[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57747] trunk/blender/source/blender/ editors: Rename operator for better clarity
Gaia Clary
gaia.clary at machinimatrix.org
Wed Jun 26 00:28:20 CEST 2013
Revision: 57747
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57747
Author: gaiaclary
Date: 2013-06-25 22:28:20 +0000 (Tue, 25 Jun 2013)
Log Message:
-----------
Rename operator for better clarity
Modified Paths:
--------------
trunk/blender/source/blender/editors/object/object_intern.h
trunk/blender/source/blender/editors/object/object_ops.c
trunk/blender/source/blender/editors/object/object_vgroup.c
trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
Modified: trunk/blender/source/blender/editors/object/object_intern.h
===================================================================
--- trunk/blender/source/blender/editors/object/object_intern.h 2013-06-25 22:19:48 UTC (rev 57746)
+++ trunk/blender/source/blender/editors/object/object_intern.h 2013-06-25 22:28:20 UTC (rev 57747)
@@ -226,7 +226,7 @@
void OBJECT_OT_vertex_weight_paste(struct wmOperatorType *ot);
void OBJECT_OT_vertex_weight_delete(struct wmOperatorType *ot);
void OBJECT_OT_vertex_weight_set_active(struct wmOperatorType *ot);
-void OBJECT_OT_vertex_weight_normalize_active(struct wmOperatorType *ot);
+void OBJECT_OT_vertex_weight_normalize_active_vertex(struct wmOperatorType *ot);
void OBJECT_OT_vertex_weight_copy(struct wmOperatorType *ot);
/* object_shapekey.c */
Modified: trunk/blender/source/blender/editors/object/object_ops.c
===================================================================
--- trunk/blender/source/blender/editors/object/object_ops.c 2013-06-25 22:19:48 UTC (rev 57746)
+++ trunk/blender/source/blender/editors/object/object_ops.c 2013-06-25 22:28:20 UTC (rev 57747)
@@ -198,7 +198,7 @@
WM_operatortype_append(OBJECT_OT_vertex_weight_paste);
WM_operatortype_append(OBJECT_OT_vertex_weight_delete);
WM_operatortype_append(OBJECT_OT_vertex_weight_set_active);
- WM_operatortype_append(OBJECT_OT_vertex_weight_normalize_active);
+ WM_operatortype_append(OBJECT_OT_vertex_weight_normalize_active_vertex);
WM_operatortype_append(OBJECT_OT_vertex_weight_copy);
WM_operatortype_append(OBJECT_OT_game_property_new);
Modified: trunk/blender/source/blender/editors/object/object_vgroup.c
===================================================================
--- trunk/blender/source/blender/editors/object/object_vgroup.c 2013-06-25 22:19:48 UTC (rev 57746)
+++ trunk/blender/source/blender/editors/object/object_vgroup.c 2013-06-25 22:28:20 UTC (rev 57747)
@@ -4199,7 +4199,7 @@
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
-static int vertex_weight_normalize_active(bContext *C, wmOperator *UNUSED(op))
+static int vertex_weight_normalize_active_vertex(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
ToolSettings *ts = CTX_data_tool_settings(C);
@@ -4213,16 +4213,16 @@
return OPERATOR_FINISHED;
}
-void OBJECT_OT_vertex_weight_normalize_active(wmOperatorType *ot)
+void OBJECT_OT_vertex_weight_normalize_active_vertex(wmOperatorType *ot)
{
ot->name = "Normalize Active";
- ot->idname = "OBJECT_OT_vertex_weight_normalize_active";
+ ot->idname = "OBJECT_OT_vertex_weight_normalize_active_vertex";
ot->description = "Normalize Active Vert Weights";
/* api callbacks */
ot->poll = vertex_group_poll;
- ot->exec = vertex_weight_normalize_active;
+ ot->exec = vertex_weight_normalize_active_vertex;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c 2013-06-25 22:19:48 UTC (rev 57746)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c 2013-06-25 22:28:20 UTC (rev 57747)
@@ -910,7 +910,7 @@
col = uiLayoutColumn(pa->layout, true);
row = uiLayoutRow(col, true);
- ot = WM_operatortype_find("OBJECT_OT_vertex_weight_normalize_active", 1);
+ ot = WM_operatortype_find("OBJECT_OT_vertex_weight_normalize_active_vertex", 1);
but = uiDefButO_ptr(block, BUT, ot, WM_OP_EXEC_DEFAULT, "Normalize",
0, yco, UI_UNIT_X * 5, UI_UNIT_Y,
TIP_("Normalize weights of active vertex (if affected groups are unlocked"));
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