[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55520] trunk/blender/source/gameengine/ Ketsji/KX_NavMeshObject.cpp: fix for BGE crash replicating a navmesh.

Campbell Barton ideasman42 at gmail.com
Fri Mar 22 21:19:55 CET 2013


Revision: 55520
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55520
Author:   campbellbarton
Date:     2013-03-22 20:19:55 +0000 (Fri, 22 Mar 2013)
Log Message:
-----------
fix for BGE crash replicating a navmesh.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_NavMeshObject.cpp

Modified: trunk/blender/source/gameengine/Ketsji/KX_NavMeshObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_NavMeshObject.cpp	2013-03-22 19:11:39 UTC (rev 55519)
+++ trunk/blender/source/gameengine/Ketsji/KX_NavMeshObject.cpp	2013-03-22 20:19:55 UTC (rev 55520)
@@ -96,7 +96,7 @@
 void KX_NavMeshObject::ProcessReplica()
 {
 	KX_GameObject::ProcessReplica();
-
+	m_navMesh = NULL;  /* without this, building frees the navmesh we copied from */
 	BuildNavMesh();
 	KX_Scene* scene = KX_GetActiveScene();
 	KX_ObstacleSimulation* obssimulation = scene->GetObstacleSimulation();




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