[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57231] trunk/blender/source/blender/gpu/ shaders/gpu_shader_material.glsl: Fix #35617: cycles GLSL object texture coordinates were wrong.
Brecht Van Lommel
brechtvanlommel at pandora.be
Tue Jun 4 17:49:34 CEST 2013
Revision: 57231
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57231
Author: blendix
Date: 2013-06-04 15:49:34 +0000 (Tue, 04 Jun 2013)
Log Message:
-----------
Fix #35617: cycles GLSL object texture coordinates were wrong.
Modified Paths:
--------------
trunk/blender/source/blender/gpu/shaders/gpu_shader_material.glsl
Modified: trunk/blender/source/blender/gpu/shaders/gpu_shader_material.glsl
===================================================================
--- trunk/blender/source/blender/gpu/shaders/gpu_shader_material.glsl 2013-06-04 15:41:45 UTC (rev 57230)
+++ trunk/blender/source/blender/gpu/shaders/gpu_shader_material.glsl 2013-06-04 15:49:34 UTC (rev 57231)
@@ -2143,7 +2143,7 @@
generated = attr_orco;
normal = normalize((obinvmat*(viewinvmat*vec4(N, 0.0))).xyz);
uv = attr_uv;
- object = I;
+ object = (obinvmat*(viewinvmat*vec4(I, 1.0))).xyz;
camera = I;
window = gl_FragCoord.xyz;
reflection = reflect(N, I);
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