[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57650] trunk/blender/intern/cycles/kernel /shaders: style cleanup
Campbell Barton
ideasman42 at gmail.com
Sat Jun 22 12:59:31 CEST 2013
Revision: 57650
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57650
Author: campbellbarton
Date: 2013-06-22 10:59:30 +0000 (Sat, 22 Jun 2013)
Log Message:
-----------
style cleanup
Modified Paths:
--------------
trunk/blender/intern/cycles/kernel/shaders/node_bump.osl
trunk/blender/intern/cycles/kernel/shaders/node_color.h
trunk/blender/intern/cycles/kernel/shaders/node_texture.h
Modified: trunk/blender/intern/cycles/kernel/shaders/node_bump.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_bump.osl 2013-06-22 10:49:52 UTC (rev 57649)
+++ trunk/blender/intern/cycles/kernel/shaders/node_bump.osl 2013-06-22 10:59:30 UTC (rev 57650)
@@ -52,6 +52,6 @@
/* compute and output perturbed normal */
NormalOut = normalize(absdet * NormalIn - dist * sign(det) * surfgrad);
- NormalOut = normalize(strength*NormalOut + (1.0 - strength)*NormalIn);
+ NormalOut = normalize(strength * NormalOut + (1.0 - strength) * NormalIn);
}
Modified: trunk/blender/intern/cycles/kernel/shaders/node_color.h
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_color.h 2013-06-22 10:49:52 UTC (rev 57649)
+++ trunk/blender/intern/cycles/kernel/shaders/node_color.h 2013-06-22 10:59:30 UTC (rev 57650)
@@ -50,8 +50,8 @@
color color_unpremultiply(color c, float alpha)
{
- if(alpha != 1.0 && alpha != 0.0)
- return c/alpha;
+ if (alpha != 1.0 && alpha != 0.0)
+ return c / alpha;
return c;
}
Modified: trunk/blender/intern/cycles/kernel/shaders/node_texture.h
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_texture.h 2013-06-22 10:49:52 UTC (rev 57649)
+++ trunk/blender/intern/cycles/kernel/shaders/node_texture.h 2013-06-22 10:59:30 UTC (rev 57650)
@@ -162,7 +162,7 @@
f = noise(p);
/* can happen for big coordinates, things even out to 0.5 then anyway */
- if(!isfinite(f))
+ if (!isfinite(f))
return 0.5;
return f;
@@ -254,12 +254,12 @@
if (hard)
t = fabs(2.0 * t - 1.0);
- float sum2 = sum + t*amp;
+ float sum2 = sum + t * amp;
sum *= ((float)(1 << n) / (float)((1 << (n + 1)) - 1));
sum2 *= ((float)(1 << (n + 1)) / (float)((1 << (n + 2)) - 1));
- return (1.0 - rmd)*sum + rmd*sum2;
+ return (1.0 - rmd) * sum + rmd * sum2;
}
else {
sum *= ((float)(1 << n) / (float)((1 << (n + 1)) - 1));
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