[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56468] trunk/blender/source/gameengine/ Converter/BL_BlenderDataConversion.cpp: Fix #35177: Press P Crashes Blender After Fracture of Cube
Sergey Sharybin
sergey.vfx at gmail.com
Thu May 2 11:45:01 CEST 2013
Revision: 56468
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56468
Author: nazgul
Date: 2013-05-02 09:45:00 +0000 (Thu, 02 May 2013)
Log Message:
-----------
Fix #35177: Press P Crashes Blender After Fracture of Cube
Root of the issue was fixed by Brecht in svn rev56441.
This change only prevents crash of files created in
blender before that fix, and also gives more useable
information about what's wrong (apparently, assert
here was doing nothing).
Revision Links:
--------------
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56441
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2013-05-02 08:25:22 UTC (rev 56467)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2013-05-02 09:45:00 UTC (rev 56468)
@@ -1108,7 +1108,10 @@
{
if (dm->faceData.layers[i].type == CD_MTFACE)
{
- assert(validLayers <= 8);
+ if (validLayers >= MAX_MTFACE) {
+ printf("%s: corrupted mesh %s - too many CD_MTFACE layers\n", __func__, mesh->id.name);
+ break;
+ }
layers[validLayers].face = (MTFace*)(dm->faceData.layers[i].data);
layers[validLayers].name = dm->faceData.layers[i].name;
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