[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58614] trunk/blender/source/blender/ blenkernel/intern/camera.c: fix [#36277] Right click no longer selects the camera
Campbell Barton
ideasman42 at gmail.com
Fri Jul 26 07:08:25 CEST 2013
Revision: 58614
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58614
Author: campbellbarton
Date: 2013-07-26 05:08:24 +0000 (Fri, 26 Jul 2013)
Log Message:
-----------
fix [#36277] Right click no longer selects the camera
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/camera.c
Modified: trunk/blender/source/blender/blenkernel/intern/camera.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/camera.c 2013-07-26 04:36:53 UTC (rev 58613)
+++ trunk/blender/source/blender/blenkernel/intern/camera.c 2013-07-26 05:08:24 UTC (rev 58614)
@@ -408,26 +408,33 @@
}
else {
/* that way it's always visible - clipsta+0.1 */
- float fac;
- float half_sensor = 0.5f * ((camera->sensor_fit == CAMERA_SENSOR_FIT_VERT) ? (camera->sensor_y) : (camera->sensor_x));
+ float fac, scale_x, scale_y;
+ float half_sensor = 0.5f * ((camera->sensor_fit == CAMERA_SENSOR_FIT_VERT) ?
+ (camera->sensor_y) : (camera->sensor_x));
- *r_drawsize = drawsize / ((scale[0] + scale[1] + scale[2]) / 3.0f);
if (do_clip) {
/* fixed depth, variable size (avoids exceeding clipping range) */
- depth = -(camera->clipsta + 0.1f);
- fac = depth / (camera->lens / (-half_sensor) * scale[2]);
+ /* r_drawsize shouldn't be used in this case, set to dummy value */
+ *r_drawsize = 1.0f;
+ depth = -(camera->clipsta + 0.1f) * scale[2];
+ fac = depth / (camera->lens / (-half_sensor));
+ scale_x = 1.0f;
+ scale_y = 1.0f;
}
else {
/* fixed size, variable depth (stays a reasonable size in the 3D view) */
+ *r_drawsize = drawsize / ((scale[0] + scale[1] + scale[2]) / 3.0f);
depth = *r_drawsize * camera->lens / (-half_sensor) * scale[2];
fac = *r_drawsize;
+ scale_x = scale[0];
+ scale_y = scale[1];
}
- facx = fac * r_asp[0] * scale[0];
- facy = fac * r_asp[1] * scale[1];
- r_shift[0] = camera->shiftx * fac * 2 * scale[0];
- r_shift[1] = camera->shifty * fac * 2 * scale[1];
+ facx = fac * r_asp[0] * scale_x;
+ facy = fac * r_asp[1] * scale_y;
+ r_shift[0] = camera->shiftx * fac * 2.0f * scale_x;
+ r_shift[1] = camera->shifty * fac * 2.0f * scale_y;
}
r_vec[0][0] = r_shift[0] + facx; r_vec[0][1] = r_shift[1] + facy; r_vec[0][2] = depth;
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