[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58670] trunk/blender/source/blender/ editors: remove unused code & some redundant NULL checks.

Campbell Barton ideasman42 at gmail.com
Sat Jul 27 18:39:00 CEST 2013


Revision: 58670
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58670
Author:   campbellbarton
Date:     2013-07-27 16:39:00 +0000 (Sat, 27 Jul 2013)
Log Message:
-----------
remove unused code & some redundant NULL checks.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/screen/area.c
    trunk/blender/source/blender/editors/space_view3d/view3d_view.c

Modified: trunk/blender/source/blender/editors/screen/area.c
===================================================================
--- trunk/blender/source/blender/editors/screen/area.c	2013-07-27 16:38:52 UTC (rev 58669)
+++ trunk/blender/source/blender/editors/screen/area.c	2013-07-27 16:39:00 UTC (rev 58670)
@@ -420,7 +420,7 @@
 	/* note; this sets state, so we can use wmOrtho and friends */
 	wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct);
 	
-	UI_SetTheme(sa ? sa->spacetype : 0, ar->type ? ar->type->regionid : 0);
+	UI_SetTheme(sa ? sa->spacetype : 0, at->regionid);
 	
 	/* optional header info instead? */
 	if (ar->headerstr) {

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_view.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_view.c	2013-07-27 16:38:52 UTC (rev 58669)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_view.c	2013-07-27 16:39:00 UTC (rev 58670)
@@ -202,7 +202,7 @@
 	}
 	
 	/* skip smooth viewing for render engine draw */
-	if (C && U.smooth_viewtx && v3d->drawtype != OB_RENDER) {
+	if (U.smooth_viewtx && v3d->drawtype != OB_RENDER) {
 		bool changed = false; /* zero means no difference */
 		
 		if (oldcamera != camera)
@@ -753,7 +753,7 @@
 	glGetFloatv(GL_PROJECTION_MATRIX, (float *)rv3d->winmat);
 }
 
-static void obmat_to_viewmat(View3D *v3d, RegionView3D *rv3d, Object *ob, short smooth)
+static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob)
 {
 	float bmat[4][4];
 	float tmat[3][3];
@@ -766,36 +766,7 @@
 	
 	/* view quat calculation, needed for add object */
 	copy_m3_m4(tmat, rv3d->viewmat);
-	if (smooth) {
-		float new_quat[4];
-		if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
-			/* were from a camera view */
-			
-			float orig_ofs[3];
-			float orig_dist = rv3d->dist;
-			float orig_lens = v3d->lens;
-			copy_v3_v3(orig_ofs, rv3d->ofs);
-			
-			/* Switch from camera view */
-			mat3_to_quat(new_quat, tmat);
-			
-			rv3d->persp = RV3D_PERSP;
-			rv3d->dist = 0.0;
-			
-			ED_view3d_from_object(v3d->camera, rv3d->ofs, NULL, NULL, &v3d->lens);
-			view3d_smooth_view(NULL, NULL, NULL, NULL, NULL, orig_ofs, new_quat, &orig_dist, &orig_lens); /* XXX */
-
-			rv3d->persp = RV3D_CAMOB; /* just to be polite, not needed */
-			
-		}
-		else {
-			mat3_to_quat(new_quat, tmat);
-			view3d_smooth_view(NULL, NULL, NULL, NULL, NULL, NULL, new_quat, NULL, NULL); /* XXX */
-		}
-	}
-	else {
-		mat3_to_quat(rv3d->viewquat, tmat);
-	}
+	mat3_to_quat(rv3d->viewquat, tmat);
 }
 
 #define QUATSET(a, b, c, d, e) { a[0] = b; a[1] = c; a[2] = d; a[3] = e; } (void)0
@@ -839,7 +810,7 @@
 	if (rv3d->persp == RV3D_CAMOB) {      /* obs/camera */
 		if (v3d->camera) {
 			BKE_object_where_is_calc(scene, v3d->camera);
-			obmat_to_viewmat(v3d, rv3d, v3d->camera, 0);
+			obmat_to_viewmat(rv3d, v3d->camera);
 		}
 		else {
 			quat_to_mat4(rv3d->viewmat, rv3d->viewquat);
@@ -1562,40 +1533,6 @@
 
 /* ************************************** */
 
-static void UNUSED_FUNCTION(view3d_align_axis_to_vector)(View3D *v3d, RegionView3D *rv3d, int axisidx, float vec[3])
-{
-	float alignaxis[3] = {0.0, 0.0, 0.0};
-	float norm[3], axis[3], angle, new_quat[4];
-	
-	if (axisidx > 0) alignaxis[axisidx - 1] = 1.0;
-	else alignaxis[-axisidx - 1] = -1.0;
-
-	normalize_v3_v3(norm, vec);
-
-	angle = (float)acos(dot_v3v3(alignaxis, norm));
-	cross_v3_v3v3(axis, alignaxis, norm);
-	axis_angle_to_quat(new_quat, axis, -angle);
-	
-	rv3d->view = RV3D_VIEW_USER;
-	
-	if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
-		/* switch out of camera view */
-		float orig_ofs[3];
-		float orig_dist = rv3d->dist;
-		float orig_lens = v3d->lens;
-		
-		copy_v3_v3(orig_ofs, rv3d->ofs);
-		rv3d->persp = RV3D_PERSP;
-		rv3d->dist = 0.0;
-		ED_view3d_from_object(v3d->camera, rv3d->ofs, NULL, NULL, &v3d->lens);
-		view3d_smooth_view(NULL, NULL, NULL, NULL, NULL, orig_ofs, new_quat, &orig_dist, &orig_lens); /* XXX */
-	}
-	else {
-		if (rv3d->persp == RV3D_CAMOB) rv3d->persp = RV3D_PERSP;  /* switch out of camera mode */
-		view3d_smooth_view(NULL, NULL, NULL, NULL, NULL, NULL, new_quat, NULL, NULL); /* XXX */
-	}
-}
-
 float ED_view3d_pixel_size(RegionView3D *rv3d, const float co[3])
 {
 	return mul_project_m4_v3_zfac(rv3d->persmat, co) * rv3d->pixsize * U.pixelsize;




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