[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58425] trunk/blender/source/gameengine: BGE fix [#35563] Object colour setting for objects and fonts not using colour management like materials
Daniel Stokes
kupomail at gmail.com
Sat Jul 20 00:54:03 CEST 2013
Revision: 58425
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58425
Author: kupoman
Date: 2013-07-19 22:54:02 +0000 (Fri, 19 Jul 2013)
Log Message:
-----------
BGE fix [#35563] Object colour setting for objects and fonts not using colour management like materials
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_FontObject.h
Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2013-07-19 22:51:48 UTC (rev 58424)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2013-07-19 22:54:02 UTC (rev 58425)
@@ -2085,8 +2085,9 @@
case OB_FONT:
{
+ bool do_color_management = !(blenderscene->gm.flag & GAME_GLSL_NO_COLOR_MANAGEMENT);
/* font objects have no bounding box */
- gameobj = new KX_FontObject(kxscene,KX_Scene::m_callbacks, rendertools, ob);
+ gameobj = new KX_FontObject(kxscene,KX_Scene::m_callbacks, rendertools, ob, do_color_management);
/* add to the list only the visible fonts */
if ((ob->lay & kxscene->GetBlenderScene()->lay) != 0)
Modified: trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp 2013-07-19 22:51:48 UTC (rev 58424)
+++ trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp 2013-07-19 22:54:02 UTC (rev 58425)
@@ -76,12 +76,14 @@
KX_FontObject::KX_FontObject(void* sgReplicationInfo,
SG_Callbacks callbacks,
RAS_IRenderTools* rendertools,
- Object *ob):
+ Object *ob,
+ bool do_color_management):
KX_GameObject(sgReplicationInfo, callbacks),
m_object(ob),
m_dpi(72),
m_resolution(1.f),
- m_rendertools(rendertools)
+ m_rendertools(rendertools),
+ m_do_color_management(do_color_management)
{
Curve *text = static_cast<Curve *> (ob->data);
m_text = split_string(text->str);
@@ -174,6 +176,22 @@
/* update the animated color */
this->GetObjectColor().getValue(m_color);
+ /* Font Objects don't use the glsl shader, this color management code is copied from gpu_shader_material.glsl */
+ float color[4];
+ for (int i = 0; i < 3; i++) {
+ if (m_do_color_management) {
+ float c = m_color[i];
+ if(c < 0.0031308)
+ c = (c < 0.0) ? 0.0: c * 12.92;
+ else
+ c = 1.055 * pow(c, 1.0/2.4) - 0.055;
+ color[i] = c;
+ }
+ else
+ color[i] = m_color[i];
+ }
+ color[3] = m_color[3];
+
/* HARDCODED MULTIPLICATION FACTOR - this will affect the render resolution directly */
const float RES = BGE_FONT_RES * m_resolution;
@@ -201,7 +219,7 @@
mat[13] -= spacing[1];
mat[14] -= spacing[2];
}
- m_rendertools->RenderText3D(m_fontid, m_text[i], int(size), m_dpi, m_color, mat, aspect);
+ m_rendertools->RenderText3D(m_fontid, m_text[i], int(size), m_dpi, color, mat, aspect);
}
}
Modified: trunk/blender/source/gameengine/Ketsji/KX_FontObject.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_FontObject.h 2013-07-19 22:51:48 UTC (rev 58424)
+++ trunk/blender/source/gameengine/Ketsji/KX_FontObject.h 2013-07-19 22:54:02 UTC (rev 58425)
@@ -42,7 +42,8 @@
KX_FontObject(void* sgReplicationInfo,
SG_Callbacks callbacks,
RAS_IRenderTools* rendertools,
- Object *ob);
+ Object *ob,
+ bool do_color_management);
virtual ~KX_FontObject();
@@ -69,6 +70,8 @@
class RAS_IRenderTools* m_rendertools; //needed for drawing routine
+ bool m_do_color_management;
+
#ifdef WITH_PYTHON
static PyObject* pyattr_get_text(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_text(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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