[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58755] branches/soc-2013-bge/source/ gameengine/Ketsji: Moved the level of detail update after culling, and only doing the update for objects that have not been culled.
Daniel Stokes
kupomail at gmail.com
Wed Jul 31 07:42:32 CEST 2013
Revision: 58755
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58755
Author: kupoman
Date: 2013-07-31 05:42:32 +0000 (Wed, 31 Jul 2013)
Log Message:
-----------
Moved the level of detail update after culling, and only doing the update for objects that have not been culled.
Modified Paths:
--------------
branches/soc-2013-bge/source/gameengine/Ketsji/KX_Dome.cpp
branches/soc-2013-bge/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
branches/soc-2013-bge/source/gameengine/Ketsji/KX_Scene.cpp
Modified: branches/soc-2013-bge/source/gameengine/Ketsji/KX_Dome.cpp
===================================================================
--- branches/soc-2013-bge/source/gameengine/Ketsji/KX_Dome.cpp 2013-07-31 05:33:28 UTC (rev 58754)
+++ branches/soc-2013-bge/source/gameengine/Ketsji/KX_Dome.cpp 2013-07-31 05:42:32 UTC (rev 58755)
@@ -2047,6 +2047,10 @@
cam->NodeUpdateGS(0.f);
scene->CalculateVisibleMeshes(m_rasterizer,cam);
+
+ // update levels of detail
+ scene->UpdateObjectLods();
+
scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
}
Modified: branches/soc-2013-bge/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
===================================================================
--- branches/soc-2013-bge/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2013-07-31 05:33:28 UTC (rev 58754)
+++ branches/soc-2013-bge/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2013-07-31 05:42:32 UTC (rev 58755)
@@ -322,9 +322,6 @@
// pass the scene's worldsettings to the rasterizer
SetWorldSettings(scene->GetWorldInfo());
- // update levels of detail
- scene->UpdateObjectLods();
-
// shadow buffers
if (i == 0) {
RenderShadowBuffers(scene);
@@ -895,9 +892,6 @@
// this is now done incrementatlly in KX_Scene::CalculateVisibleMeshes
//scene->UpdateMeshTransformations();
- // update levels of detail
- scene->UpdateObjectLods();
-
// shadow buffers
RenderShadowBuffers(scene);
@@ -1331,6 +1325,9 @@
scene->CalculateVisibleMeshes(m_rasterizer,cam);
+ // update levels of detail
+ scene->UpdateObjectLods();
+
m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_RENDER);
Modified: branches/soc-2013-bge/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- branches/soc-2013-bge/source/gameengine/Ketsji/KX_Scene.cpp 2013-07-31 05:33:28 UTC (rev 58754)
+++ branches/soc-2013-bge/source/gameengine/Ketsji/KX_Scene.cpp 2013-07-31 05:42:32 UTC (rev 58755)
@@ -1701,7 +1701,9 @@
for (int i = 0; i < this->GetObjectList()->GetCount(); i++) {
gameobj = (KX_GameObject*) GetObjectList()->GetValue(i);
- gameobj->UpdateLod(cam_pos);
+ if (!gameobj->GetCulled()){
+ gameobj->UpdateLod(cam_pos);
+ }
}
}
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