[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57676] trunk/blender: Fix #35847: cycles group nodes did not work well exposing inputs like normal or
Brecht Van Lommel
brechtvanlommel at pandora.be
Sun Jun 23 21:24:32 CEST 2013
Revision: 57676
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57676
Author: blendix
Date: 2013-06-23 19:24:32 +0000 (Sun, 23 Jun 2013)
Log Message:
-----------
Fix #35847: cycles group nodes did not work well exposing inputs like normal or
texture coordinate that should automatically use the default normal or texture
coordinate appropriate for that node, rather than some fixed value specified by
the user.
Modified Paths:
--------------
trunk/blender/intern/cycles/render/graph.cpp
trunk/blender/intern/cycles/render/graph.h
trunk/blender/intern/cycles/render/nodes.cpp
trunk/blender/intern/cycles/render/nodes.h
trunk/blender/source/blender/nodes/intern/node_socket.c
Modified: trunk/blender/intern/cycles/render/graph.cpp
===================================================================
--- trunk/blender/intern/cycles/render/graph.cpp 2013-06-23 19:07:46 UTC (rev 57675)
+++ trunk/blender/intern/cycles/render/graph.cpp 2013-06-23 19:24:32 UTC (rev 57676)
@@ -199,7 +199,7 @@
}
/* add automatic conversion node in case of type mismatch */
- ShaderNode *convert = add(new ConvertNode(from->type, to->type));
+ ShaderNode *convert = add(new ConvertNode(from->type, to->type, true));
connect(from, convert->inputs[0]);
connect(convert->outputs[0], to);
@@ -341,6 +341,24 @@
}
else {
foreach(ShaderInput *to, links) {
+ /* remove any autoconvert nodes too if they lead to
+ * sockets with an automatically set default value */
+ ShaderNode *tonode = to->parent;
+
+ if(tonode->special_type == SHADER_SPECIAL_TYPE_AUTOCONVERT) {
+ bool all_links_removed = true;
+
+ foreach(ShaderInput *autoin, tonode->outputs[0]->links) {
+ if(autoin->default_value == ShaderInput::NONE)
+ all_links_removed = false;
+ else
+ disconnect(autoin);
+ }
+
+ if(all_links_removed)
+ removed[tonode->id] = true;
+ }
+
disconnect(to);
/* transfer the default input value to the target socket */
@@ -352,10 +370,10 @@
removed[proxy->id] = true;
any_node_removed = true;
}
+ else if(node->special_type == SHADER_SPECIAL_TYPE_MIX_CLOSURE) {
+ MixClosureNode *mix = static_cast<MixClosureNode*>(node);
- /* remove useless mix closures nodes */
- if(node->special_type == SHADER_SPECIAL_TYPE_MIX_CLOSURE) {
- MixClosureNode *mix = static_cast<MixClosureNode*>(node);
+ /* remove useless mix closures nodes */
if(mix->outputs[0]->links.size() && mix->inputs[1]->link == mix->inputs[2]->link) {
ShaderOutput *output = mix->inputs[1]->link;
vector<ShaderInput*> inputs = mix->outputs[0]->links;
@@ -370,15 +388,11 @@
connect(output, input);
}
}
- }
- /* remove unused mix closure input when factor is 0.0 or 1.0 */
- if(node->special_type == SHADER_SPECIAL_TYPE_MIX_CLOSURE) {
- MixClosureNode *mix = static_cast<MixClosureNode*>(node);
- /* Check for closure links and make sure factor link is disconnected */
+ /* remove unused mix closure input when factor is 0.0 or 1.0 */
+ /* check for closure links and make sure factor link is disconnected */
if(mix->outputs[0]->links.size() && mix->inputs[1]->link && mix->inputs[2]->link && !mix->inputs[0]->link) {
-
- /* Factor 0.0 */
+ /* factor 0.0 */
if(mix->inputs[0]->value.x == 0.0f) {
ShaderOutput *output = mix->inputs[1]->link;
vector<ShaderInput*> inputs = mix->outputs[0]->links;
@@ -393,7 +407,7 @@
connect(output, input);
}
}
- /* Factor 1.0 */
+ /* factor 1.0 */
else if(mix->inputs[0]->value.x == 1.0f) {
ShaderOutput *output = mix->inputs[2]->link;
vector<ShaderInput*> inputs = mix->outputs[0]->links;
Modified: trunk/blender/intern/cycles/render/graph.h
===================================================================
--- trunk/blender/intern/cycles/render/graph.h 2013-06-23 19:07:46 UTC (rev 57675)
+++ trunk/blender/intern/cycles/render/graph.h 2013-06-23 19:24:32 UTC (rev 57676)
@@ -75,7 +75,8 @@
enum ShaderNodeSpecialType {
SHADER_SPECIAL_TYPE_NONE,
SHADER_SPECIAL_TYPE_PROXY,
- SHADER_SPECIAL_TYPE_MIX_CLOSURE
+ SHADER_SPECIAL_TYPE_MIX_CLOSURE,
+ SHADER_SPECIAL_TYPE_AUTOCONVERT
};
/* Enum
Modified: trunk/blender/intern/cycles/render/nodes.cpp
===================================================================
--- trunk/blender/intern/cycles/render/nodes.cpp 2013-06-23 19:07:46 UTC (rev 57675)
+++ trunk/blender/intern/cycles/render/nodes.cpp 2013-06-23 19:24:32 UTC (rev 57676)
@@ -1121,12 +1121,15 @@
/* Convert */
-ConvertNode::ConvertNode(ShaderSocketType from_, ShaderSocketType to_)
+ConvertNode::ConvertNode(ShaderSocketType from_, ShaderSocketType to_, bool autoconvert)
: ShaderNode("convert")
{
from = from_;
to = to_;
+ if(autoconvert)
+ special_type = SHADER_SPECIAL_TYPE_AUTOCONVERT;
+
assert(from != to);
if(from == SHADER_SOCKET_FLOAT)
@@ -1271,7 +1274,7 @@
/* BSDF Closure */
BsdfNode::BsdfNode(bool scattering_)
-: ShaderNode("subsurface_scattering"), scattering(scattering_)
+: ShaderNode("bsdf"), scattering(scattering_)
{
closure = ccl::CLOSURE_BSSRDF_ID;
Modified: trunk/blender/intern/cycles/render/nodes.h
===================================================================
--- trunk/blender/intern/cycles/render/nodes.h 2013-06-23 19:07:46 UTC (rev 57675)
+++ trunk/blender/intern/cycles/render/nodes.h 2013-06-23 19:24:32 UTC (rev 57676)
@@ -182,7 +182,7 @@
class ConvertNode : public ShaderNode {
public:
- ConvertNode(ShaderSocketType from, ShaderSocketType to);
+ ConvertNode(ShaderSocketType from, ShaderSocketType to, bool autoconvert = false);
SHADER_NODE_BASE_CLASS(ConvertNode)
ShaderSocketType from, to;
Modified: trunk/blender/source/blender/nodes/intern/node_socket.c
===================================================================
--- trunk/blender/source/blender/nodes/intern/node_socket.c 2013-06-23 19:07:46 UTC (rev 57675)
+++ trunk/blender/source/blender/nodes/intern/node_socket.c 2013-06-23 19:24:32 UTC (rev 57676)
@@ -308,6 +308,8 @@
break;
}
}
+
+ to->flag |= (from->flag & SOCK_HIDE_VALUE);
}
static void standard_node_socket_interface_init_socket(bNodeTree *UNUSED(ntree), bNodeSocket *stemp, bNode *UNUSED(node), bNodeSocket *sock, const char *UNUSED(data_path))
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