[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58427] trunk/blender/source/blender/gpu/ intern/gpu_material.c: BGE fix [#35195] Shadow Only lamps only work with Specular enabled
Daniel Stokes
kupomail at gmail.com
Sat Jul 20 01:00:42 CEST 2013
Revision: 58427
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58427
Author: kupoman
Date: 2013-07-19 23:00:42 +0000 (Fri, 19 Jul 2013)
Log Message:
-----------
BGE fix [#35195] Shadow Only lamps only work with Specular enabled
The way we do shadow only doesn't work well with colored shadows, though it does work if you apply enough light to the shadow.
Modified Paths:
--------------
trunk/blender/source/blender/gpu/intern/gpu_material.c
Modified: trunk/blender/source/blender/gpu/intern/gpu_material.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_material.c 2013-07-19 22:56:54 UTC (rev 58426)
+++ trunk/blender/source/blender/gpu/intern/gpu_material.c 2013-07-19 23:00:42 UTC (rev 58427)
@@ -742,12 +742,16 @@
}
if (lamp->mode & LA_ONLYSHADOW) {
+ GPUNodeLink *rgb;
GPU_link(mat, "shade_only_shadow", i, shadfac,
GPU_dynamic_uniform(&lamp->dynenergy, GPU_DYNAMIC_LAMP_DYNENERGY, lamp->ob), &shadfac);
+
+ GPU_link(mat, "shade_mul", shi->rgb, GPU_uniform(lamp->shadow_color), &rgb);
+ GPU_link(mat, "mtex_rgb_invert", rgb, &rgb);
if (!(lamp->mode & LA_NO_DIFF)) {
- GPU_link(mat, "mix_mult", shadfac, shr->diff,
- GPU_uniform(lamp->shadow_color), &shr->diff);
+ GPU_link(mat, "shade_only_shadow_diffuse", shadfac, rgb,
+ shr->diff, &shr->diff);
}
if (!(lamp->mode & LA_NO_SPEC))
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