[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57748] trunk/blender/source: correct typos in comments.
Campbell Barton
ideasman42 at gmail.com
Wed Jun 26 00:58:23 CEST 2013
Revision: 57748
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57748
Author: campbellbarton
Date: 2013-06-25 22:58:23 +0000 (Tue, 25 Jun 2013)
Log Message:
-----------
correct typos in comments.
Modified Paths:
--------------
trunk/blender/source/blender/blenlib/intern/graph.c
trunk/blender/source/blender/blenlib/intern/math_color_inline.c
trunk/blender/source/blender/blenlib/intern/math_geom.c
trunk/blender/source/blender/bmesh/intern/bmesh_edgeloop.c
trunk/blender/source/blender/bmesh/intern/bmesh_iterators.h
trunk/blender/source/blender/bmesh/intern/bmesh_walkers.c
trunk/blender/source/blender/bmesh/operators/bmo_beautify.c
trunk/blender/source/blender/bmesh/operators/bmo_bridge.c
trunk/blender/source/blender/bmesh/operators/bmo_dupe.c
trunk/blender/source/blender/bmesh/operators/bmo_poke.c
trunk/blender/source/blender/bmesh/tools/bmesh_bevel.c
trunk/blender/source/blender/bmesh/tools/bmesh_decimate_collapse.c
trunk/blender/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c
trunk/blender/source/blender/editors/object/object_add.c
trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
trunk/blender/source/blender/freestyle/intern/view_map/SteerableViewMap.h
trunk/blender/source/blender/windowmanager/intern/wm_init_exit.c
trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
trunk/blender/source/tools/spell_check_source.py
Modified: trunk/blender/source/blender/blenlib/intern/graph.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/graph.c 2013-06-25 22:28:20 UTC (rev 57747)
+++ trunk/blender/source/blender/blenlib/intern/graph.c 2013-06-25 22:58:23 UTC (rev 57748)
@@ -598,7 +598,7 @@
/* sort ring by arc length
* using a rather bogus insertion sort
- * butrings will never get too big to matter
+ * but rings will never get too big to matter
* */
for (i = 0; i < total; i++) {
int j;
Modified: trunk/blender/source/blender/blenlib/intern/math_color_inline.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_color_inline.c 2013-06-25 22:28:20 UTC (rev 57747)
+++ trunk/blender/source/blender/blenlib/intern/math_color_inline.c 2013-06-25 22:58:23 UTC (rev 57748)
@@ -78,7 +78,7 @@
F4TOCHAR4(srgb_f, srgb);
}
-/* predivide versions to work on associated/pre-multipled alpha. if this should
+/* predivide versions to work on associated/pre-multiplied alpha. if this should
* be done or not depends on the background the image will be composited over,
* ideally you would never do color space conversion on an image with alpha
* because it is ill defined */
Modified: trunk/blender/source/blender/blenlib/intern/math_geom.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_geom.c 2013-06-25 22:28:20 UTC (rev 57747)
+++ trunk/blender/source/blender/blenlib/intern/math_geom.c 2013-06-25 22:58:23 UTC (rev 57748)
@@ -3621,7 +3621,7 @@
static __m128 sse_approx_acos(__m128 x)
{
/* needs a better approximation than taylor expansion of acos, since that
- * gives big erros for near 1.0 values, sqrt(2 * x) * acos(1 - x) should work
+ * gives big errors for near 1.0 values, sqrt(2 * x) * acos(1 - x) should work
* better, see http://www.tom.womack.net/projects/sse-fast-arctrig.html */
return _mm_set_ps1(1.0f);
Modified: trunk/blender/source/blender/bmesh/intern/bmesh_edgeloop.c
===================================================================
--- trunk/blender/source/blender/bmesh/intern/bmesh_edgeloop.c 2013-06-25 22:28:20 UTC (rev 57747)
+++ trunk/blender/source/blender/bmesh/intern/bmesh_edgeloop.c 2013-06-25 22:58:23 UTC (rev 57748)
@@ -520,7 +520,7 @@
#define NODE_AS_CO(n) ((BMVert *)((LinkData *)n)->data)->co
/**
- * edges are assined to one vert -> the next.
+ * edges are assigned to one vert -> the next.
*/
void BM_edgeloop_edges_get(struct BMEdgeLoopStore *el_store, BMEdge **e_arr)
{
@@ -612,7 +612,7 @@
}
/**
- * For open loops that are stright lines,
+ * For open loops that are straight lines,
* calculating the normal as if it were a polygon is meaningless.
*
* Instead use an alignment vector and calculate the normal based on that.
Modified: trunk/blender/source/blender/bmesh/intern/bmesh_iterators.h
===================================================================
--- trunk/blender/source/blender/bmesh/intern/bmesh_iterators.h 2013-06-25 22:28:20 UTC (rev 57747)
+++ trunk/blender/source/blender/bmesh/intern/bmesh_iterators.h 2013-06-25 22:58:23 UTC (rev 57748)
@@ -154,7 +154,7 @@
/* Iterator Structure */
/* note: some of these vars are not used,
- * so they have beem commented to save stack space since this struct is used all over */
+ * so they have been commented to save stack space since this struct is used all over */
typedef struct BMIter {
/* keep union first */
union {
Modified: trunk/blender/source/blender/bmesh/intern/bmesh_walkers.c
===================================================================
--- trunk/blender/source/blender/bmesh/intern/bmesh_walkers.c 2013-06-25 22:28:20 UTC (rev 57747)
+++ trunk/blender/source/blender/bmesh/intern/bmesh_walkers.c 2013-06-25 22:58:23 UTC (rev 57748)
@@ -40,7 +40,7 @@
* - joeedh -
* design notes:
*
- * original desing: walkers directly emulation recursive functions.
+ * original design: walkers directly emulation recursive functions.
* functions save their state onto a worklist, and also add new states
* to implement recursive or looping behavior. generally only one
* state push per call with a specific state is desired.
Modified: trunk/blender/source/blender/bmesh/operators/bmo_beautify.c
===================================================================
--- trunk/blender/source/blender/bmesh/operators/bmo_beautify.c 2013-06-25 22:28:20 UTC (rev 57747)
+++ trunk/blender/source/blender/bmesh/operators/bmo_beautify.c 2013-06-25 22:58:23 UTC (rev 57748)
@@ -23,10 +23,10 @@
/** \file blender/bmesh/operators/bmo_beautify.c
* \ingroup bmesh
*
- * Beautify the mesh by rotating edes between triangles
+ * Beautify the mesh by rotating edges between triangles
* to more attractive positions until no more rotations can be made.
*
- * In princible this is very simple however there is the possability of
+ * In principle this is very simple however there is the possibility of
* going into an eternal loop where edges keep rotating.
* To avoid this - each edge stores a hash of it previous
* states so as not to rotate back.
Modified: trunk/blender/source/blender/bmesh/operators/bmo_bridge.c
===================================================================
--- trunk/blender/source/blender/bmesh/operators/bmo_bridge.c 2013-06-25 22:28:20 UTC (rev 57747)
+++ trunk/blender/source/blender/bmesh/operators/bmo_bridge.c 2013-06-25 22:58:23 UTC (rev 57748)
@@ -363,7 +363,7 @@
int i;
BMOperator op_sub;
- /* when we have to bridge betweeen different sized edge-loops,
+ /* when we have to bridge between different sized edge-loops,
* be clever and post-process for best results */
Modified: trunk/blender/source/blender/bmesh/operators/bmo_dupe.c
===================================================================
--- trunk/blender/source/blender/bmesh/operators/bmo_dupe.c 2013-06-25 22:28:20 UTC (rev 57747)
+++ trunk/blender/source/blender/bmesh/operators/bmo_dupe.c 2013-06-25 22:58:23 UTC (rev 57748)
@@ -23,7 +23,7 @@
/** \file blender/bmesh/operators/bmo_dupe.c
* \ingroup bmesh
*
- * Duplicate, Split, Spint operators.
+ * Duplicate, Split, Split operators.
*/
#include "MEM_guardedalloc.h"
Modified: trunk/blender/source/blender/bmesh/operators/bmo_poke.c
===================================================================
--- trunk/blender/source/blender/bmesh/operators/bmo_poke.c 2013-06-25 22:28:20 UTC (rev 57747)
+++ trunk/blender/source/blender/bmesh/operators/bmo_poke.c 2013-06-25 22:58:23 UTC (rev 57748)
@@ -73,7 +73,7 @@
float f_center[3];
BMVert *v_center = NULL;
BMLoop *l_iter, *l_first;
- /* only interpolate the centeral loop from the face once,
+ /* only interpolate the central loop from the face once,
* then copy to all others in the fan */
BMLoop *l_center_example;
Modified: trunk/blender/source/blender/bmesh/tools/bmesh_bevel.c
===================================================================
--- trunk/blender/source/blender/bmesh/tools/bmesh_bevel.c 2013-06-25 22:28:20 UTC (rev 57747)
+++ trunk/blender/source/blender/bmesh/tools/bmesh_bevel.c 2013-06-25 22:58:23 UTC (rev 57748)
@@ -223,7 +223,7 @@
return BLI_ghash_lookup(bp->vert_hash, bmv);
}
-/* Return a good respresentative face (for materials, etc.) for faces
+/* Return a good representative face (for materials, etc.) for faces
* created around/near BoundVert v */
static BMFace *boundvert_rep_face(BoundVert *v)
{
@@ -531,7 +531,7 @@
* Also find vd, which is in direction normal to parallelogram and 1 unit away
* from the origin.
* The quarter circle in first quadrant of unit square will be mapped to the
- * quadrant of a sheared ellipse in the parallelgram, using a matrix.
+ * quadrant of a sheared ellipse in the parallelogram, using a matrix.
* The matrix mat is calculated to map:
* (0,1,0) -> va
* (1,1,0) -> vmid
Modified: trunk/blender/source/blender/bmesh/tools/bmesh_decimate_collapse.c
===================================================================
--- trunk/blender/source/blender/bmesh/tools/bmesh_decimate_collapse.c 2013-06-25 22:28:20 UTC (rev 57747)
+++ trunk/blender/source/blender/bmesh/tools/bmesh_decimate_collapse.c 2013-06-25 22:58:23 UTC (rev 57748)
@@ -116,7 +116,7 @@
static void bm_decim_calc_target_co(BMEdge *e, float optimize_co[3],
const Quadric *vquadrics)
{
- /* compute an edge contration target for edge 'e'
+ /* compute an edge contraction target for edge 'e'
* this is computed by summing it's vertices quadrics and
* optimizing the result. */
Quadric q;
@@ -682,7 +682,7 @@
/**
* special, highly limited edge collapse function
- * intended for speed over flexibiliy.
+ * intended for speed over flexibility.
* can only collapse edges connected to (1, 2) tris.
*
* Important - dont add vert/edge/face data on collapsing!
Modified: trunk/blender/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c
===================================================================
--- trunk/blender/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c 2013-06-25 22:28:20 UTC (rev 57747)
+++ trunk/blender/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c 2013-06-25 22:58:23 UTC (rev 57748)
@@ -79,7 +79,7 @@
{
/* collapse under 2 conditions.
* - vert connects to 4 manifold edges (and 4 faces).
- * - vert connecrs to 1 manifold edge, 2 boundary edges (and 2 faces).
+ * - vert connects to 1 manifold edge, 2 boundary edges (and 2 faces).
*
* This covers boundary verts of a quad grid and center verts.
* note that surrounding faces dont have to be quads.
Modified: trunk/blender/source/blender/editors/object/object_add.c
===================================================================
--- trunk/blender/source/blender/editors/object/object_add.c 2013-06-25 22:28:20 UTC (rev 57747)
+++ trunk/blender/source/blender/editors/object/object_add.c 2013-06-25 22:58:23 UTC (rev 57748)
@@ -1762,7 +1762,7 @@
/*
* dupflag: a flag made from constants declared in DNA_userdef_types.h
- * The flag tells adduplicate() weather to copy data linked to the object, or to reference the existing data.
+ * The flag tells adduplicate() whether to copy data linked to the object, or to reference the existing data.
@@ Diff output truncated at 10240 characters. @@
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