[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55336] trunk/blender/source/blender: style cleanup
Campbell Barton
ideasman42 at gmail.com
Sat Mar 16 15:42:05 CET 2013
Revision: 55336
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55336
Author: campbellbarton
Date: 2013-03-16 14:42:05 +0000 (Sat, 16 Mar 2013)
Log Message:
-----------
style cleanup
Modified Paths:
--------------
trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c
trunk/blender/source/blender/editors/space_clip/clip_ops.c
trunk/blender/source/blender/editors/space_text/text_format_osl.c
trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
trunk/blender/source/blender/gpu/shaders/gpu_shader_material.glsl
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c 2013-03-16 14:33:32 UTC (rev 55335)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c 2013-03-16 14:42:05 UTC (rev 55336)
@@ -147,7 +147,7 @@
/* Initialize the stroke cache variants from operator properties */
static void paint_brush_update(bContext *C, Brush *brush, PaintMode mode,
struct PaintStroke *stroke,
- const float mouse[2], float pressure)
+ const float mouse[2], float pressure)
{
Scene *scene = CTX_data_scene(C);
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
@@ -289,7 +289,7 @@
/* XXX: meh, this is round about because
* BKE_brush_jitter_pos isn't written in the best way to
* be reused here */
- if(factor != 1.0f) {
+ if (factor != 1.0f) {
sub_v2_v2v2(delta, mouse_out, mouse_in);
mul_v2_fl(delta, factor);
add_v2_v2v2(mouse_out, mouse_in, delta);
@@ -324,7 +324,7 @@
output[1] = sample->mouse[1];
if (paint_supports_smooth_stroke(stroke->brush, mode)) {
- float radius = stroke->brush->smooth_stroke_radius*stroke->zoom_2d;
+ float radius = stroke->brush->smooth_stroke_radius * stroke->zoom_2d;
float u = stroke->brush->smooth_stroke_factor, v = 1.0f - u;
float dx = stroke->last_mouse_position[0] - sample->mouse[0];
float dy = stroke->last_mouse_position[1] - sample->mouse[1];
@@ -483,9 +483,9 @@
bool paint_supports_smooth_stroke(Brush *br, PaintMode mode)
{
- if(!(br->flag & BRUSH_SMOOTH_STROKE) ||
- (br->flag & BRUSH_ANCHORED) ||
- (br->flag & BRUSH_RESTORE_MESH))
+ if (!(br->flag & BRUSH_SMOOTH_STROKE) ||
+ (br->flag & BRUSH_ANCHORED) ||
+ (br->flag & BRUSH_RESTORE_MESH))
{
return false;
}
Modified: trunk/blender/source/blender/editors/space_clip/clip_ops.c
===================================================================
--- trunk/blender/source/blender/editors/space_clip/clip_ops.c 2013-03-16 14:33:32 UTC (rev 55335)
+++ trunk/blender/source/blender/editors/space_clip/clip_ops.c 2013-03-16 14:42:05 UTC (rev 55336)
@@ -1134,7 +1134,7 @@
static void do_sequence_proxy(void *pjv, int *build_sizes, int build_count,
int *build_undistort_sizes, int build_undistort_count,
- short *stop, short *do_update, float *progress)
+ short *stop, short *do_update, float *progress)
{
ProxyJob *pj = pjv;
MovieClip *clip = pj->clip;
Modified: trunk/blender/source/blender/editors/space_text/text_format_osl.c
===================================================================
--- trunk/blender/source/blender/editors/space_text/text_format_osl.c 2013-03-16 14:33:32 UTC (rev 55335)
+++ trunk/blender/source/blender/editors/space_text/text_format_osl.c 2013-03-16 14:42:05 UTC (rev 55336)
@@ -141,10 +141,10 @@
int i, len;
/* OSL shader types */
- if (STR_LITERAL_STARTSWITH(string, "shader", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "surface", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "volume", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "displacement", len)) i = len;
+ if (STR_LITERAL_STARTSWITH(string, "shader", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "surface", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "volume", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "displacement", len)) i = len;
else i = 0;
/* If next source char is an identifier (eg. 'i' in "definate") no match */
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c 2013-03-16 14:33:32 UTC (rev 55335)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c 2013-03-16 14:42:05 UTC (rev 55336)
@@ -1357,8 +1357,9 @@
char error[256];
if (rv3d->gpuoffscreen) {
- if (GPU_offscreen_width(rv3d->gpuoffscreen) != w ||
- GPU_offscreen_height(rv3d->gpuoffscreen) != h) {
+ if (GPU_offscreen_width(rv3d->gpuoffscreen) != w ||
+ GPU_offscreen_height(rv3d->gpuoffscreen) != h)
+ {
GPU_offscreen_free(rv3d->gpuoffscreen);
rv3d->gpuoffscreen = NULL;
}
Modified: trunk/blender/source/blender/gpu/shaders/gpu_shader_material.glsl
===================================================================
--- trunk/blender/source/blender/gpu/shaders/gpu_shader_material.glsl 2013-03-16 14:33:32 UTC (rev 55335)
+++ trunk/blender/source/blender/gpu/shaders/gpu_shader_material.glsl 2013-03-16 14:42:05 UTC (rev 55336)
@@ -233,7 +233,7 @@
else {
float val2_mod_1 = mod(abs(val2), 1.0);
- if (val2_mod_1 > 0.999 || val2_mod_1 < 0.001)
+ if (val2_mod_1 > 0.999 || val2_mod_1 < 0.001)
outval = compatible_pow(val1, floor(val2 + 0.5));
else
outval = 0.0;
More information about the Bf-blender-cvs
mailing list