[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55085] trunk/blender/source/blender: Collada: Added option for how rot, loc, trans data is exported ( improves flexibility for support of other 3D tools)

Gaia Clary gaia.clary at machinimatrix.org
Thu Mar 7 00:21:52 CET 2013


Revision: 55085
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55085
Author:   gaiaclary
Date:     2013-03-06 23:21:52 +0000 (Wed, 06 Mar 2013)
Log Message:
-----------
Collada: Added option for how rot,loc,trans data is exported (improves flexibility for support of other 3D tools)

Modified Paths:
--------------
    trunk/blender/source/blender/collada/AnimationExporter.cpp
    trunk/blender/source/blender/collada/AnimationExporter.h
    trunk/blender/source/blender/collada/DocumentExporter.cpp
    trunk/blender/source/blender/collada/ExportSettings.h
    trunk/blender/source/blender/collada/SceneExporter.cpp
    trunk/blender/source/blender/collada/SceneExporter.h
    trunk/blender/source/blender/collada/TransformWriter.cpp
    trunk/blender/source/blender/collada/TransformWriter.h
    trunk/blender/source/blender/collada/collada.cpp
    trunk/blender/source/blender/collada/collada.h
    trunk/blender/source/blender/editors/io/io_collada.c
    trunk/blender/source/blender/makesrna/intern/rna_scene_api.c

Modified: trunk/blender/source/blender/collada/AnimationExporter.cpp
===================================================================
--- trunk/blender/source/blender/collada/AnimationExporter.cpp	2013-03-06 22:54:44 UTC (rev 55084)
+++ trunk/blender/source/blender/collada/AnimationExporter.cpp	2013-03-06 23:21:52 UTC (rev 55085)
@@ -36,9 +36,10 @@
 	}
 }
 
-void AnimationExporter::exportAnimations(Scene *sce)
+bool AnimationExporter::exportAnimations(Scene *sce)
 {
-	if (hasAnimations(sce)) {
+	bool has_animations = hasAnimations(sce);
+	if (has_animations) {
 		this->scene = sce;
 
 		openLibrary();
@@ -47,6 +48,7 @@
 
 		closeLibrary();
 	}
+	return has_animations;
 }
 
 // called for each exported object

Modified: trunk/blender/source/blender/collada/AnimationExporter.h
===================================================================
--- trunk/blender/source/blender/collada/AnimationExporter.h	2013-03-06 22:54:44 UTC (rev 55084)
+++ trunk/blender/source/blender/collada/AnimationExporter.h	2013-03-06 23:21:52 UTC (rev 55085)
@@ -98,7 +98,7 @@
 			{ this->sw = sw; }
 	
 
-	void exportAnimations(Scene *sce);
+	bool exportAnimations(Scene *sce);
 
 	// called for each exported object
 	void operator() (Object *ob); 

Modified: trunk/blender/source/blender/collada/DocumentExporter.cpp
===================================================================
--- trunk/blender/source/blender/collada/DocumentExporter.cpp	2013-03-06 22:54:44 UTC (rev 55084)
+++ trunk/blender/source/blender/collada/DocumentExporter.cpp	2013-03-06 23:21:52 UTC (rev 55085)
@@ -266,7 +266,7 @@
 
 	// <library_animations>
 	AnimationExporter ae(&sw, this->export_settings);
-	ae.exportAnimations(sce);
+	bool has_animations = ae.exportAnimations(sce);
 
 	// <library_controllers>
 	ArmatureExporter arm_exporter(&sw, this->export_settings);
@@ -279,6 +279,19 @@
 	// <library_visual_scenes>
 
 	SceneExporter se(&sw, &arm_exporter, this->export_settings);
+
+	if (has_animations && this->export_settings->export_transformation_type == BC_TRANSFORMATION_TYPE_MATRIX) {
+		// channels adressing <matrix> objects is not (yet) supported
+		// So we force usage of <location>, <translation> and <scale>
+		fprintf(stdout, 
+			"For animated Ojects we must use decomposed <matrix> elements,\n" \
+			"Forcing usage of TransLocRot transformation type.");
+		se.setExportTransformationType(BC_TRANSFORMATION_TYPE_TRANSROTLOC);
+	}
+	else {
+		se.setExportTransformationType(this->export_settings->export_transformation_type);
+	}
+
 	se.exportScene(sce);
 	
 	// <scene>

Modified: trunk/blender/source/blender/collada/ExportSettings.h
===================================================================
--- trunk/blender/source/blender/collada/ExportSettings.h	2013-03-06 22:54:44 UTC (rev 55084)
+++ trunk/blender/source/blender/collada/ExportSettings.h	2013-03-06 23:21:52 UTC (rev 55085)
@@ -28,6 +28,7 @@
 #define __EXPORTSETTINGS_H__
 
 #include "collada.h"
+#include "collada.h"
 
 struct ExportSettings {
 public:
@@ -48,6 +49,7 @@
 	bool triangulate;
 	bool use_object_instantiation;
 	bool sort_by_name;
+	BC_export_transformation_type export_transformation_type;
 	bool second_life;
 
 	char *filepath;

Modified: trunk/blender/source/blender/collada/SceneExporter.cpp
===================================================================
--- trunk/blender/source/blender/collada/SceneExporter.cpp	2013-03-06 22:54:44 UTC (rev 55084)
+++ trunk/blender/source/blender/collada/SceneExporter.cpp	2013-03-06 23:21:52 UTC (rev 55085)
@@ -36,7 +36,12 @@
 	: COLLADASW::LibraryVisualScenes(sw), arm_exporter(arm), export_settings(export_settings)
 {
 }
-	
+
+void SceneExporter::setExportTransformationType(BC_export_transformation_type transformation_type)
+{
+	this->transformation_type = transformation_type;
+}
+
 void SceneExporter::exportScene(Scene *sce)
 {
 	// <library_visual_scenes> <visual_scene>
@@ -84,6 +89,7 @@
 	}
 }
 
+
 void SceneExporter::writeNodes(Object *ob, Scene *sce)
 {
 	// Add associated armature first if available
@@ -130,8 +136,9 @@
 	if (ob->type == OB_MESH && armature_exported)
 		// for skinned mesh we write obmat in <bind_shape_matrix>
 		TransformWriter::add_node_transform_identity(colladaNode);
-	else
-		TransformWriter::add_node_transform_ob(colladaNode, ob);
+	else {
+		TransformWriter::add_node_transform_ob(colladaNode, ob, this->transformation_type);
+	}
 
 	// <instance_geometry>
 	if (ob->type == OB_MESH) {

Modified: trunk/blender/source/blender/collada/SceneExporter.h
===================================================================
--- trunk/blender/source/blender/collada/SceneExporter.h	2013-03-06 22:54:44 UTC (rev 55084)
+++ trunk/blender/source/blender/collada/SceneExporter.h	2013-03-06 23:21:52 UTC (rev 55085)
@@ -97,8 +97,10 @@
 public:
 	SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings);
 	void exportScene(Scene *sce);
+	void setExportTransformationType(BC_export_transformation_type transformation_type);
 
 private:
+	BC_export_transformation_type transformation_type;
 	// required for writeNodes() for bone-parented objects
 	friend class ArmatureExporter;
 	void exportHierarchy(Scene *sce);

Modified: trunk/blender/source/blender/collada/TransformWriter.cpp
===================================================================
--- trunk/blender/source/blender/collada/TransformWriter.cpp	2013-03-06 22:54:44 UTC (rev 55084)
+++ trunk/blender/source/blender/collada/TransformWriter.cpp	2013-03-06 23:21:52 UTC (rev 55085)
@@ -51,13 +51,16 @@
 	converter->mat4_to_dae_double(dmat, local);
 
 	TransformBase::decompose(local, loc, rot, NULL, scale);
-	//if (node.getType() == COLLADASW::Node::JOINT)
-	node.addMatrix("transform", dmat);
-	//else
-	//add_transform(node, loc, rot, scale);
+
+	if (node.getType() == COLLADASW::Node::JOINT) {
+		// XXX Why are joints handled differently ?
+		node.addMatrix("transform", dmat);
+	}
+	else
+	  add_transform(node, loc, rot, scale);
 }
 
-void TransformWriter::add_node_transform_ob(COLLADASW::Node& node, Object *ob)
+void TransformWriter::add_node_transform_ob(COLLADASW::Node& node, Object *ob, BC_export_transformation_type transformation_type)
 {
 #if 0
 	float rot[3], loc[3], scale[3];
@@ -114,8 +117,23 @@
 
 	double d_obmat[4][4];	
 	converter.mat4_to_dae_double(d_obmat, ob->obmat);
-	node.addMatrix("transform",d_obmat);
-	//add_transform(node, ob->loc, ob->rot, ob->size);
+
+	switch (transformation_type) {
+		case BC_TRANSFORMATION_TYPE_MATRIX     : {
+			node.addMatrix("transform",d_obmat);
+			break;
+		}
+		case BC_TRANSFORMATION_TYPE_TRANSROTLOC: {
+			add_transform(node, ob->loc, ob->rot, ob->size); 
+			break;
+		}
+		case BC_TRANSFORMATION_TYPE_BOTH       : {
+			node.addMatrix("transform",d_obmat);
+			add_transform(node, ob->loc, ob->rot, ob->size);
+			break;
+		}
+	}
+
 }
 
 void TransformWriter::add_node_transform_identity(COLLADASW::Node& node)

Modified: trunk/blender/source/blender/collada/TransformWriter.h
===================================================================
--- trunk/blender/source/blender/collada/TransformWriter.h	2013-03-06 22:54:44 UTC (rev 55084)
+++ trunk/blender/source/blender/collada/TransformWriter.h	2013-03-06 23:21:52 UTC (rev 55085)
@@ -33,13 +33,14 @@
 #include "DNA_object_types.h"
 
 #include "collada_internal.h"
+#include "collada.h"
 
 class TransformWriter : protected TransformBase
 {
 protected:
 	void add_node_transform(COLLADASW::Node& node, float mat[4][4], float parent_mat[4][4]);
 
-	void add_node_transform_ob(COLLADASW::Node& node, Object *ob);
+	void add_node_transform_ob(COLLADASW::Node& node, Object *ob, BC_export_transformation_type transformation_type);
 
 	void add_node_transform_identity(COLLADASW::Node& node);
 

Modified: trunk/blender/source/blender/collada/collada.cpp
===================================================================
--- trunk/blender/source/blender/collada/collada.cpp	2013-03-06 22:54:44 UTC (rev 55084)
+++ trunk/blender/source/blender/collada/collada.cpp	2013-03-06 23:21:52 UTC (rev 55085)
@@ -78,6 +78,7 @@
                    int triangulate,
                    int use_object_instantiation,
                    int sort_by_name,
+				   BC_export_transformation_type export_transformation_type,
                    int second_life)
 {
 	ExportSettings export_settings;
@@ -107,10 +108,11 @@
 	export_settings.include_material_textures= include_material_textures != 0;
 	export_settings.use_texture_copies       = use_texture_copies != 0;
 
-	export_settings.triangulate              = triangulate != 0;
-	export_settings.use_object_instantiation = use_object_instantiation != 0;
-	export_settings.sort_by_name             = sort_by_name != 0;
-	export_settings.second_life              = second_life != 0;
+	export_settings.triangulate                = triangulate != 0;
+	export_settings.use_object_instantiation   = use_object_instantiation != 0;
+	export_settings.sort_by_name               = sort_by_name != 0;
+	export_settings.export_transformation_type = export_transformation_type;
+	export_settings.second_life                = second_life != 0;
 
 
 	int includeFilter = OB_REL_NONE;

Modified: trunk/blender/source/blender/collada/collada.h
===================================================================
--- trunk/blender/source/blender/collada/collada.h	2013-03-06 22:54:44 UTC (rev 55084)
+++ trunk/blender/source/blender/collada/collada.h	2013-03-06 23:21:52 UTC (rev 55085)
@@ -41,6 +41,12 @@
 	BC_MESH_TYPE_RENDER
 } BC_export_mesh_type;
 
+typedef enum BC_export_transformation_type {
+	BC_TRANSFORMATION_TYPE_MATRIX,
+	BC_TRANSFORMATION_TYPE_TRANSROTLOC,
+	BC_TRANSFORMATION_TYPE_BOTH
+} BC_export_transformation_type;
+
 struct bContext;
 struct Scene;
 
@@ -70,6 +76,7 @@
                    int triangulate,
                    int use_object_instantiation,
                    int sort_by_name,
+                   BC_export_transformation_type export_transformation_type,
                    int second_life);
 
 

Modified: trunk/blender/source/blender/editors/io/io_collada.c
===================================================================
--- trunk/blender/source/blender/editors/io/io_collada.c	2013-03-06 22:54:44 UTC (rev 55084)
+++ trunk/blender/source/blender/editors/io/io_collada.c	2013-03-06 23:21:52 UTC (rev 55085)
@@ -95,6 +95,7 @@
 	int triangulate;
 	int use_object_instantiation;
 	int sort_by_name;
+	int export_transformation_type;
 	int second_life; 
 

@@ Diff output truncated at 10240 characters. @@



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