[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55019] tags/blender-2.66a-release/blender /source/blender/editors/armature/editarmature.c: svn merge ^/trunk/ blender -c54969 (manual merge because this file was moved)
Campbell Barton
ideasman42 at gmail.com
Mon Mar 4 13:58:36 CET 2013
Revision: 55019
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55019
Author: campbellbarton
Date: 2013-03-04 12:58:36 +0000 (Mon, 04 Mar 2013)
Log Message:
-----------
svn merge ^/trunk/blender -c54969 (manual merge because this file was moved)
Modified Paths:
--------------
tags/blender-2.66a-release/blender/source/blender/editors/armature/editarmature.c
Modified: tags/blender-2.66a-release/blender/source/blender/editors/armature/editarmature.c
===================================================================
--- tags/blender-2.66a-release/blender/source/blender/editors/armature/editarmature.c 2013-03-04 12:52:02 UTC (rev 55018)
+++ tags/blender-2.66a-release/blender/source/blender/editors/armature/editarmature.c 2013-03-04 12:58:36 UTC (rev 55019)
@@ -1598,6 +1598,9 @@
static EditBone *get_nearest_editbonepoint(ViewContext *vc, const int mval[2],
ListBase *edbo, int findunsel, int *selmask)
{
+ bArmature *arm = (bArmature *)vc->obedit->data;
+ EditBone *ebone_next_act = arm->act_edbone;
+
EditBone *ebone;
rcti rect;
unsigned int buffer[MAXPICKBUF];
@@ -1606,7 +1609,19 @@
short hits;
glInitNames();
-
+
+ /* find the bone after the current active bone, so as to bump up its chances in selection.
+ * this way overlapping bones will cycle selection state as with objects. */
+ if (ebone_next_act &&
+ EBONE_VISIBLE(arm, ebone_next_act) &&
+ ebone_next_act->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL))
+ {
+ ebone_next_act = ebone_next_act->next ? ebone_next_act->next : arm->edbo->first;
+ }
+ else {
+ ebone_next_act = NULL;
+ }
+
rect.xmin = mval[0] - 5;
rect.xmax = mval[0] + 5;
rect.ymin = mval[1] - 5;
@@ -1622,9 +1637,9 @@
}
/* See if there are any selected bones in this group */
if (hits > 0) {
-
+
if (hits == 1) {
- if (!(buffer[3] & BONESEL_NOSEL))
+ if (!(buffer[3] & BONESEL_NOSEL))
besthitresult = buffer[3];
}
else {
@@ -1632,9 +1647,9 @@
hitresult = buffer[3 + (i * 4)];
if (!(hitresult & BONESEL_NOSEL)) {
int dep;
-
+
ebone = BLI_findlink(edbo, hitresult & ~BONESEL_ANY);
-
+
/* clicks on bone points get advantage */
if (hitresult & (BONESEL_ROOT | BONESEL_TIP)) {
/* but also the unselected one */
@@ -1643,7 +1658,7 @@
dep = 1;
else if ( (hitresult & BONESEL_TIP) && (ebone->flag & BONE_TIPSEL) == 0)
dep = 1;
- else
+ else
dep = 2;
}
else dep = 2;
@@ -1658,6 +1673,11 @@
}
else dep = 3;
}
+
+ if (ebone == ebone_next_act) {
+ dep -= 1;
+ }
+
if (dep < mindep) {
mindep = dep;
besthitresult = hitresult;
@@ -1665,11 +1685,11 @@
}
}
}
-
+
if (!(besthitresult & BONESEL_NOSEL)) {
-
+
ebone = BLI_findlink(edbo, besthitresult & ~BONESEL_ANY);
-
+
*selmask = 0;
if (besthitresult & BONESEL_ROOT)
*selmask |= BONE_ROOTSEL;
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