[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56484] trunk/blender/source/blender/gpu/ intern/gpu_material.c: Fix #34889: negative lights not working in glsl view and game engine.
Brecht Van Lommel
brechtvanlommel at pandora.be
Fri May 3 07:24:01 CEST 2013
Revision: 56484
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56484
Author: blendix
Date: 2013-05-03 05:24:01 +0000 (Fri, 03 May 2013)
Log Message:
-----------
Fix #34889: negative lights not working in glsl view and game engine.
Patch #35197 by Tyler Seacrest.
Modified Paths:
--------------
trunk/blender/source/blender/gpu/intern/gpu_material.c
Modified: trunk/blender/source/blender/gpu/intern/gpu_material.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_material.c 2013-05-03 03:36:33 UTC (rev 56483)
+++ trunk/blender/source/blender/gpu/intern/gpu_material.c 2013-05-03 05:24:01 UTC (rev 56484)
@@ -571,7 +571,7 @@
addcol = shi->rgb;
/* output to */
- GPU_link(mat, "shade_madd_clamped", *diff, rgb, addcol, diff);
+ GPU_link(mat, "shade_madd", *diff, rgb, addcol, diff);
}
static void ramp_spec_result(GPUShadeInput *shi, GPUNodeLink **spec)
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