[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57278] trunk/blender/intern/cycles: Cycles: mist pass added, with start/depth/falloff control.

Brecht Van Lommel brechtvanlommel at pandora.be
Fri Jun 7 14:45:26 CEST 2013


Revision: 57278
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57278
Author:   blendix
Date:     2013-06-07 12:45:26 +0000 (Fri, 07 Jun 2013)
Log Message:
-----------
Cycles: mist pass added, with start/depth/falloff control. If the pass is
enabled in a render layer a Mist Pass panel will be shown in the world
properties.

Modified Paths:
--------------
    trunk/blender/intern/cycles/blender/addon/ui.py
    trunk/blender/intern/cycles/blender/blender_session.cpp
    trunk/blender/intern/cycles/blender/blender_sync.cpp
    trunk/blender/intern/cycles/kernel/kernel_accumulate.h
    trunk/blender/intern/cycles/kernel/kernel_passes.h
    trunk/blender/intern/cycles/kernel/kernel_types.h
    trunk/blender/intern/cycles/render/film.cpp
    trunk/blender/intern/cycles/render/film.h

Modified: trunk/blender/intern/cycles/blender/addon/ui.py
===================================================================
--- trunk/blender/intern/cycles/blender/addon/ui.py	2013-06-07 07:48:30 UTC (rev 57277)
+++ trunk/blender/intern/cycles/blender/addon/ui.py	2013-06-07 12:45:26 UTC (rev 57278)
@@ -326,16 +326,15 @@
         col = split.column()
         col.prop(rl, "use_pass_combined")
         col.prop(rl, "use_pass_z")
+        col.prop(rl, "use_pass_mist")
         col.prop(rl, "use_pass_normal")
         col.prop(rl, "use_pass_vector")
         col.prop(rl, "use_pass_uv")
         col.prop(rl, "use_pass_object_index")
         col.prop(rl, "use_pass_material_index")
-        col.prop(rl, "use_pass_ambient_occlusion")
         col.prop(rl, "use_pass_shadow")
 
         col = split.column()
-        col.label()
         col.label(text="Diffuse:")
         row = col.row(align=True)
         row.prop(rl, "use_pass_diffuse_direct", text="Direct", toggle=True)
@@ -354,6 +353,7 @@
 
         col.prop(rl, "use_pass_emit", text="Emission")
         col.prop(rl, "use_pass_environment")
+        col.prop(rl, "use_pass_ambient_occlusion")
 
 
 class Cycles_PT_post_processing(CyclesButtonsPanel, Panel):
@@ -748,7 +748,32 @@
         row.prop(light, "ao_factor", text="Factor")
         row.prop(light, "distance", text="Distance")
 
+class CyclesWorld_PT_mist(CyclesButtonsPanel, Panel):
+    bl_label = "Mist Pass"
+    bl_context = "world"
+    bl_options = {'DEFAULT_CLOSED'}
 
+    @classmethod
+    def poll(cls, context):
+        if CyclesButtonsPanel.poll(context):
+            for rl in context.scene.render.layers:
+                if rl.use_pass_mist:
+                    return True
+
+        return False
+
+    def draw(self, context):
+        layout = self.layout
+
+        world = context.world
+
+        split = layout.split(align=True)
+        split.prop(world.mist_settings, "start")
+        split.prop(world.mist_settings, "depth")
+
+        layout.prop(world.mist_settings, "falloff")
+
+
 class CyclesWorld_PT_settings(CyclesButtonsPanel, Panel):
     bl_label = "Settings"
     bl_context = "world"

Modified: trunk/blender/intern/cycles/blender/blender_session.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_session.cpp	2013-06-07 07:48:30 UTC (rev 57277)
+++ trunk/blender/intern/cycles/blender/blender_session.cpp	2013-06-07 12:45:26 UTC (rev 57278)
@@ -187,6 +187,8 @@
 
 		case BL::RenderPass::type_Z:
 			return PASS_DEPTH;
+		case BL::RenderPass::type_MIST:
+			return PASS_MIST;
 		case BL::RenderPass::type_NORMAL:
 			return PASS_NORMAL;
 		case BL::RenderPass::type_OBJECT_INDEX:
@@ -233,7 +235,6 @@
 		case BL::RenderPass::type_REFRACTION:
 		case BL::RenderPass::type_SPECULAR:
 		case BL::RenderPass::type_REFLECTION:
-		case BL::RenderPass::type_MIST:
 			return PASS_NONE;
 	}
 	

Modified: trunk/blender/intern/cycles/blender/blender_sync.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_sync.cpp	2013-06-07 07:48:30 UTC (rev 57277)
+++ trunk/blender/intern/cycles/blender/blender_sync.cpp	2013-06-07 12:45:26 UTC (rev 57278)
@@ -208,6 +208,7 @@
 void BlenderSync::sync_film()
 {
 	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+	BL::WorldMistSettings b_mist = b_scene.world().mist_settings();
 
 	Film *film = scene->film;
 	Film prevfilm = *film;
@@ -216,6 +217,21 @@
 	film->filter_type = (FilterType)RNA_enum_get(&cscene, "filter_type");
 	film->filter_width = (film->filter_type == FILTER_BOX)? 1.0f: get_float(cscene, "filter_width");
 
+	film->mist_start = b_mist.start();
+	film->mist_depth = b_mist.depth();
+
+	switch(b_mist.falloff()) {
+		case BL::WorldMistSettings::falloff_QUADRATIC:
+			film->mist_falloff = 2.0f;
+			break;
+		case BL::WorldMistSettings::falloff_LINEAR:
+			film->mist_falloff = 1.0f;
+			break;
+		case BL::WorldMistSettings::falloff_INVERSE_QUADRATIC:
+			film->mist_falloff = 0.5f;
+			break;
+	}
+
 	if(film->modified(prevfilm))
 		film->tag_update(scene);
 }

Modified: trunk/blender/intern/cycles/kernel/kernel_accumulate.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_accumulate.h	2013-06-07 07:48:30 UTC (rev 57277)
+++ trunk/blender/intern/cycles/kernel/kernel_accumulate.h	2013-06-07 12:45:26 UTC (rev 57278)
@@ -141,6 +141,7 @@
 		L->background = make_float3(0.0f, 0.0f, 0.0f);
 		L->ao = make_float3(0.0f, 0.0f, 0.0f);
 		L->shadow = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+		L->mist = 0.0f;
 	}
 	else
 		L->emission = make_float3(0.0f, 0.0f, 0.0f);

Modified: trunk/blender/intern/cycles/kernel/kernel_passes.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_passes.h	2013-06-07 07:48:30 UTC (rev 57277)
+++ trunk/blender/intern/cycles/kernel/kernel_passes.h	2013-06-07 12:45:26 UTC (rev 57278)
@@ -86,6 +86,31 @@
 		L->color_glossy += shader_bsdf_glossy(kg, sd)*throughput;
 	if(flag & (PASS_TRANSMISSION_INDIRECT|PASS_TRANSMISSION_COLOR|PASS_TRANSMISSION_DIRECT))
 		L->color_transmission += shader_bsdf_transmission(kg, sd)*throughput;
+
+	if(flag & PASS_MIST) {
+		/* bring depth into 0..1 range */
+		float mist_start = kernel_data.film.mist_start;
+		float mist_inv_depth = kernel_data.film.mist_inv_depth;
+
+		float depth = camera_distance(kg, sd->P);
+		float mist = clamp((depth - mist_start)*mist_inv_depth, 0.0f, 1.0f);
+
+		/* falloff */
+		float mist_falloff = kernel_data.film.mist_falloff;
+
+		if(mist_falloff == 1.0f)
+			;
+		else if(mist_falloff == 2.0f)
+			mist = mist*mist;
+		else if(mist_falloff == 0.5f)
+			mist = sqrtf(mist);
+		else
+			mist = powf(mist, mist_falloff);
+
+		/* modulate by transparency */
+		float3 alpha = throughput*(make_float3(1.0f, 1.0f, 1.0f) - shader_bsdf_transparency(kg, sd));
+		L->mist += (1.0f - mist)*average(alpha);
+	}
 #endif
 }
 
@@ -128,6 +153,8 @@
 		shadow.w = kernel_data.film.pass_shadow_scale;
 		kernel_write_pass_float4(buffer + kernel_data.film.pass_shadow, sample, shadow);
 	}
+	if(flag & PASS_MIST)
+		kernel_write_pass_float(buffer + kernel_data.film.pass_mist, sample, L->mist);
 #endif
 }
 

Modified: trunk/blender/intern/cycles/kernel/kernel_types.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_types.h	2013-06-07 07:48:30 UTC (rev 57277)
+++ trunk/blender/intern/cycles/kernel/kernel_types.h	2013-06-07 12:45:26 UTC (rev 57278)
@@ -253,7 +253,8 @@
 	PASS_AO = 131072,
 	PASS_SHADOW = 262144,
 	PASS_MOTION = 524288,
-	PASS_MOTION_WEIGHT = 1048576
+	PASS_MOTION_WEIGHT = 1048576,
+	PASS_MIST = 2097152
 } PassType;
 
 #define PASS_ALL (~0)
@@ -290,6 +291,7 @@
 	float3 path_transmission;
 
 	float4 shadow;
+	float mist;
 } PathRadiance;
 
 typedef struct BsdfEval {
@@ -658,9 +660,13 @@
 
 	int pass_shadow;
 	float pass_shadow_scale;
+	int filter_table_offset;
+	int pass_pad1;
 
-	int filter_table_offset;
-	int filter_pad;
+	int pass_mist;
+	float mist_start;
+	float mist_inv_depth;
+	float mist_falloff;
 } KernelFilm;
 
 typedef struct KernelBackground {

Modified: trunk/blender/intern/cycles/render/film.cpp
===================================================================
--- trunk/blender/intern/cycles/render/film.cpp	2013-06-07 07:48:30 UTC (rev 57277)
+++ trunk/blender/intern/cycles/render/film.cpp	2013-06-07 12:45:26 UTC (rev 57278)
@@ -65,6 +65,9 @@
 			pass.components = 1;
 			pass.filter = false;
 			break;
+		case PASS_MIST:
+			pass.components = 1;
+			break;
 		case PASS_NORMAL:
 			pass.components = 4;
 			break;
@@ -252,6 +255,10 @@
 	filter_width = 1.0f;
 	filter_table_offset = TABLE_OFFSET_INVALID;
 
+	mist_start = 0.0f;
+	mist_depth = 100.0f;
+	mist_falloff = 1.0f;
+
 	need_update = true;
 }
 
@@ -284,6 +291,10 @@
 			case PASS_DEPTH:
 				kfilm->pass_depth = kfilm->pass_stride;
 				break;
+			case PASS_MIST:
+				kfilm->pass_mist = kfilm->pass_stride;
+				kfilm->use_light_pass = 1;
+				break;
 			case PASS_NORMAL:
 				kfilm->pass_normal = kfilm->pass_stride;
 				break;
@@ -366,6 +377,11 @@
 	filter_table_offset = scene->lookup_tables->add_table(dscene, table);
 	kfilm->filter_table_offset = (int)filter_table_offset;
 
+	/* mist pass parameters */
+	kfilm->mist_start = mist_start;
+	kfilm->mist_inv_depth = (mist_depth > 0.0f)? 1.0f/mist_depth: 0.0f;
+	kfilm->mist_falloff = mist_falloff;
+
 	need_update = false;
 }
 

Modified: trunk/blender/intern/cycles/render/film.h
===================================================================
--- trunk/blender/intern/cycles/render/film.h	2013-06-07 07:48:30 UTC (rev 57277)
+++ trunk/blender/intern/cycles/render/film.h	2013-06-07 12:45:26 UTC (rev 57278)
@@ -57,6 +57,10 @@
 	float filter_width;
 	size_t filter_table_offset;
 
+	float mist_start;
+	float mist_depth;
+	float mist_falloff;
+
 	bool need_update;
 
 	Film();




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