[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55634] trunk/blender/intern/cycles: Cycles / SunSky:
Thomas Dinges
blender at dingto.org
Wed Mar 27 20:44:27 CET 2013
Revision: 55634
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55634
Author: dingto
Date: 2013-03-27 19:44:25 +0000 (Wed, 27 Mar 2013)
Log Message:
-----------
Cycles / SunSky:
* Use already calculated theta^2 for theta^3 calculation.
Modified Paths:
--------------
trunk/blender/intern/cycles/kernel/shaders/node_sky_texture.osl
trunk/blender/intern/cycles/render/nodes.cpp
Modified: trunk/blender/intern/cycles/kernel/shaders/node_sky_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_sky_texture.osl 2013-03-27 19:09:50 UTC (rev 55633)
+++ trunk/blender/intern/cycles/kernel/shaders/node_sky_texture.osl 2013-03-27 19:44:25 UTC (rev 55634)
@@ -107,7 +107,7 @@
sunsky.dir = dir;
float theta2 = theta * theta;
- float theta3 = theta * theta * theta;
+ float theta3 = theta2 * theta;
float T = turbidity;
float T2 = T * T;
Modified: trunk/blender/intern/cycles/render/nodes.cpp
===================================================================
--- trunk/blender/intern/cycles/render/nodes.cpp 2013-03-27 19:09:50 UTC (rev 55633)
+++ trunk/blender/intern/cycles/render/nodes.cpp 2013-03-27 19:44:25 UTC (rev 55634)
@@ -393,7 +393,7 @@
ksunsky->phi = phi;
float theta2 = theta*theta;
- float theta3 = theta*theta*theta;
+ float theta3 = theta2*theta;
float T = turbidity;
float T2 = T * T;
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