[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57646] trunk/blender/source/gameengine/ Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp: BGE bugfix/patch "[#26075] game anaglyph colors are inverted" by Juha Maki-Kanto (kanttori)
Dalai Felinto
dfelinto at gmail.com
Sat Jun 22 10:04:03 CEST 2013
Revision: 57646
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57646
Author: dfelinto
Date: 2013-06-22 08:04:02 +0000 (Sat, 22 Jun 2013)
Log Message:
-----------
BGE bugfix/patch "[#26075] game anaglyph colors are inverted" by Juha Maki-Kanto (kanttori)
Later I will try to find when this bug was introduced. But it's definitively broken in trunk.
Modified Paths:
--------------
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
Modified: trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp 2013-06-22 05:27:28 UTC (rev 57645)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp 2013-06-22 08:04:02 UTC (rev 57646)
@@ -575,11 +575,11 @@
break;
case RAS_STEREO_ANAGLYPH:
if (m_curreye == RAS_STEREO_LEFTEYE) {
- glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE);
+ glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
}
else {
//glAccum(GL_LOAD, 1.0);
- glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
+ glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE);
ClearDepthBuffer();
}
break;
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