[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55201] trunk/blender/source/blender/ editors/space_view3d/view3d_ruler.c: ruler: disable rotate with ruler drawing, was drawing too pixelated and hard to read.
Campbell Barton
ideasman42 at gmail.com
Tue Mar 12 07:25:06 CET 2013
Revision: 55201
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55201
Author: campbellbarton
Date: 2013-03-12 06:25:06 +0000 (Tue, 12 Mar 2013)
Log Message:
-----------
ruler: disable rotate with ruler drawing, was drawing too pixelated and hard to read.
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c 2013-03-12 05:48:30 UTC (rev 55200)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c 2013-03-12 06:25:06 UTC (rev 55201)
@@ -412,6 +412,7 @@
BLF_enable(blf_mono_font, BLF_ROTATION);
BLF_size(blf_mono_font, 14 * U.pixelsize, U.dpi);
+ BLF_rotation(blf_mono_font, 0.0f);
UI_GetThemeColor3ubv(TH_TEXT, color_text);
UI_GetThemeColor3ubv(TH_WIRE, color_wire);
@@ -506,8 +507,8 @@
/* draw text (bg) */
glColor4ubv(color_back);
uiSetRoundBox(UI_CNR_ALL);
- uiRoundBox(pos[0] - bg_margin, pos[1] - bg_margin,
- pos[0] + numstr_size[0] + bg_margin, pos[1] + numstr_size[1] + bg_margin,
+ uiRoundBox(pos[0] - bg_margin, pos[1] - bg_margin,
+ pos[0] + bg_margin + numstr_size[0], pos[1] + bg_margin + numstr_size[1],
bg_radius);
/* draw text */
glColor3ubv(color_text);
@@ -580,28 +581,8 @@
char numstr[256];
float numstr_size[2];
const int prec = 6; /* XXX, todo, make optional */
- const float dir_default_x[2] = {1, 0};
float pos[2];
- float numstr_angle;
- bool flip_text;
-
- /* angle for text */
- numstr_angle = angle_signed_v2v2(dir_ruler, dir_default_x);
-
- /* keep text upright */
- if (numstr_angle >= (float)(M_PI / 2.0)) {
- numstr_angle -= (float)M_PI;
- flip_text = true;
- }
- else if (numstr_angle <= -(float)(M_PI / 2.0)) {
- numstr_angle += (float)M_PI;
- flip_text = true;
- }
- else {
- flip_text = false;
- }
-
ruler_item_as_string(ruler_item, unit, numstr, sizeof(numstr), prec);
BLF_width_and_height(blf_mono_font, numstr, &numstr_size[0], &numstr_size[1]);
@@ -609,23 +590,18 @@
mid_v2_v2v2(pos, co_ss[0], co_ss[2]);
/* center text */
- normalize_v2(dir_ruler);
- madd_v2_v2fl(pos, dir_ruler, numstr_size[0] / (flip_text ? 2.0f : -2.0f));
+ pos[0] -= numstr_size[0] / 2.0f;
+ pos[1] -= numstr_size[1] / 2.0f;
/* draw text (bg) */
- glTranslatef(pos[0], pos[1], 0.0f);
- glRotatef(RAD2DEGF(numstr_angle), 0.0f, 0.0f, 1.0f);
glColor4ubv(color_back);
uiSetRoundBox(UI_CNR_ALL);
- uiRoundBox(-bg_margin, -bg_margin,
- numstr_size[0] + bg_margin, numstr_size[1] + bg_margin,
+ uiRoundBox(pos[0] - bg_margin, pos[1] - bg_margin,
+ pos[0] + bg_margin + numstr_size[0], pos[1] + bg_margin + numstr_size[1],
bg_radius);
- glRotatef(-RAD2DEGF(numstr_angle), 0.0f, 0.0f, 1.0f);
- glTranslatef(-pos[0], -pos[1], 0.0f);
/* draw text */
glColor3ubv(color_text);
BLF_position(blf_mono_font, pos[0], pos[1], 0.0f);
- BLF_rotation(blf_mono_font, numstr_angle);
BLF_draw(blf_mono_font, numstr, sizeof(numstr));
}
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