[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57623] trunk/blender/source/gameengine/ GamePlayer/common/GPC_RenderTools.cpp: BGE: Fix for [#33163] "Text Font Bug " reported and fixed by HG1.

Mitchell Stokes mogurijin at gmail.com
Fri Jun 21 00:37:56 CEST 2013


Revision: 57623
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57623
Author:   moguri
Date:     2013-06-20 22:37:55 +0000 (Thu, 20 Jun 2013)
Log Message:
-----------
BGE: Fix for [#33163] "Text Font Bug" reported and fixed by HG1.

The embedded player was calling glPolygonMode(GL_FRONT_AND_BACK, GL_FILL) before rendering font objects, but someone forgot to add this to the Blenderplayer.

Modified Paths:
--------------
    trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp

Modified: trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp	2013-06-20 22:06:25 UTC (rev 57622)
+++ trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp	2013-06-20 22:37:55 UTC (rev 57623)
@@ -363,6 +363,8 @@
 									double* mat,
 									float aspect)
 {
+	glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); /* needed for texture fonts otherwise they render as wireframe */
+
 	if (GLEW_ARB_multitexture) {
 		for (int i=0; i<MAXTEX; i++) {
 			glActiveTextureARB(GL_TEXTURE0_ARB+i);




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