[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55405] trunk/blender/source/blender/ editors/space_node/drawnode.c: Fix for shader node sockets not displaying the name when unconnected.

Lukas Toenne lukas.toenne at googlemail.com
Tue Mar 19 11:03:53 CET 2013


Revision: 55405
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55405
Author:   lukastoenne
Date:     2013-03-19 10:03:52 +0000 (Tue, 19 Mar 2013)
Log Message:
-----------
Fix for shader node sockets not displaying the name when unconnected. Default button draw implementation for node sockets should be to display just the name label.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_node/drawnode.c

Modified: trunk/blender/source/blender/editors/space_node/drawnode.c
===================================================================
--- trunk/blender/source/blender/editors/space_node/drawnode.c	2013-03-19 08:53:01 UTC (rev 55404)
+++ trunk/blender/source/blender/editors/space_node/drawnode.c	2013-03-19 10:03:52 UTC (rev 55405)
@@ -2786,7 +2786,7 @@
 	copy_v4_v4(r_color, std_node_socket_colors[type]);
 }
 
-static void std_node_socket_draw(bContext *UNUSED(C), uiLayout *layout, PointerRNA *ptr, PointerRNA *UNUSED(node_ptr))
+static void std_node_socket_draw(bContext *C, uiLayout *layout, PointerRNA *ptr, PointerRNA *node_ptr)
 {
 	bNodeSocket *sock = ptr->data;
 	int type = sock->typeinfo->type;
@@ -2816,6 +2816,10 @@
 			uiItemL(row, sock->name, 0);
 			break;
 		}
+		
+		default:
+			node_socket_button_label(C, layout, ptr, node_ptr);
+			break;
 	}
 }
 




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