/blender/intern/cycles/util/util_transform.h 2013-05-08 17:33:25 UTC (rev 56600)
@@ -97,17 +97,6 @@
return make_float3(dot(x, a), dot(y, a), dot(z, a));
}
-#ifndef __KERNEL_GPU__
-
-__device_inline void print_transform(const char *label, const Transform& t)
-{
- print_float4(label, t.x);
- print_float4(label, t.y);
- print_float4(label, t.z);
- print_float4(label, t.w);
- printf("\n");
-}
-
__device_inline Transform transform_transpose(const Transform a)
{
Transform t;
@@ -148,6 +137,17 @@
return t;
}
+#ifndef __KERNEL_GPU__
+
+__device_inline void print_transform(const char *label, const Transform& t)
+{
+ print_float4(label, t.x);
+ print_float4(label, t.y);
+ print_float4(label, t.z);
+ print_float4(label, t.w);
+ printf("\n");
+}
+
__device_inline Transform transform_translate(float3 t)
{
return make_transform(
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