[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55133] trunk/blender/source/blender: code cleanup: was using var named 'in' for output.

Campbell Barton ideasman42 at gmail.com
Sat Mar 9 12:55:12 CET 2013


Revision: 55133
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55133
Author:   campbellbarton
Date:     2013-03-09 11:55:12 +0000 (Sat, 09 Mar 2013)
Log Message:
-----------
code cleanup: was using var named 'in' for output.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/BKE_curve.h
    trunk/blender/source/blender/blenlib/intern/math_matrix.c

Modified: trunk/blender/source/blender/blenkernel/BKE_curve.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_curve.h	2013-03-09 11:40:42 UTC (rev 55132)
+++ trunk/blender/source/blender/blenkernel/BKE_curve.h	2013-03-09 11:55:12 UTC (rev 55133)
@@ -38,7 +38,6 @@
 struct Curve;
 struct EditNurb;
 struct ListBase;
-struct ListBase;
 struct Main;
 struct Nurb;
 struct Object;

Modified: trunk/blender/source/blender/blenlib/intern/math_matrix.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_matrix.c	2013-03-09 11:40:42 UTC (rev 55132)
+++ trunk/blender/source/blender/blenlib/intern/math_matrix.c	2013-03-09 11:55:12 UTC (rev 55133)
@@ -333,15 +333,15 @@
 	vec[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2] + mat[3][2];
 }
 
-void mul_v3_m4v3(float in[3], float mat[4][4], const float vec[3])
+void mul_v3_m4v3(float r[3], float mat[4][4], const float vec[3])
 {
 	float x, y;
 
 	x = vec[0];
 	y = vec[1];
-	in[0] = x * mat[0][0] + y * mat[1][0] + mat[2][0] * vec[2] + mat[3][0];
-	in[1] = x * mat[0][1] + y * mat[1][1] + mat[2][1] * vec[2] + mat[3][1];
-	in[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2] + mat[3][2];
+	r[0] = x * mat[0][0] + y * mat[1][0] + mat[2][0] * vec[2] + mat[3][0];
+	r[1] = x * mat[0][1] + y * mat[1][1] + mat[2][1] * vec[2] + mat[3][1];
+	r[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2] + mat[3][2];
 }
 
 void mul_v2_m2v2(float r[2], float mat[2][2], const float vec[2])




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