[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57732] trunk/blender/source/blender: style cleanup

Campbell Barton ideasman42 at gmail.com
Tue Jun 25 12:44:30 CEST 2013


Revision: 57732
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57732
Author:   campbellbarton
Date:     2013-06-25 10:44:30 +0000 (Tue, 25 Jun 2013)
Log Message:
-----------
style cleanup

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/autoexec.c
    trunk/blender/source/blender/blenkernel/intern/deform.c
    trunk/blender/source/blender/blenkernel/intern/mball.c
    trunk/blender/source/blender/blenkernel/intern/tracking.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/editors/render/render_internal.c
    trunk/blender/source/blender/editors/render/render_opengl.c
    trunk/blender/source/blender/editors/space_view3d/space_view3d.c
    trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
    trunk/blender/source/blender/editors/transform/transform_manipulator.c
    trunk/blender/source/blender/gpu/intern/gpu_codegen.c

Modified: trunk/blender/source/blender/blenkernel/intern/autoexec.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/autoexec.c	2013-06-25 10:40:15 UTC (rev 57731)
+++ trunk/blender/source/blender/blenkernel/intern/autoexec.c	2013-06-25 10:44:30 UTC (rev 57732)
@@ -20,7 +20,7 @@
  * ***** END GPL LICENSE BLOCK *****
  */
 
-/** \file blender/blenkernel/intern/armature.c
+/** \file blender/blenkernel/intern/autoexec.c
  *  \ingroup bke
  *
  * Currently just checks if a blend file can be trusted to autoexec,

Modified: trunk/blender/source/blender/blenkernel/intern/deform.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/deform.c	2013-06-25 10:40:15 UTC (rev 57731)
+++ trunk/blender/source/blender/blenkernel/intern/deform.c	2013-06-25 10:44:30 UTC (rev 57732)
@@ -88,7 +88,7 @@
                          const bool *vgroup_subset, const int vgroup_tot)
 {
 	int defgroup;
-	for (defgroup=0; defgroup < vgroup_tot; defgroup++) {
+	for (defgroup = 0; defgroup < vgroup_tot; defgroup++) {
 		if (vgroup_subset[defgroup]) {
 			defvert_copy_index(dvert_dst, dvert_src, defgroup);
 		}

Modified: trunk/blender/source/blender/blenkernel/intern/mball.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mball.c	2013-06-25 10:40:15 UTC (rev 57731)
+++ trunk/blender/source/blender/blenkernel/intern/mball.c	2013-06-25 10:44:30 UTC (rev 57732)
@@ -151,7 +151,7 @@
 
 	/* what happens here? floats, I think. */
 	/*  float (*function)(void);	 */	/* implicit surface function */
-	float (*function)(struct process*, float, float, float);
+	float (*function)(struct process *, float, float, float);
 	float size, delta;          /* cube size, normal delta */
 	int bounds;                 /* cube range within lattice */
 	CUBES *cubes;               /* active cubes */
@@ -2283,7 +2283,7 @@
 
 	if (process.totelem == 0) return;
 	if ((G.is_rendering == FALSE) && (mb->flag == MB_UPDATE_NEVER)) return;
-	if ((G.moving & (G_TRANSFORM_OBJ|G_TRANSFORM_EDIT)) && mb->flag == MB_UPDATE_FAST) return;
+	if ((G.moving & (G_TRANSFORM_OBJ | G_TRANSFORM_EDIT)) && mb->flag == MB_UPDATE_FAST) return;
 
 	process.thresh = mb->thresh;
 
@@ -2325,7 +2325,9 @@
 	}
 	else {
 		width = mb->wiresize;
-		if ((G.moving & (G_TRANSFORM_OBJ|G_TRANSFORM_EDIT)) && mb->flag == MB_UPDATE_HALFRES) width *= 2;
+		if ((G.moving & (G_TRANSFORM_OBJ | G_TRANSFORM_EDIT)) && mb->flag == MB_UPDATE_HALFRES) {
+			width *= 2;
+		}
 	}
 	/* nr_cubes is just for safety, minimum is totsize */
 	nr_cubes = (int)(0.5f + totsize / width);

Modified: trunk/blender/source/blender/blenkernel/intern/tracking.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/tracking.c	2013-06-25 10:40:15 UTC (rev 57731)
+++ trunk/blender/source/blender/blenkernel/intern/tracking.c	2013-06-25 10:44:30 UTC (rev 57732)
@@ -3889,7 +3889,7 @@
 	 * But need to keep an eye on this if the function will be
 	 * used in other cases.
 	 */
-	#pragma omp parallel for if(tmpibuf->y > 128)
+	#pragma omp parallel for if (tmpibuf->y > 128)
 	for (j = 0; j < tmpibuf->y; j++) {
 		int i;
 		for (i = 0; i < tmpibuf->x; i++) {

Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c	2013-06-25 10:40:15 UTC (rev 57731)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c	2013-06-25 10:44:30 UTC (rev 57732)
@@ -9331,7 +9331,7 @@
 	}
 
 	if (main->versionfile < 267) {
-		//if(!DNA_struct_elem_find(fd->filesdna, "Brush", "int", "stencil_pos")) {
+		//if (!DNA_struct_elem_find(fd->filesdna, "Brush", "int", "stencil_pos")) {
 		Brush *brush;
 
 		for (brush = main->brush.first; brush; brush = brush->id.next) {

Modified: trunk/blender/source/blender/editors/render/render_internal.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_internal.c	2013-06-25 10:40:15 UTC (rev 57731)
+++ trunk/blender/source/blender/editors/render/render_internal.c	2013-06-25 10:44:30 UTC (rev 57732)
@@ -299,7 +299,7 @@
 	megs_peak_memory = (peak_memory) / (1024.0 * 1024.0);
 
 	/* local view */
-	if(rs->localview)
+	if (rs->localview)
 		spos += sprintf(spos, "%s | ", IFACE_("Local View"));
 
 	/* frame number */
@@ -323,8 +323,9 @@
 
 	/* statistics */
 	if (rs->statstr) {
-		if(rs->statstr[0])
+		if (rs->statstr[0]) {
 			spos += sprintf(spos, "| %s ", rs->statstr);
+		}
 	}
 	else {
 		if (rs->totvert || rs->totface || rs->tothalo || rs->totstrand || rs->totlamp)
@@ -468,7 +469,7 @@
 
 	/* XXX render stability hack */
 	G.is_rendering = FALSE;
-	WM_main_add_notifier(NC_SCENE|ND_RENDER_RESULT, NULL);
+	WM_main_add_notifier(NC_SCENE | ND_RENDER_RESULT, NULL);
 
 	/* Partial render result will always update display buffer
 	 * for first render layer only. This is nice because you'll

Modified: trunk/blender/source/blender/editors/render/render_opengl.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_opengl.c	2013-06-25 10:40:15 UTC (rev 57731)
+++ trunk/blender/source/blender/editors/render/render_opengl.c	2013-06-25 10:44:30 UTC (rev 57732)
@@ -271,7 +271,7 @@
 	if (rect) {
 		int profile_to;
 		
-		if(BKE_scene_check_color_management_enabled(scene))
+		if (BKE_scene_check_color_management_enabled(scene))
 			profile_to = IB_PROFILE_LINEAR_RGB;
 		else
 			profile_to = IB_PROFILE_SRGB;

Modified: trunk/blender/source/blender/editors/space_view3d/space_view3d.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/space_view3d.c	2013-06-25 10:40:15 UTC (rev 57731)
+++ trunk/blender/source/blender/editors/space_view3d/space_view3d.c	2013-06-25 10:44:30 UTC (rev 57732)
@@ -805,7 +805,9 @@
 				case ND_NODES:
 					if ((v3d->drawtype == OB_MATERIAL) ||
 					    (v3d->drawtype == OB_TEXTURE && scene->gm.matmode == GAME_MAT_GLSL))
+					{
 						ED_region_tag_redraw(ar);
+					}
 					break;
 				case ND_SHADING_DRAW:
 				case ND_SHADING_LINKS:
@@ -832,7 +834,9 @@
 				case ND_LIGHTING_DRAW:
 					if ((v3d->drawtype == OB_MATERIAL) ||
 					    (v3d->drawtype == OB_TEXTURE && (scene->gm.matmode == GAME_MAT_GLSL)))
+					{
 						ED_region_tag_redraw(ar);
+					}
 					break;
 			}
 			break;

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c	2013-06-25 10:40:15 UTC (rev 57731)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c	2013-06-25 10:44:30 UTC (rev 57732)
@@ -907,12 +907,12 @@
 
 		ot = WM_operatortype_find("OBJECT_OT_vertex_weight_normalize_active", 1);
 		but = uiDefButO_ptr(block, BUT, ot, WM_OP_EXEC_DEFAULT, "Normalize",
-		                    0, yco,UI_UNIT_X * 5, UI_UNIT_Y,
+		                    0, yco, UI_UNIT_X * 5, UI_UNIT_Y,
 		                    TIP_("Normalize active vertex weights"));
 
 		ot = WM_operatortype_find("OBJECT_OT_vertex_weight_copy", 1);
 		but = uiDefButO_ptr(block, BUT, ot, WM_OP_EXEC_DEFAULT, "Copy",
-		                    UI_UNIT_X * 5, yco,UI_UNIT_X * 5, UI_UNIT_Y,
+		                    UI_UNIT_X * 5, yco, UI_UNIT_X * 5, UI_UNIT_Y,
 		                    TIP_("Copy active vertex to other selected verts"));
 
 	}

Modified: trunk/blender/source/blender/editors/transform/transform_manipulator.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_manipulator.c	2013-06-25 10:40:15 UTC (rev 57731)
+++ trunk/blender/source/blender/editors/transform/transform_manipulator.c	2013-06-25 10:44:30 UTC (rev 57732)
@@ -1651,7 +1651,7 @@
 		if (v3d->twtype & V3D_MANIP_ROTATE) {
 
 			if (G.debug_value == 3) {
-				if (G.moving & (G_TRANSFORM_OBJ|G_TRANSFORM_EDIT))
+				if (G.moving & (G_TRANSFORM_OBJ | G_TRANSFORM_EDIT))
 					draw_manipulator_rotate_cyl(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL);
 				else
 					draw_manipulator_rotate_cyl(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB);

Modified: trunk/blender/source/blender/gpu/intern/gpu_codegen.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_codegen.c	2013-06-25 10:40:15 UTC (rev 57731)
+++ trunk/blender/source/blender/gpu/intern/gpu_codegen.c	2013-06-25 10:44:30 UTC (rev 57732)
@@ -567,7 +567,7 @@
 					"tmp", input->link->output->id);
 			}
 			else if (input->source == GPU_SOURCE_BUILTIN) {
-				if(input->builtin == GPU_VIEW_NORMAL)
+				if (input->builtin == GPU_VIEW_NORMAL)
 					BLI_dynstr_append(ds, "facingnormal");
 				else
 					BLI_dynstr_append(ds, GPU_builtin_name(input->builtin));
@@ -615,7 +615,7 @@
 	BLI_dynstr_append(ds, "void main(void)\n");
 	BLI_dynstr_append(ds, "{\n");
 
-	if(builtins & GPU_VIEW_NORMAL)
+	if (builtins & GPU_VIEW_NORMAL)
 		BLI_dynstr_append(ds, "\tvec3 facingnormal = (gl_FrontFacing)? varnormal: -varnormal;\n");
 		
 




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