[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57646] trunk/blender/source/gameengine/ Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp: BGE bugfix/patch "[#26075] game anaglyph colors are inverted" by Juha Maki-Kanto (kanttori)

Dalai Felinto dfelinto at gmail.com
Sat Jun 22 10:04:03 CEST 2013


Revision: 57646
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57646
Author:   dfelinto
Date:     2013-06-22 08:04:02 +0000 (Sat, 22 Jun 2013)
Log Message:
-----------
BGE bugfix/patch "[#26075] game anaglyph colors are inverted" by Juha Maki-Kanto (kanttori)
Later I will try to find when this bug was introduced. But it's definitively broken in trunk.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp	2013-06-22 05:27:28 UTC (rev 57645)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp	2013-06-22 08:04:02 UTC (rev 57646)
@@ -575,11 +575,11 @@
 			break;
 		case RAS_STEREO_ANAGLYPH:
 			if (m_curreye == RAS_STEREO_LEFTEYE) {
-				glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE);
+				glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
 			}
 			else {
 				//glAccum(GL_LOAD, 1.0);
-				glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
+				glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE);
 				ClearDepthBuffer();
 			}
 			break;




More information about the Bf-blender-cvs mailing list