[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58726] trunk/blender/source/blender/ collada: Collada: Import now always rotates input to match blender' s Z_UP axis
Gaia Clary
gaia.clary at machinimatrix.org
Mon Jul 29 23:51:54 CEST 2013
Revision: 58726
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58726
Author: gaiaclary
Date: 2013-07-29 21:51:53 +0000 (Mon, 29 Jul 2013)
Log Message:
-----------
Collada: Import now always rotates input to match blender's Z_UP axis
Modified Paths:
--------------
trunk/blender/source/blender/collada/DocumentImporter.cpp
trunk/blender/source/blender/collada/collada_utils.cpp
trunk/blender/source/blender/collada/collada_utils.h
Modified: trunk/blender/source/blender/collada/DocumentImporter.cpp
===================================================================
--- trunk/blender/source/blender/collada/DocumentImporter.cpp 2013-07-29 21:22:59 UTC (rev 58725)
+++ trunk/blender/source/blender/collada/DocumentImporter.cpp 2013-07-29 21:51:53 UTC (rev 58726)
@@ -185,6 +185,7 @@
Main *bmain = CTX_data_main(mContext);
// TODO: create a new scene except the selected <visual_scene> - use current blender scene for it
Scene *sce = CTX_data_scene(mContext);
+ unit_converter.calculate_scale(*sce);
/** TODO Break up and put into 2-pass parsing of DAE */
std::vector<const COLLADAFW::VisualScene *>::iterator it;
@@ -224,10 +225,8 @@
std::vector<Object *> *objects_done;
objects_done = write_node(roots[i], NULL, sce, NULL, false);
- if (!this->import_settings->import_units) {
- // Match incoming scene with current unit settings
- bc_match_scale(objects_done, *sce, unit_converter);
- }
+ // Match incoming scene with current unit settings
+ bc_match_scale(objects_done, unit_converter, !this->import_settings->import_units);
}
// update scene
Modified: trunk/blender/source/blender/collada/collada_utils.cpp
===================================================================
--- trunk/blender/source/blender/collada/collada_utils.cpp 2013-07-29 21:22:59 UTC (rev 58725)
+++ trunk/blender/source/blender/collada/collada_utils.cpp 2013-07-29 21:51:53 UTC (rev 58726)
@@ -324,65 +324,30 @@
* Calculate a rescale factor such that the imported scene's scale
* is preserved. I.e. 1 meter in the import will also be
* 1 meter in the current scene.
- * XXX : I am not sure if it is correct to map 1 Blender Unit
- * to 1 Meter for unit type NONE. But it looks reasonable to me.
*/
-void bc_match_scale(std::vector<Object *> *objects_done,
- Scene &sce,
- UnitConverter &bc_unit)
-{
- Object *ob = NULL;
- PointerRNA scene_ptr, unit_settings;
- PropertyRNA *system_ptr, *scale_ptr;
- RNA_id_pointer_create(&sce.id, &scene_ptr);
-
- unit_settings = RNA_pointer_get(&scene_ptr, "unit_settings");
- system_ptr = RNA_struct_find_property(&unit_settings, "system");
- scale_ptr = RNA_struct_find_property(&unit_settings, "scale_length");
-
- int type = RNA_property_enum_get(&unit_settings, system_ptr);
-
- float bl_scale;
-
- switch (type) {
- case USER_UNIT_NONE:
- bl_scale = 1.0; // map 1 Blender unit to 1 Meter
- break;
-
- case USER_UNIT_METRIC:
- bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
- break;
-
- default :
- bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
- // it looks like the conversion to Imperial is done implicitly.
- // So nothing to do here.
- break;
+void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene)
+{
+ if (scale_to_scene) {
+ mul_m4_m4m4(ob->obmat, bc_unit.get_scale(), ob->obmat);
}
-
- float scale_conv = bc_unit.getLinearMeter() / bl_scale;
+ mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat);
+ BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
+}
- float rescale[3];
- rescale[0] = rescale[1] = rescale[2] = scale_conv;
-
- float size_mat4[4][4];
-
- float axis_mat4[4][4];
- unit_m4(axis_mat4);
-
- size_to_mat4(size_mat4, rescale);
-
+void bc_match_scale(std::vector<Object *> *objects_done,
+ UnitConverter &bc_unit,
+ bool scale_to_scene)
+{
for (std::vector<Object *>::iterator it = objects_done->begin();
it != objects_done->end();
++it)
{
- ob = *it;
- mul_m4_m4m4(ob->obmat, size_mat4, ob->obmat);
- mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat);
- BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
+ Object *ob = *it;
+ if (ob -> parent == NULL) {
+ bc_match_scale(*it, bc_unit, scale_to_scene);
+ }
}
-
}
void bc_triangulate_mesh(Mesh *me)
Modified: trunk/blender/source/blender/collada/collada_utils.h
===================================================================
--- trunk/blender/source/blender/collada/collada_utils.h 2013-07-29 21:22:59 UTC (rev 58725)
+++ trunk/blender/source/blender/collada/collada_utils.h 2013-07-29 21:51:53 UTC (rev 58726)
@@ -83,7 +83,8 @@
extern std::string bc_replace_string(std::string data, const std::string& pattern, const std::string& replacement);
extern std::string bc_url_encode(std::string data);
-extern void bc_match_scale(std::vector<Object *> *objects_done, Scene &sce, UnitConverter &unit_converter);
+extern void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene);
+extern void bc_match_scale(std::vector<Object *> *objects_done, UnitConverter &unit_converter, bool scale_to_scene);
extern void bc_triangulate_mesh(Mesh *me);
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