[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57199] trunk/blender/release/scripts/ startup/bl_ui/space_view3d_toolbar.py: add vertex slide to mesh edit toolbar.

Campbell Barton ideasman42 at gmail.com
Sun Jun 2 19:32:45 CEST 2013


Revision: 57199
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57199
Author:   campbellbarton
Date:     2013-06-02 17:32:45 +0000 (Sun, 02 Jun 2013)
Log Message:
-----------
add vertex slide to mesh edit toolbar. also expose merge as a menu (rather then button causing popup)

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py

Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py	2013-06-02 17:30:07 UTC (rev 57198)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py	2013-06-02 17:32:45 UTC (rev 57199)
@@ -160,7 +160,9 @@
 
         col = layout.column(align=True)
         col.label(text="Deform:")
-        col.operator("transform.edge_slide")
+        row = col.row(align=True)
+        row.operator("transform.edge_slide", text="Slide Edge")
+        row.operator("transform.vert_slide", text="Vertex")
         col.operator("mesh.noise")
         col.operator("mesh.vertices_smooth")
 
@@ -168,6 +170,8 @@
         col.label(text="Add:")
 
         col.menu("VIEW3D_MT_edit_mesh_extrude")
+        col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
+        col.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
         col.operator("mesh.subdivide")
         col.operator("mesh.loopcut_slide")
         col.operator("mesh.duplicate_move", text="Duplicate")
@@ -186,7 +190,7 @@
         col = layout.column(align=True)
         col.label(text="Remove:")
         col.menu("VIEW3D_MT_edit_mesh_delete")
-        col.operator("mesh.merge")
+        col.operator_menu_enum("mesh.merge", "type")
         col.operator("mesh.remove_doubles")
 
         col = layout.column(align=True)




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