[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55207] trunk/blender/source/blender: code cleanup: quiet struct gcc warnings, also use more conventional names for bmesh dissolve.
Campbell Barton
ideasman42 at gmail.com
Tue Mar 12 09:50:03 CET 2013
Revision: 55207
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55207
Author: campbellbarton
Date: 2013-03-12 08:50:02 +0000 (Tue, 12 Mar 2013)
Log Message:
-----------
code cleanup: quiet struct gcc warnings, also use more conventional names for bmesh dissolve.
Modified Paths:
--------------
trunk/blender/source/blender/bmesh/tools/bmesh_decimate_dissolve.c
trunk/blender/source/blender/gpu/intern/gpu_extensions.c
trunk/blender/source/blender/gpu/intern/gpu_simple_shader.c
Modified: trunk/blender/source/blender/bmesh/tools/bmesh_decimate_dissolve.c
===================================================================
--- trunk/blender/source/blender/bmesh/tools/bmesh_decimate_dissolve.c 2013-03-12 08:46:12 UTC (rev 55206)
+++ trunk/blender/source/blender/bmesh/tools/bmesh_decimate_dissolve.c 2013-03-12 08:50:02 UTC (rev 55207)
@@ -114,14 +114,14 @@
/* check twice because cumulative effect could dissolve over angle limit */
(BM_edge_calc_face_angle(e) < angle_limit))
{
- BMFace *nf = BM_faces_join_pair(bm, e->l->f,
- e->l->radial_next->f,
- e,
- false); /* join faces */
+ BMFace *f_new = BM_faces_join_pair(bm, e->l->f,
+ e->l->radial_next->f,
+ e,
+ false); /* join faces */
/* there may be some errors, we don't mind, just move on */
- if (nf) {
- BM_face_normal_update(nf);
+ if (f_new) {
+ BM_face_normal_update(f_new);
}
else {
BMO_error_clear(bm);
Modified: trunk/blender/source/blender/gpu/intern/gpu_extensions.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_extensions.c 2013-03-12 08:46:12 UTC (rev 55206)
+++ trunk/blender/source/blender/gpu/intern/gpu_extensions.c 2013-03-12 08:50:02 UTC (rev 55207)
@@ -1265,7 +1265,7 @@
GPU_print_error("Post Shader Bind");
}
-void GPU_shader_unbind()
+void GPU_shader_unbind(void)
{
GPU_print_error("Pre Shader Unbind");
glUseProgramObjectARB(0);
Modified: trunk/blender/source/blender/gpu/intern/gpu_simple_shader.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_simple_shader.c 2013-03-12 08:46:12 UTC (rev 55206)
+++ trunk/blender/source/blender/gpu/intern/gpu_simple_shader.c 2013-03-12 08:50:02 UTC (rev 55207)
@@ -70,12 +70,12 @@
/* Init / exit */
-void GPU_simple_shaders_init()
+void GPU_simple_shaders_init(void)
{
memset(&GPU_MATERIAL_STATE, 0, sizeof(GPU_MATERIAL_STATE));
}
-void GPU_simple_shaders_exit()
+void GPU_simple_shaders_exit(void)
{
int i;
@@ -203,7 +203,7 @@
GPU_MATERIAL_STATE.need_normals = (options & GPU_SHADER_LIGHTING);
}
-void GPU_simple_shader_unbind()
+void GPU_simple_shader_unbind(void)
{
if (GPU_glsl_support()) {
GPU_shader_unbind();
@@ -234,7 +234,7 @@
glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, CLAMPIS(shininess, 1, 128));
}
-bool GPU_simple_shader_need_normals()
+bool GPU_simple_shader_need_normals(void)
{
return GPU_MATERIAL_STATE.need_normals;
}
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