[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55114] trunk/blender/source/blender/ windowmanager/intern/wm_playanim.c: Feature request:
Ton Roosendaal
ton at blender.org
Fri Mar 8 14:03:04 CET 2013
Revision: 55114
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55114
Author: ton
Date: 2013-03-08 13:03:04 +0000 (Fri, 08 Mar 2013)
Log Message:
-----------
Feature request:
Blender's anim player (blender -a) now allows drop of image or movie file.
It then restarts itself completely (close window, open new).
Modified Paths:
--------------
trunk/blender/source/blender/windowmanager/intern/wm_playanim.c
Modified: trunk/blender/source/blender/windowmanager/intern/wm_playanim.c
===================================================================
--- trunk/blender/source/blender/windowmanager/intern/wm_playanim.c 2013-03-08 10:59:43 UTC (rev 55113)
+++ trunk/blender/source/blender/windowmanager/intern/wm_playanim.c 2013-03-08 13:03:04 UTC (rev 55114)
@@ -91,7 +91,7 @@
short wait2;
short stopped;
short go;
-
+
int fstep;
/* current picture */
@@ -103,6 +103,9 @@
/* saves passing args */
struct ImBuf *curframe_ibuf;
+
+ /* restarts player for file drop */
+ char dropped_file[FILE_MAX];
} PlayState;
/* for debugging */
@@ -735,6 +738,23 @@
ps->go = FALSE;
break;
}
+ case GHOST_kEventDraggingDropDone:
+ {
+ GHOST_TEventDragnDropData *ddd = GHOST_GetEventData(evt);
+
+ if (ddd->dataType == GHOST_kDragnDropTypeFilenames) {
+ GHOST_TStringArray *stra = ddd->data;
+ int a;
+
+ for (a = 0; a < stra->count; a++) {
+ BLI_strncpy(ps->dropped_file, (char *)stra->strings[a], sizeof(ps->dropped_file));
+ ps->go = FALSE;
+ printf("drop file %s\n", stra->strings[a]);
+ break; /* only one drop element supported now */
+ }
+ }
+ break;
+ }
default:
/* quiet warnings */
break;
@@ -785,12 +805,12 @@
GHOST_SetClientSize(g_WS.ghost_window, sizex, sizey);
}
-void WM_main_playanim(int argc, const char **argv)
+/* return path for restart */
+static char *wm_main_playanim_intern(int argc, const char **argv)
{
struct ImBuf *ibuf = NULL;
- char filepath[FILE_MAX];
+ static char filepath[FILE_MAX]; /* abused to return dropped file path */
GHOST_TUns32 maxwinx, maxwiny;
- /* short c233 = FALSE, yuvx = FALSE; */ /* UNUSED */
int i;
/* This was done to disambiguate the name for use under c++. */
struct anim *anim = NULL;
@@ -798,7 +818,7 @@
int sfra = -1;
int efra = -1;
int totblock;
-
+
PlayState ps = {0};
/* ps.doubleb = TRUE;*/ /* UNUSED */
@@ -813,6 +833,7 @@
ps.wait2 = FALSE;
ps.stopped = FALSE;
ps.picture = NULL;
+ ps.dropped_file[0] = 0;
/* resetmap = FALSE */
ps.fstep = 1;
@@ -1142,12 +1163,20 @@
#else
/* we still miss freeing a lot!,
* but many areas could skip initialization too for anim play */
- IMB_exit();
- BKE_images_exit();
+
BLF_exit();
#endif
GHOST_DisposeWindow(g_WS.ghost_system, g_WS.ghost_window);
+ /* early exit, IMB and BKE should be exited only in end */
+ if (ps.dropped_file) {
+ BLI_strncpy(filepath, ps.dropped_file, sizeof(filepath));
+ return filepath;
+ }
+
+ IMB_exit();
+ BKE_images_exit();
+
totblock = MEM_get_memory_blocks_in_use();
if (totblock != 0) {
/* prints many bAKey, bArgument's which are tricky to fix */
@@ -1156,4 +1185,23 @@
MEM_printmemlist();
#endif
}
+
+ return NULL;
}
+
+
+void WM_main_playanim(int argc, const char **argv)
+{
+ int looping = TRUE;
+
+ while (looping) {
+ char *filepath = wm_main_playanim_intern(argc, argv);
+
+ if (filepath) { /* use simple args */
+ argv[1] = "-a";
+ argv[2] = filepath;
+ argc = 3;
+ }
+ else looping = 0;
+ }
+}
More information about the Bf-blender-cvs
mailing list