[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55006] branches/ge_harmony/source/ gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp: Accidentally ended up with some debug code getting committed.
Daniel Stokes
kupomail at gmail.com
Mon Mar 4 05:29:46 CET 2013
Revision: 55006
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55006
Author: kupoman
Date: 2013-03-04 04:29:45 +0000 (Mon, 04 Mar 2013)
Log Message:
-----------
Accidentally ended up with some debug code getting committed. This makes sure point lights are rendered correctly with inferred lighting again.
Modified Paths:
--------------
branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
Modified: branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
===================================================================
--- branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp 2013-03-04 04:21:51 UTC (rev 55005)
+++ branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp 2013-03-04 04:29:45 UTC (rev 55006)
@@ -1575,7 +1575,7 @@
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, m_sphere_vertices);
- glDrawElements(GL_TRIANGLES, 2, GL_UNSIGNED_SHORT, m_sphere_indices);
+ glDrawElements(GL_TRIANGLES, m_sphere_size, GL_UNSIGNED_SHORT, m_sphere_indices);
glPopMatrix();
}
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